Anyone remember Front Mission 3 from the old PS1? Customise mechs, blow up other mechs, use missiles. Two campaigns that you unknowingly get locked into from the first seemingly unimportant decision. Fun story. Punch tanks with your giant axe, etc.
I was replaying it lately and got to a mission I'd never seen before. FM3 is a relatively serious game (you are trying to find a superweapon to prevent further international wars ofc) ...until now.
You end up at a farm, when this crazy old guy (who demands everyone to call him 'master') and his family, including kids, uncles, and grandma that all try to kill you using homemade trucks on metal chicken legs called 'methane wanzers' while sheeps are running around. You guessed it, the wanzers are powered by sheep shit. There's a pink knight mech and a butler mech (which can actually fight). The homemade mechs die in one hit and explode violently. You punch grandma with an axe, grandma doesn't even know what button makes the mech go. Bye grandma. It's... wtf.
Not sure how I got to this point. I was semi-convinced I'd broken the same like how you can turn to 'what if mode' on the original Spiderman. But... I found it was because I apparently didn't blow up half of the convoy in previous mission, which branched the game to another choice (and as a side effect you don't get a certain character for another 30 missions or so, wtf?) So I'm guessing the whole thing is basically a 'haha, fuck you' to anyone who partially fails the previous mission. It's weird.
Also, grandma survives btw. I was so worried about this but after the battle in the next cutscene everyone is alive again. ;_; which again, is weird for such a dark game that is full of war, character death, supernukes, torture etc.
If anyone can tell me how to get more than a silver star each mission it would be appreciate. Or any way to reduce pilot ejection chance 'cause that is happening way too much.