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Author Topic: Steam Empire, an Arms Race: Year -1, Internal Affairs Phase  (Read 19645 times)

evictedSaint

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #195 on: June 25, 2020, 10:03:25 am »

...that wasn't meant to convert it to single action.

Really? I 100% read your revision as a single-action conversion, too.

Aseaheru

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #196 on: June 25, 2020, 10:13:21 am »

 I read the fingertrap as being "allright, pure double action breaks, make it DA/SA"

 Anyhow, designs.

Quote from: Johnstone's Hexapedal Pneumatic Horse
Johnstone's Hexahorse
 Calvary on the modern battlefield have two main problems; they are overly fragile against massed fire and they lack the firepower to dispersed formations of well drilled men. To solve this(as well as to reduce the expense and supply problems of having large bodies of trained calvary horses), Edward G. Johnstone has developed the Hexahorse, a hexipedal combat unit crewed by two troopers and equipped with a variation upon the Fingertrap Carbine.
 The Hexahorse is armored to resist point-blank rifle fire and is armed with a Armeater double revolving rifle(based upon the Fingertrap)mounted within a open-topped turret; the Armeater essentially being a pair of Fingertraps(with their... mechanical problems properly disposed of) mated together with common trigger(operating one and then the other action) and utilizing chains of chambers(planned to be some 30 chambers in a chain) as opposed to five-shot cylinders. Replacing the chamber-chains in the weapons is possible, if an involved process that is best done in a lull of fighting.
 Power to the Hexahorse is provided by a pair of compressed-air engines on a common drive train, powered by high-pressure air stored in a number of air flasks distributed around the vessel. Johnstone has also proposed a "Charger" variant of the Hexahorse mounting a steam core and air compressors which might refill the air flasks. although this is unlikley to be funded at this time.

 Rumor has it that the Archer Gun is designed to replace the Armeater within the Hexahorse's turret.

Quote from: Archer Rapid-Fire Gun
Archer Gun
 Inspired by the Fingertrap and the proposed automatic gun port, George Hurbert Archer has designed the Archer Gun for our glorious Empire. The Archer Gun is designed around two systems driven by pneumatic power: a "chamber-chain" of small pre-loaded chambers(including percussion caps) and multiple barrels and actions with loading being done in stages. With just the press of a button the firearm operates; with one barrel "setting" a chamber off the chain into its breach, the second rotating up into the firing position and firing, and the third removing a spent chamber from its breach and setting it back on the chain, the chain thus leading into a container for future reloading or into a small automated reloading press, depending on where the Archer Gun is located. This reloading press(or in positions without the reloader, the simple expedient of linking sections of chamber-chain together) allows the Archer Gun to sustain its fire against our foes of, effectively, forever. The crew will wear out prior to the gun, and the gun prior to running out of supplies for reloading.
 Truly, the model of modern military engineering, combining firearms and assembly lines. It has even been designed to effortlessly mount within the turret of the Hexahorse, should one be inclined. As a breach-loader, it is even rifled, and the projectiles are far superior to simple balls!
-edit-
Turns out the cartridges are still paper and in two parts(projectile and propellant and the cap), so edits where required.
Initally, this was gonna use reloadable chambers, but, well, we allready have cartridges, so lets skip that.

Oh, why pneumatic and not Steam? Steam aint storable.
« Last Edit: June 26, 2020, 03:02:31 pm by Aseaheru »
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Madman198237

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #197 on: June 25, 2020, 10:22:01 am »

It was already double-action/single-action since you could manually cock the hammer and prepare the weapon for firing. This was supposed to be the same thing but functioning appropriately, and I didn't want to just say "we make it work" so decided to try and write something that would actually fix the apparent problem.
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ConscriptFive

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #198 on: June 25, 2020, 11:01:31 am »

Design: "Versailles" Officer Mess Train Cars

Someone once said, "war is hell," but that need not be true.  Even far from home, our Officer Corps deserve gentleman-level dining and refreshment.  How can we expect our peasant soldiers to respect an officer who eats the same hardtack and stale canteen water as they do?

