Before we get into the DF stuff, I would like to say something more about the last set, the one based on Dominions games. I don't know how well known are Illwinter games among the folk, so I'll dump some info on you just in case, it kinda ties into what I'm going to speak about.
As I've said before, it's a strategy series, really deep and intricate, with vast options and ways to play, hard to master. One rather interesting element are the battles - you don't directly control them, instead, you plan them a turn ahead. After you'll end a turn, the battle is calculated, and you can see the result in your next turn, as well as replay of how did it go, step by step. Because of this emphasis on planning everything, the games have very simple graphics, with each unit having only two frames - one base and one for attacks.
And I think all this reflected in my papercrafts somehow, as in this set, I was making the models in great numbers, on a successful day I would finish three squads and maybe some commanders, but all the figurines within the squads looked the same - that is mostly because of the nature of the source material. And I still enjoyed making them a lot, because of all the different nations, but there was almost no character in the individual models - they were simply soldiers, units.
And that's all well and good for setting up a cataclysmic battle of the ages, and I still love these, but there is something missing in them. Why am I telling you all this - DF figurines would be almost the exact opposite of this.
Dwarf Fortress is an intricate game as well, but in contrast to Dominions, almost everything there is unique. Not a single unit is the same, there is something that makes every single creature on the map stand out. Even if your civ has that poor genetic variety problem, you can still find differences among every single citizen.
And this mentality of uniqueness did surface in the DF papercrafts, I tried to make every model stand out.
My very first DF-related papercraft was Alak, and right from the start, I wanted him to be something special. I made his clothes pretty mundane, as clothes in DF go, but on top of that, I tried something new. I gave Alak his royal blue coat, and a new papercrafting technique was invented - layering.
To that day, the closest I got to intentionally stacking multiple layers of paper onto a figure were probably cloaks, which I would wrap around the neck of a figurine, or if I was creating an animal, I would make it an openable mouth. But even then - it was all a singular piece of paper per accessory, or a body part.
Openable mouths and more complex models as seen in a gryphon, some blue dragon, two argonian dudes, and cloak on Teotl of Rain. No sign of layers, though. Alak's cloak, on the other hand, would triple the thickness of the model, making it a bit more durable, but mainly improving the look of it. From that moment on, I started creating parts from multiple layers, in DF set, things like armor, weapons, tools, or even bodies of bigger creatures would be all made from two pieces glued together. Clothing of the figurines would be glued onto the base model, creating additional layers.
The coat gave the model a completely new feel. It was a simple change, but a revolutionary discovery at the same time. To make Alak stand out, I colored his hair red, made it long, alongside with a nice thrice-braided dwarven beard. Another change was how I drew eyes, from then one all eyes looked like actual eyes instead of lines.
Alak Zilirdular, truly a harbinger of a new era. He'll always mean a lot to me. I would shape his personality later, at the time I focused more on making him look "cool", groomed and noble.
At that point I hadn't really clear vision on what I would like to make next, so I went with a another dwarf. And the second one to be made was Urnût.
I guess I tried to make him different from Alak, haven't got that strong memories of his conception. I gave him a tan skin color, dwarfs in DF tend to be rather colourful, so why not. In combination with green eyes and short blonde hair, with short beard but rather long sideburns, he also felt like a completely unique creation. There was something very magical about this process, unlike with the Dominions set, I had no plan, I would just sit, and think of something at the spot, yet the result felt to be so unique from anything I've done before.
Now having two dwarves, I started almost intuitively thinking of relations between them, and who they are. So I thought of Alak as a bold dwarf, who wants to create a great new fortress, but needs supporters, and Urnût as a very humble miner who offered to join him. I also made Urnût a copper pickaxe, but didn't glue it to his hand just yet. At the time, none of them had any names, I thought those up when actually started writing Tales of Kudarkalur.
The third figurine was Kin. A bit skinnier, with a vest and a cap, short dark hair, and a long braided moustache, I thought of him as a woodcutter, and gave him a copper axe, he would be the second one to join Alak.
The next models were not dwarves, but three elves, if I remember correctly. I gave all of them tan skins and green clothes, making them a prototype of some unified faction.
Could not find the third one - it's the one with javelins and a buckler, if you stumble over him in ToK. I remember doing my younger siblings a sort of puppet-theatre play with these few models, about the dwarves trying to craft an embark wagon, and the elves getting mad at them and chasing them throughout a forest. These plays actually became basis of some of the shenanigans in the first chapter of Kudarkalur.
