"They opened the box...and I came." Time to uhh, raise some hell, ha.
Row here soon understood the misfortune of being summoned by a bunch of pun-slinging skeletons. I would also appreciate quiet and tranquility a lot more if I heard bone puns 24/7.
A live dog wasn't available so I figure a bone one will do.
Even skeletons have issues of banditry. Something to keep in mind. Seems also that the victims of great werewolves are causing a lot of trouble all across the land - in terms of the knowledge Row has, there's atleast 12 or so rampaging around. I have no idea what a Hexatoness is but I'm guessing its bad, so I'll just keep it in the back of my head for now.
I'm not quite sure how the baron fit into this tiny home.
Oh no, how horrible, a cook.
I've encountered two of the marauding bandits in the mead hall - one a skeleton, other a Foul Blendec - seems that Steedbed is the capital, as the bone witch queen of the dead lives here. Things didn't go quite well right from the start.
Thiiiis was not a good idea. Especially also since the skelesnake reaper (pikeman) I hired decided to not help me at all.
Row being a needleface, of course, has some supernatural abilities to help - even without a sword, she wasn't totally helpless. While the skeleton died quickly, the blendec's death was rather prolonged.
I also noticed this just laying around the floor of the mead hall. Yoink!
Jeez, didn't even wait until the body was cold.
Barely a few steps outside and I ran into a lair. There were a total of four cursed werewolves inside.
They were actually easier than the bandits.
The
seventy-fifth rampage? Jeez.
On the way to Rulestraps, a human hamlet, I got attacked by yet another cursed werewolf - when I arrived, the mead hall was pandemonium - both the hamlet's abbot and the lord were also werewolves, and the soldiers clearly did not like that.
I read the scroll that was laying around, and the title was correct given what transpired afterwards. Sheriff got executed by the spearman for...whatever reason. You're allowed to kill your werewolf lord, for he is an abomination, but you still get the death penalty for commiting treason.
Oh hey. Turns out the wendigo that Han killed was just named...Holli. How terrifying.
I traveled to the tower of Gearedstasis - seeing as the zombies didn't attack Row, I helped myself to some of their gear and made a better sword. The tower didn't really have anything interesting, just the dwarf chief necromancer and his reptilefolk zombies. No slab that I could find, and the books I read didn't have necromancy secrets. I left and decided to head to the frozen north and confront that hexatoness.
On the way, I was attacked by some dinos. Not much of a problem with the new sword. Unfortunately, it turned out that the hexatoness' dwelling place was a cave and not a regular lair or burrow, and I was unable to find her.
I found a pirate hamlet and decided to ask around and see if there's other megabeasts worth fighting.
I did not ask about the status of your nether regions, dude.
I spent some time talking to a skeletal pirate vagrant and hoooooly shit there are so damn many cursed werewolves in this world. It's a goddamn nightmare, there's only a handful of semimegas left (ettin, cyclops, hexatoness and a man-fly) and I don't think there are any megabeasts alive aside from a handful of titans. If anyone wants to clear the world of werewolf scum then you've got a long job ahead of you.
I came across this on my way south, and while it looked fearsome it died disappointingly quickly. A stab to the head finished it off.
Found another werewolf's lair, this one wielding a meat cleaver. Fool, it hacked me in the arm that was already disabled. Died from a decap - got its limbs slashed off pretty nice too.
Row ultimately met a brutal end when attempting to fight the manfly (unfortunately I forgot to take its description). Oddly polite fellow for a self-experimenting insane wizard.
Here's the save, good luck to the next adventurer.