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Author Topic: Amazing Cultivation Simulator  (Read 138966 times)

Micro102

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Re: Amazing Cultivation Simulator
« Reply #315 on: January 14, 2021, 09:57:30 pm »

Also, if I end up with a good cultivation spot like a giant ginko tree (you aren't guaranteed to have one, right?), is it a good idea to only train people with fire elemental arts? Or is mixing it up good? I get the feeling that having a wood master teaching a fire disciple is a good idea.
You want your dudes mentors to have the same law (+++++)/element (++++?) as them since it gives them a bigger boost.
Also the tree has an element range of 5 (as well as qi range) so you never want to use it for anything other than fire cultivators as the element penalty outweighs the qi boost.

For everything else you ideally stick it on spirit soil since it has a secret 40 qi gather boost.

I don't have spirit soil :(

I did however have some on my test world when I was trying to work out mods and rolled a guy with such high attributes piled on top of the "carefree cultivator" background (for some reason I was still able to immediately pick the wood law as if I selected that as the background) that I immediately had their cultivation rising as fast as my current golden core using their meditation miracle to cultivate. That grass alone makes me feel like I can overtake all my progress if I just restart on that save. No giant ginko tree though.


EDIT: Anyone know what it means when an item gets a tiny little asterisk mark to the left of it's name while on the map? Not in the tooltip when you hover over it, but the name that pops up when you zoom in.
« Last Edit: January 14, 2021, 10:52:06 pm by Micro102 »
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EuchreJack

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Re: Amazing Cultivation Simulator
« Reply #316 on: January 14, 2021, 11:21:24 pm »

I still dont get this: according to the beginners guide I need a character with a minimum of 5 but all I roll is pure shit. Am I missing something?

You're supposed to cheat with overpowered reincarnators.

Speaking of which, I created reincarnators on the opposite end of the spectrum:
Children of EJ: Instead of reincarnators that are overpowered, these folks are weak but interesting. Some are old, some are crippled, some are just cursed.

Micro102

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Re: Amazing Cultivation Simulator
« Reply #317 on: January 14, 2021, 11:32:15 pm »

I'd just wing it, because a lot of the game is using your initial guys to make the next generation way stronger. My first character got golden core 9 (the worst rank of golden core), but gave my next talented person a smooth transition to golden core rank 4. And my next guy is going to be even stronger because I've even more tricks up my sleeve now. It feels very natural.

But then again, I'm addicted to learning new mechanics.
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EuchreJack

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Re: Amazing Cultivation Simulator
« Reply #318 on: January 14, 2021, 11:56:14 pm »

Also, as per this guide on Sub-Spirits you're supposed to strip away everything from your more useless cultivators at Primodial Spirit via Sub-Spirits and give items imbued with their skills to the next class so they can develop quicker.  As I've said previously, after reading that guide, I realized that everybody should become a cultivator that can become a cultivator, just to act as fodder for the Sub-Spirit mill.

lemon10

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Re: Amazing Cultivation Simulator
« Reply #319 on: January 15, 2021, 01:23:52 am »

EDIT: Anyone know what it means when an item gets a tiny little asterisk mark to the left of it's name while on the map? Not in the tooltip when you hover over it, but the name that pops up when you zoom in.
It means that there is something unique about the item.
Typically it means A) You specter refined it, or B) It randomly turned into a spirit relic, which gives it unique properties that you can find out if you use fung shei identifying on it.
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Micro102

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Re: Amazing Cultivation Simulator
« Reply #320 on: January 15, 2021, 01:25:27 am »

Is that really the only indication an item has become a spirit relic?
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #321 on: January 15, 2021, 02:44:25 am »

Is that really the only indication an item has become a spirit relic?
No.
You can tell by: It almost certainly making any room it's in V ominous (since the odds of failing to fulfill its requirements is like 95%), anyone in said room getting a little spirit relic status working/not working symbol in their active effects area, it refusing to stack with anything else, and by a single line of text near the top where it says that it indeed a spirit relic that you will 100% miss every time if you don't already know about it existing.

The single best way to tell is to set a single storage area to accept all+max priority+relics only, which should grab all the items from elsewhere as soon as they become spirit relics.
The fact that there isn't a better way to tell/search for them is indeed quite stupid though since its easily a feature you can miss for the first fifty hours of your game even if you have a dozen relics in your base.
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ChairmanPoo

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Re: Amazing Cultivation Simulator
« Reply #322 on: January 15, 2021, 02:48:52 am »

Dont you supposedly need 5 of everything for law of the sun
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Aoi

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Re: Amazing Cultivation Simulator
« Reply #323 on: January 15, 2021, 03:26:28 am »

Also, as per this guide on Sub-Spirits...

