Once you build flooring over something it replaces the element it's placed over,
It does not replace it, it merely makes it less relevant as it adds some extra element of a different type.
If you floor over water and stick a cultivation room there its guna have a lot of water no matter what you do. If you stick enough of a different element there the water gets overpowered and seems to go away, but it never really goes away and just gets kinda overshadowed. Despite being overshadowed its
always relevant no matter what, so you want to be careful to build your cultivation rooms on the right type of land.
I strongly recommend
the more grid info mod because it quantifies this kinda stuff in a way that lets you understand how fung shei works personally.
Yea that's really weird, you shouldn't be getting metal in there at all.
He built it on rocky terrain, which is the only type of land that has metal in it by default. It is thus one of the best places to stick cultivation rooms that want metal, or fire (since it has no nature element), but kinda the worst if you *don't* want metal.
Though element spread you see from the Feng Shui menu ala the Observatory is always a bit wonky. As a heads up, wherever you mouse takes into account everything 3 tiles (including the tile it's on) in it's radius. So it could be grabbing some element outside of the wall. It's why the optimal design for cultivation rooms is a diamond of 3 tiles with appropriate Qi gathering materials, and then a diamond outside that one (aka 4 tiles) of spirit wood, since it no longer affects the middle tile where the cultivator is at.
*Waggles hand*
Not quite actually. Despite nearly every guide saying that fung shei has a range of 3 it actually doesn't and they are all wrong.
What it does have is a range that is dependent on the item in question, with a general (but not absolute) rule of higher tier=longer fung shei range.
Some stuff has no fung shei at all (eg. iron ingots (but not iron walls or floors)) others have a fung shei range of 1 (floors of any kind), others have 2 (walls of any kind, igneocopper/ice crystal ingots, stone/jade essense), or 3 (spiritwood, pretty much everything with 4 qi gather range regardless of tier), or 4 (Ice/fire essence ingots, darksteel ingots) or even 5 (spirit seeds like crimson fruit, or the giant ginko trees, which is why you never want to use them for non-fire cultivation). Some decorations are even variable such as flags, which have a range that depends on the material they are made out of.
You can tell the size of their aura a little if you mouse over them cause they have a glow that's stronger the larger the aura (or you can just use the observatory), but in general you really want more grid info to figure this kind of stuff out.
So I have a relic with the requirement of Narrow Storage. WTF is Narrow Storage?!
Narrow is a room size which is smaller then normal. When you select a room it tells you the room size. Storage is a room with presumably a stockpile in it but without anything else that would define a room otherwise (eg. no production facilities).
On the other end, perfectionist guy on other forum (i like him for useful and comprehensive guides) apparently spent all not sleeping or eating time since english release learning every single little thing in first half of the game, rolling the game to summer and then starting over (and over and over) because something went slightly wrong. For the last game he cycled trough more than 10 maps to find just perfect one. And got smote on day 12 by +300 rep from blessed sect status. *censored!* (c)
Yeah, the game is a huge pain in the butt. Either you do things
horribly sub-optimal cause the game never even implies what you really need to do and doesn't give you the tools to find out, or you read a guide which explains it but rips away all the mystery of the game and just tells you exactly what to do.