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Author Topic: Ocean Drownings  (Read 1533 times)

Ihtomyt

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Re: Ocean Drownings
« Reply #15 on: July 11, 2020, 01:59:08 pm »

The message is "job item lost or destroyed" and automatically the job is cancelled and the designation removed. I'm building lots of other structures simultaneously, putting up walls, stairs/scaffolding, etc. building workshops, etc. but the only jobs this is happening to are at the ocean where waves appear. I just actually watched it happen once, and there was no item or dwarf anywhere nearby. Then, I redid the job, and I also watched, and in the exact same spot, a dwarf came and built the thing (eventually) without issue.
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anewaname

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Re: Ocean Drownings
« Reply #16 on: July 11, 2020, 06:48:55 pm »

That is the type of problem that waves cause. I'm saying this with the certainty of having seen it dozens of times in different forms.

When you are building things a distance from your mason's shop, and you 'b' 'C' 'w' to build a section of wall and are given the choice of building materials, if there is an item of the type you want that is less than 10 tiles away, something is wrong, and if you use that item in the construction, you should assume there will be a problem.

Note that waves will visually hide items for long periods of time.
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Ihtomyt

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Re: Ocean Drownings
« Reply #17 on: July 12, 2020, 04:30:53 am »

That makes more sense for items that are nearby, so it is the item chosen to create the element of wall or what have you that is being moved or covered that is the problem. That I was able to fix by forbidding items or moving them away. Mostly that was happening with logs. However, it is also happening with blocks for stone which are not being kept anywhere near the waves. Why would a block of stone that is not anywhere near the wave become lost in the wave?
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Leonidas

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Re: Ocean Drownings
« Reply #18 on: July 12, 2020, 09:09:49 am »

That makes more sense for items that are nearby, so it is the item chosen to create the element of wall or what have you that is being moved or covered that is the problem. That I was able to fix by forbidding items or moving them away. Mostly that was happening with logs. However, it is also happening with blocks for stone which are not being kept anywhere near the waves. Why would a block of stone that is not anywhere near the wave become lost in the wave?
Are the blocks in bins? There's an old bug where a dwarf who wants something from a bin claims the whole bin, and then nobody else can use those blocks until the first dwarf gets what he wants.
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anewaname

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Re: Ocean Drownings
« Reply #19 on: July 12, 2020, 11:49:43 am »

The bin problem causes the "job cancelled: item inaccessible" message, and it happens when dwarfs are adding items to the bins. Taking objects from bins does not lock the bin, only adding does.
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.
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