"Hmm. Forgot what we were talking about in that non-lucid dream. Oh well, now we're lucid, may as well get things rolling."
Dream of arriving at the mountain of dusk.
Drawing on what you read about in the books, you dream of arriving in the Mountain of Dusk. It's dark when you arrive at Horseheights Station, Horseheights being a town on the Mountain of Dusk known for its ghost stories.
Horseheights doesn't much going on for it, it's kind of known as a one-horse town (but boy is that horse high up). There's a local bar called the Towering Lamb, The Dramatic Snowdrop Pub, the Molten Elderberry Inn for lodging, The Swimming Quill Pawn Store, and The Quiet Kettle Patisserie as far as businesses still open at this time of night.
What do you do?
"I don't have any raven gold or interstellar credits would you take sea copper in exchange?"
Name: Bubba Jobob
Class(es): Wagonmancer
Race(s): Zebra / Wagon kin
Equipped Weapon: MP40 (24/30)
Stats:
Strength: Slightly above average
Agility: Okay
Speed: Medium
Intelligence: High
Style: Fancy
Charisma: Not very
Perception: Great
Amount of stripes: Loads of them
Skills:
Wagon summoning: 43%
Wagon language: 40%
Brick throwing: 20%
Egg detection: 50%
Dodging: 05%
Firearm use: 24%
Small creature kicking: 30%
Fire resistance: 32%
Abilities:
Polymorph other into wagon
Raise wagon from dead
Friend to all wagons
Anything Else: Is an enemy of the state Road Island
Inventory:
MP40 (24/30)
Whispering Launcher (1/1)
Whispering Grenades 12
Crowbar X6
diving suit
roulette wheel
gold bracelet
QC-3N "Echo" (0/10)
Currency:
Sea Copper 120
Perfect Farthings 16
(Charisma: Not very 13%=73%-(2d10 Reasonability Bonus=16%)=57% Failure)
"Yeah, see, the thing is, those are the currencies I paid to get the ammo in the first place, so, if I don't get the right kind of money, I can't buy more stock.
Though, maybe if you have some other kind of gold, I could use it in place of raven gold. I mean, how are they gonna be able tell if it's the right kind of gold or not, right?"
If you show him your gold bracelet, he'll say it's worth about 16 raven gold.
Since when did the average train robber feel zero pain when getting shot in the head?
>Repeat previous action.
Basic Info:
Name: Lord Screech XIII
Class(es): Sniper, h4x0r
Race:
Skittlemorph (Green)
Inventory:
Inventory:
Equipped: Silenced AWP (4/10 FMJ)
Ammunition:
5x 10-round sniper mags (FMJ)
1x 10-round sniper mag (Incendiary)
Other items:
1x Pile of Rain Turtle Gibs
Empty Briefcase
Currency:
13 golden pennies
Stats:
Fortitude IV (82)
Prudence V (88)
Temperance II (30)
Justice IV (73)
Skills:
-Firearms (56%)
-Hacking (48%)
-Long-range combat (76%)
-Stealth (44%)
-Philosophy (General) (24%)
-Religion (Jul) (20%)
-Anatomy (General) (43%)
Abilities:
-Class:
-Sniper:
-Steady weapon: Active - Requires standing still, guarantees a hit with a ranged weapon if you're not interrupted before your next action. Uses Long-range combat and Firearms skill, depending on which one rolls higher.
-Heartbeat Shot: Passive - Gain +1d4-1% skill bonus while sniping.
-Called Shots: Active - By taking a 50% penalty to your shot, you can deal twice the normal dice worth of damage. Alternatively, you may forgo this extra damage to apply some other effect, such as crippling the enemy's attack, for example.
-H4x0r:
-Basic Automation Control Override: Active - Allows rolling to control an enemy mechanical unit (robots, drones, etc) for 1d6 turns. Uses Hacking skill.
-Racial:
-Natural Camouflage (Green): Passive - Gets a 20% bonus to blending in near green objects and environments, like forests, jungles, and grasslands.
Kill count:
1x Rain Turtle
Someone should make a TV Tropes page for this game.
Since you didn't move at all since last turn, Steady Weapon:(Firearms 56%=99% Failure)(Long-range combat 76%=40% Success!)
(Lord Screech Long-range combat 76%>Steady Weapon=0% Success!) vs (Train Robber Bullet Resistance 25%>55% Failure)
You once again shoot at the same robber, hitting for (6d6 Bullet damage=22) a further twenty-two bullet damage, for a total of forty-three, which, when factoring in the robber's (-12) bullet resistance, is an effective thirty-one (31 bullet>d100=64% Failure), which is still not enough to pierce this robber's thick cranium.
Still trying to stay hidden ((Lord Screech Stealth 44%=32%-(20% Natural Camouflage (Green) bonus)=12% Success!) vs (Train Robbers Notice 18%>4d100=26,
15,
13,69 Two Successes) (Lord Screech 44%-12%=32%) vs (Robbers 18%-15%=3%, 18%-13%=5%) Lord Screech Wins!), you somehow manage it, but one of the robbers who failed to even have a chance to notice you does manage to accrue (d4=3) three Niceness tokens.
"So what's it going to be," says the robber with the hostage, who's taken two headshots from you apparently without notice, "Are you tellers going to give us the money, or am I going to have to blow this poor hostage's brains out?"