Next dwarf for the caravan did not come alone, but with a fellow - Ermis and Olmul. I can't honestly remember which I made first, but maybe that says something. Olmul was supposed to be a confident free-spirited dwarf, with adventuring roots - he had this unusual bright red hood and cloak, as well as a shortsword and a wooden shield, but aside his adventures he's a soapmaker, I made him a wooden ladle and some buckets. Ermis had a very mundane look, but her age made her stood out, and despite her disgruntled behaviour, she's a kind and well-meaning grandma. She and Olmul were supposed to have a quick banter with each other, all these ideas would be later developed in ToK.
Next models were three goblin warriors, a troll and Omot, alongside with some accessories, like a cage. Omot was supposed to be the leader of the goblins, so I gave him a band and a cape. With the rest of the goblins I had a lot of fun - I tried to recapture their usual gear in DF, random pieces of leather/metal armor, also their weapons and shields made of different matterials. To see their original gear, look up ToK, as they've been reused multiple times with different armor and weapons. I actually felt kinda guilty of reusing these "characters", such strong was the feel of uniqueness this DF set had. You can see I tried to make each one different with various skin tones and hair as well.
I made the troll based on some Bay 12 art, but later I felt I should've interpreted the DF monsters in my own way, so I didn't use this one in ToK (Now looking back, he actually looks better than the ones I actually used
). He was in the plays I made for my siblings though, he and the goblins captured Olmul and Ermis, Alak saved them, and they offered to join him. I didn't use this in ToK, but Omot would go from a bandit leader to one of the more prominent villains.
I worked on the wagon in between each figurine, too. The finished model had axles made out of skewers, so the wheels are rotating and you can move it, it rides. This was invaluable when setting up the scenes of ToK, as for each shot I would just move it a bit without having to pick it up, risking to drop everything loaded each time it would have to move.
Next dwarf for the party would be Breath. She was originally some sort of an adventurer/wanderer the dwarves just found randomly, later I would work on her backstory more. I made her a copper spear and a large dagger, of course, and a green cloak, to support his idea of an adventurer.
The last dwarf of the seven settlers was Vúsh. I made her tan, the idea of a nation of tribesmen of humans, dwarves and elves alike was slowly forming in my head. Her design is rather simple, but again, completely different from the others, I don't know what to say, honestly
. Her beef with Zeg originated from the puppet plays, she was meant to have problems with her tribal authorities.
Could not find Vúsh, but wanted to show her here - she is the rightmost dwarf in this shot. I did make some models and accessories in between those, but I don't remember the order on which they came. So let's just quickly go through all those from this beginning era of DF papercrafts that couldn't be put in a timeline:
Unnos and Razes, the two cows that pulled the wagons. They hadn't names, were made as beasts of burdens for the dwarves, and that's pretty much it. I would shape them out more later.
Ongongera, aka Limulsheget. I wanted to create a DF deity, that had the appearance of some procedurally generated big thing, like a Titan or FB, it resulted in a lamia-like creature. At the time, I thought of him assisting the dwarves somehow, he would evolve into a much more prominent character later. His design inspired elder races of the ToK universe, which ties in with him in a funny way I don't want to spoil just yet.
The five Lords of Alsmustspås. They had to be created some time after Limulsheget, as I remember the whole Alsmustspås event occurring in the proto-ToK puppet play. Regardless of that, I made them bodies like goblins have, but covered in divine material clothing and armor. They had set spheres, but hadn't much personality, only Ongnguutgub was supposed to be vain right from the offset. Alongside them, I made three Ngorubnestro, too, other servants would came later, when I needed them in ToK.
Iguana men. Not very different from each other except very slightly in proportions, but I'm still pretty proud of them. They are smaller than dwarves, yet I managed to create them these very detailed heads, like those with openable mouths I've shown before. (Little did Q'uaksna know, he would have to later do the same with crundles...
)
Couldn't find Ibon. The human tribesmen that were to trade with the dwarves. I remember the original ones were one of the Koseasi, Ibon, Udma, and Sutad, probably the llamas, too, and the butler of lord Alle, which was meant to be a tribesman originally (and he still kinda is, the tan skin and everything), but later I assigned him to Copnutgashi, he seemed a bit odd among the others. Sutad was the merchant, do I gave him expensive-looking garments - fuchsia cloak and black trousers, whereas his two guard would have furs and brown cloth. The caravan bodyguards were interesting to create, as they would represent the warrior "classes" of the tribesmen. This isn't that apparent in ToK, but it was fun creating various ranks and professions in these different cultures and organizations.
The bodyguards of Alle and Rane are from this time period too.
There were also some old models that were not ever used in ToK, such as this knight person, supposed to be deity of humans, and serpent-like FB, which I think was too small to be an actual FB, which in hindsight seems like a pretty silly reason to not utilize it.
That would be it for the earliest DF papercrafts. Next part, we'll take a look at what came after these, and beginnings of ToK itself.
If you had anything that you're interested in or you would like to take a closer look on something particular, let me know! I'll gladly show you more.