I knew i should have insisted the earholes and mouthhole started as the same as the head and carried no value except as attachment points. probably should have limited value to the core as well, all for simplicity's sake. eh
shrugCore: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats (Pending arm stats)
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: current/max (generic stating values are 5/5.)
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Character sheet should be done now
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Dexterity: 2
Durability: 6
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
There. The suggested changes were made
These should be fine
I think I've got everything right, not sure what my mobility score is since I kept the pitchblende and swapped it to the arms, also not sure what to put for dexterity.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility:
Strength: 2
Durability: 9
Dexterity:
Value: 19
Energy: 6/6
Specials:
Heavy
Telescopic vision
Mobility will be ... call it 2. Dex is 0, so you lack the coordination to open doorknobs or latches, tie ropes, send emojis, etc. Add Heat Resistant: Pitcheblende since that material is magma safe. And yuo're all set.
FB can be made out of it, though.
FBs are weird. for now I'm still saying no though. Mostly because chargen is already stupid complicated
Fine then. I change my core to Valley Herb!
Unless Fire is reconsidered due to the precedent that Forgotten Beasts set.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility
Strength
Durability
Dexterity
Value
Energy: current/max (generic stating values are 5/5.)
Valley Herb value is 5. I thought it would add a special property because it is used to make golden salve, but I looked and ... "golden salve has no use."
dragon is 15, porcelain is 10, claro opal is 15, native aluminum is 40, all the rest of the animals are 1 each. Total value is 92. You will be hunted. be glad I am only adding values instead of multiplying by them.
stats:giant raccoon heart gives you strength 3 you get +2 energy, one each from the opal and aluminum rock.
all other stats are 1. I can't think of any specials for these parts either, though I could think of some if they were rearranged a bit. eh.
alright, that's enough of that for now. we can work out other details on the fly.
You all awaken together, arranged in a circle, sitting back to back around a single, brilliantly white gemstone. the glow of the gemstone fades slowly, revealing your surroundings as your eyes adjust to existence. you are in a dusty room, sitting on a wooden table inscribed with symbols that you have no knowledge about. two of you can see, from your position, the head of an old humanoid laying on the table inches away, it's long white hair falling onto the wood and spreading out like a puddle of adamantine strands. The being's wizened hands lay, palms down, to either side. As your awareness slowly comes into focus, it seems as if the being ages, or decays, before your eyes, slowly withering. perhaps this is just a trick of yoru newly formed eyes. One of you sees, not the old being, but in the other direction, the dim light of a cloudless night through a doorway left wide open. little else is evident in the room, but a shelf containing a few mystery objects, well out of reach of your stubby little arms, and a crude straw bed in a corner. this is all you have time to take in before the glow of the gem behind you fades completely, and the gem suddenly shatters. The five of you fall backward, colliding with each other in a pile, thudding, clunking, and clanging as your parts meet unexpectedly.
the light from the gem gone, you are illuminated solely by the night, and by a dull, flickering, orange glow from somewhere behind the old being's body.