...Wait, have Sub-Spirits been a thing for a while, or were they only added in the last month or so? Because I've somehow totally missed that layer of mechanics if they were.
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lemon10

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Re: Amazing Cultivation Simulator
« Reply #324 on: January 15, 2021, 03:27:21 am »

Dont you supposedly need 5 of everything for law of the sun
Not quite. Cultivators can get pretty substantial stat boosts out of manuals after you make them, its fairly trivial to get them +30% all stats from just the 5 basic laws, so your dude could be all 4's and cultivate it just fine. Even a 3 would be tolerable if all the other stats are good enough.
Obviously its better if you get more in every stat (eg someone with all 7's at start for fire law is better then someone with all 5's), but the higher you want everything the harder it is to get.
For reference this is the base stats of my fire cult (and sect leader thanks to their high natural charisma+social), and is what I would consider 100% acceptable for a fire cult. It isn't anywhere near optimal, but you won't get truly optimal without rerolling ten thousand times or using a reincarnator someone else found/designed.
Spoiler: Fire cult (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Frumple

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Re: Amazing Cultivation Simulator
« Reply #325 on: January 15, 2021, 08:50:09 am »

Also, as per this guide on Sub-Spirits...

...Wait, have Sub-Spirits been a thing for a while, or were they only added in the last month or so? Because I've somehow totally missed that layer of mechanics if they were.
They've been there since at least when the game officially released to english. You can't really do anything with them until you hit primordial spirit, tho'.
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Micro102

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Re: Amazing Cultivation Simulator
« Reply #326 on: January 15, 2021, 02:27:50 pm »

Is that really the only indication an item has become a spirit relic?
No.
You can tell by: It almost certainly making any room it's in V ominous (since the odds of failing to fulfill its requirements is like 95%), anyone in said room getting a little spirit relic status working/not working symbol in their active effects area, it refusing to stack with anything else, and by a single line of text near the top where it says that it indeed a spirit relic that you will 100% miss every time if you don't already know about it existing.

The single best way to tell is to set a single storage area to accept all+max priority+relics only, which should grab all the items from elsewhere as soon as they become spirit relics.
The fact that there isn't a better way to tell/search for them is indeed quite stupid though since its easily a feature you can miss for the first fifty hours of your game even if you have a dozen relics in your base.

Well it doesn't have any text about spirit relics, I can't identify it, and the room isn't auspicious so I guess it's not a spirit relic, and I didn't do anything to said item to make it unique, so I have no idea why it's like that.

EDIT: Anyone know why sometimes my characters sleep outside? I know they have beds but they still get the negative moods because of sleeping in the wilderness
« Last Edit: January 15, 2021, 03:27:16 pm by Micro102 »
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Aoi

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Re: Amazing Cultivation Simulator
« Reply #327 on: January 15, 2021, 03:57:24 pm »

EDIT: Anyone know why sometimes my characters sleep outside? I know they have beds but they still get the negative moods because of sleeping in the wilderness

They can't get to a bed in time? I never take any Turtle guys (other than for sending out to outposts) because their movement penalty makes it such that they're always wandering around at weird hours, skipping meals (or maybe just taking them at off-times), and generally just making a nuisance of themselves because they can never get anywhere in a reasonable amount of time... and then they get angry and don't do their job because of that.
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AlStar

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Re: Amazing Cultivation Simulator
« Reply #328 on: January 15, 2021, 04:11:18 pm »

I've also heard that crafters who love what they do will sometimes work themselves to exhaustion, passing out next to (or near) their crafting station. Not 100% sure if it's true, but it lines up with my casual observations when I find my outers randomly asleep in strange places.
« Last Edit: January 15, 2021, 04:13:11 pm by AlStar »
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Micro102

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Re: Amazing Cultivation Simulator
« Reply #329 on: January 15, 2021, 04:18:17 pm »

I tried making a second breakthrough room because breaking through next to a giant tree isn't very good for earth law cultivators.

A make a fire-type Qi gathering cushion. I surround it with displays of the 4 fire essence bars I have. The result? The Qi Bonus is -4. A random spot outside in the wilderness is -3. I try adding more Qi gathering items (I know spirit wood works for the Qi bonus so anything should work, right?) like lumina core bars, ice essence bars, and stone essence. Nothing changes. I would figure that surrounding a spot with Qi gathering items would increase the Qi bonus, like it did with my other spot surrounded by spirit wood, but it doesn't. I'm at a loss.
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