111-01-01Food: 116
Drink: 583
Hammer Skill: Both 7 "Adept Hammerdwarves"
Armor Skill: Both 1 "Novice Armor Users"
Dodge Skill: Both 5 "Proficient Dodgers"
Shield Skill: Both 2 "Adequate Shield Users"
Strength: the Widow 70, the Commander 98
4 months in, they had to break to make a slab to put down a ghost and craft some fresh gloves, hoods, and cloaks so the acquiring something new need can be fulfilled.
111-09 was taken off to catch up on praying and socializing. But without un-designating the barracks, 21 days of individual combat drills took place. Now in mid-winter of the year 111, the commander is on a prayer bender, while the widow is trying to socialize in the tavern alone. Small fort problems...
Their personal dining rooms were removed so they can hopefully get more socializing in at meal time. It turns out meditating is a higher priority job than hauling (in green text not the purple urgent version). I previously thought it was more of an idle time thing. All meeting zones except for the tavern were erased. Now the two are socializing and exchanging poetry. On 111-12-01 training resumed.
No migrants or merchants attempted to visit in 111
112-01-01 Training continues
Food: 96
Drink: 543
Hammer Skill: 13 "High Master Hammerdwarves"
Armor Skill: 4 "Skilled Armor Users"
Dodge Skill: 6 "Talented Dodgers"
Shield Skill: 6 "Talented Shield Users"
Strength: Widow 78, Commander 94
Stress: Widow -25.8k, Commander -34
112-06-15 Pigtails planted to increase booze variety from 2 to 3. Some quarry bushes and cave wheat also planted to replenish the prepared meals stockpile and some more fresh clothes were made to replace the gloves and hoods as they wear out. The various plots were marked to make locking doors for directing work a smoother process.
Just a handful of Dwarven merchants tried to get through this year, but stumbled right into the undead war dog corpses and died fighting in the brook.
No attempt this time was made to rescue the merchants, but instead the dwarves were put to work milling and processing plants for the kitchen.
113-01-01 Training Resumes
Food: 162
Drink: 678
Hammer Skill: 17 "Legendary +2 Hammerdwarves"
Armor Skill: 5 "Proficient Armor Users"
Dodge Skill: 6 "Talented Dodgers"
Shield Skill: 7 "Adept Shield Users"
Strength: Widow 81, Commander 97
Stress: Widow -32.8k, Commander 0
Their uniforms were updated again and now consists of:
HeadUpper Body- Steel Mail Shirt
- Silver Flask
- Steel Breastplate
- Pig Tail Coat
- Pig Tail Cloak
Lower BodyHands- Silver War Hammer
- Steel Shield
- Pig Tail Gloves
- Steel Gauntlets
FeetThey refused to equip mittens over the gauntlets, and when given socks, would sometimes go with a sock instead of a high boot, and sometimes both, sometimes just a high boot, so socks and mittens were not included.
Is all this training necessary? The 2 are to tap into the original fort and clear it out on their own. So I'd say yes, it's necessary. Relying on traps alone is what dwindled the population to 2. They have hundreds of undead to potentially fight soon, so maximum coverage and protection is the goal. With that pretty much covered now, the training will continues.
113-06-26 the Widow names her finely-crafted steel shield Ganadimush, "Specialdikes"
113-11-19 the Commander names his finely-crafted shield Nȏnublorbam, "Punchstandards"
No merchants nor migrants attempted to join the fort this year.
114-01-01 Training Continues
Food: 144
Drink: 638
Hammer Skill: 20 "Legendary +5 Hammerdwarves"
Armor Skill: 7 "Adept Armor Users"
Dodge Skill: 8 "Expert Dodgers"
Shield Skill: 12 "Master Shield Users"
Strength: Widow 77, Commander 100
Stress: Widow -56.3k, Commander -2.9k
Their first test was killing that walled in zombie Ineth Dodódoltar's mangled corpse. It missed every strike as they skillfully bashed it with their war hammers.
114-06-01 the Widow names her finely-crafted silver war hammer Nĺzom Ilrom. It has 1 kill, that zombie dwarf.
Time for some action - the 2 were sent out to identify the corpse of Nishamem's lover. Immediately charged by the undead, they killed 7 before retreating, including 2 undead waterbuffalo (the greatest threat so far, as they've been observed exploding knees through steel high boots). The skirmish, brief as it was, left the Widow Nishamem "Tradedcurls" tired. Presumably due to fighting with heavy steel armor as only an adept armor user. More training looks to be in order.
No merchants nor migrants attempted to join the fort this year either.
115-01-01 Training Continues
Food: 115
Drink: 550
Armor Skill: 8 "Expert Armor Users"
Dodge Skill: 8 "Expert Dodgers"
Shield Skill: 13 "High Master Shield Users"
Strength: Widow 77, Commander 100
Stress: Widow -67.8k, Commander -526
Kills: Widow 9, Commander 2
115-02-02 the commander names his superior silver war hammer Nelesomet "Strappedflukes" with which he has 2 kills so far, a zombie goblin and a zombie water buffalo cow.