Hello, operatives. Our field agents have been compromised and require extraction, along with the valuable data they've recovered. You will have to work together with your spymaster to extract all of our field agents before the other team extracts theirs. Beware, though; we've heard word there is an assassin on the loose, willing and able to wipe out our entire team if we reveal ourselves.
This is Codenames, everybody's favourite team-based espionage-flavoured wordy talky red vs. blue board game with cards what have words on them. There will be two teams, Red and Blue, each of whom must elect a Spymaster from among their ranks; the rest of the team will be referred to as Operatives. I will act as an impartial facilitator/game master. The field of play is a 5x5 grid of cards, each displaying one word; these cards may represent Red agents, Blue agents, innocent bystanders, or the Assassin. Only the two Spymasters know who is under each card before it is tapped by the Agents. Each round, the Spymaster of the team whose turn it is will have two days to communicate with their Operatives a one-word hint accompanied by a number (e.g. Pheasant Three). They may not otherwise interact with the Operatives in any way. The Operatives must then use this hint to determine which cards in the field are their own agents; the word will relate in some way to the words on the card in the field, while the number tells you how many cards are being related to with that word. The Operatives have two days to debate and decide on each card to investigate, which they may do up to as many times as the Spymaster's given number plus one, unless an enemy spy or innocent bystander is selected, in which case play passes to the other team, or the Assassin is selected, in which case that team immediately loses the game. Operatives may also choose to end their turn before all of their guesses have been used; either way, lock in your votes with bold. Once a team's turn is over, the other team repeats the process, until all agents have been extracted for one team (winning the game for them) or the Assassin has been revealed (winning the game for the other team). The team that goes first will have nine agents in the field, while the team that goes second will have eight agents to find. There is only ever one Assassin, meaning there will also be seven innocent bystanders to avoid.
Hopefully that was clear enough; let me know if there's anything I can clarify. Teams will be assigned based on the order in which people join, and once we have about three or four people per team I'll let each team elect a Spymaster.
Blue team:
Naturegirl1999
Shadowclaw777
Red team:
Luckyowl
KittyTac