Hello and welcome to the core thread of the all new Aurora arms race! What is aurora you may ask? While
this video is outdated, it does serve as a pretty good summary of the game.
I've always wanted to do multi nation games but I don't think I'd be able to plan my combat in an unbiased way. With that in mind, I decided to recruit friends for the different nations who would all make the highest level decisions which I would then execute to the best of my ability. Over time the idea grew, and has now led me here.
The basic concept is three teams each running a nation, voting on construction and the overlying strategies for things like combat. These plans can be either as vague or as detailed as you really want, but knowing Bay12 it will probably tend towards the latter.
Unlike a normal AR you most likely won't immediately be in combat with each other. Sharing a homeworld generally makes starting a battle pretty risky early on because the opposing nation might be led to attacking your ground forces which can cause planetwide devastation, and no one wants that.
You are, however, going to be struggling over resources. That struggle can range anywhere from simply having a more capable economy to better take advantage of opportunities, to diplomatic, to military. It's up to you guys.
Don't worry if you haven't played the game much, or at all. Most of the folk on here are probably pretty new and I am available for advice and catching simple mistakes a new person might make.
With all that out of the way, the first step is going to be deciding what world these three TransNewtonian capable nations are on. This is something everyone can work on both independently and together. It can be as close to or as far from reality as you want, as long as it still fits within the rules of the game. (You can't just say you start with unicorn cavalry or something, unless you call light tanks unicorns I suppose) I can even rename the planet and change its details. You don't have to start as the human race. I can't recall if the option exists or not, but it might even be possible to start in a custom solar system. (Though that is something I would have to look into)
This worldbuilding includes names, government types, preexisting grudges, and any potential international organizations like the UN.
A friendly reminder to please stay out of the threads of opposing nations! =)
Please be sure to let me know if anything is unclear!
Setting and team info/links:
Setting: Three nations on a moon orbiting an alien gas giant, having landed there using massively damaged cryo ships after fleeing earth's destruction. Over a (relatively) short period of time they clawed their way back up from metalworking and reached heights never previously seen by humanity. In the year (____) TransNewtonian materials were discovered, changing the course of history forever.
Team 1: Socialist Federation of VostroyaTeam 2: Engineers' AllianceTeam 3: Incorporated Alliance of NationsDiscord