The "Versailles" Officer mess is a pair or two train cars fitted to provide appropriate pantry, kitchen, and servant quarters to provide appropriate service for our gentry-class officers in the field.  While most features of the system are common to what you would find at any estate, the primary technical accomplishment is the refrigerated pantry/wine cellar.  A well insulated pantry is kept at near freezing temperatures by the use of a steam-powered Stirling engine refrigerator.  The hot-side of the Stirling engine conveniently heats an oven in the attached kitchen.  Thus the "Versailles" can bring fresh lobster tail to the front, and bake Lobster Thermidor to perfection.

Naturally, operation of such a dining service is done by an impeccably dressed servant staff, well trained in etiquette.  To remind our men what they're fighting for, these servants will be primarily young women and particularly comely.  For peak efficiency, these servants will reside in the second non-climate controlled car, tucked into spaces between non-perishable goods and general supplies.

Dining service itself is delivered outside the train, inside an unpacked silk tent well-attended by their servile waitstaff.  While our officers dine with well-polished crystal stemware and silverware in hand, a bicycle-powered box fan provides a genteel climate.  (Recommend officers provide their own subordinates for bicycle duty, as such a duty seems unseemly for our women servants.)  After-dinner service includes drinks and pipe-smoking while our servants sing and dance as entertainment.  Given such services occur outside formal Imperial boundaries, fraternization laws should not be applicable or enforced.

Our hard working officer corp should expect no less.

References:
https://en.wikipedia.org/wiki/Stirling_engine
https://en.wikipedia.org/wiki/Applications_of_the_Stirling_engine

Kashyyk

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #199 on: June 25, 2020, 11:22:46 am »

Kashyyk, the use of a steam core on a mere 3 18-pounder guns seems....a little too much for too little gain.
Considering we'll be deploying equipment by the platoon and it has been said that we're unlikely to get more than one tank per instance of a design, 3 artillery pieces to one Steam Core seems reasonable to me.

Also, we don't know how many Steam Cores we have yet. We might get 30 of the things.

Finally, this empire will never fall so those last two points don't even matter as we can make as many as we need.
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NUKE9.13

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #200 on: June 25, 2020, 11:27:06 am »

Kashyyk, the use of a steam core on a mere 3 18-pounder guns seems....a little too much for too little gain.
Considering we'll be deploying equipment by the platoon and it has been said that we're unlikely to get more than one tank per instance of a design, 3 artillery pieces to one Steam Core seems reasonable to me.

Also, we don't know how many Steam Cores we have yet. We might get 30 of the things.

Finally, this empire will never fall so those last two points don't even matter as we can make as many as we need.
I think Madman's main point was that we could do non-steam-core artillery. It wouldn't have the same RoF, but it would be a lot cheaper.

My issue with it is more that it's too interesting to do in the first three turns. I'd prefer some bog-standard, run-of-the-mill artillery. Something like a 12-pounder Napoleon.
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evictedSaint

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #201 on: June 25, 2020, 11:29:39 am »

Quote
Design: Walter-Wallace Steam-Powered Walker
Come one, come all! Come marvel at the brilliant invention, the latest and greatest tool to come out of Walter-Wallace Incorporated!  No longer will man be trapped to locomotion confined within a train or carriage; now exists a brand new means of transportation superior to any as-of-yet known to all of the world! 

"The Walter-Wallace Steam-Powered Walker is a mechanical man, a marvel, a magnificent mechanoid of massive merit! Built of bold brass and bronze, behold beauty better and beyond belief!"
-Average Citizen

Relying on a single, precious steam core, the Walter-Wallace Walker uses high-pressure steam to power pistons, propelling the mechanical legs in predictable patterns.  The pilot operates the machine from a shielded cockpit, pulling levers and turning knobs to carefully manage the steam levels in each system - conveniently demonstrated with a dizzying display of dozens of dials!

When asked what the practical purposes of such a device were, the representative of Walter-Wallace Incorporated reportedly replied, "Whatever you can dream of, baby!"

Rumor has it the Empire is currently considering the contraption, as the ability to perambulate about the colonies with a flag waving from the top would remind the citizens of the Emperor's love and careful attention.


EDIT: The exact size is deliberately left vague (hard numbers are the death of a GM, after all), but I imagine it as big enough to mount a cannon at some point.
« Last Edit: June 27, 2020, 03:46:59 am by evictedSaint »
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Aseaheru

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #202 on: June 25, 2020, 11:31:51 am »

 Given a battery of guns is about 6-8 guns, that means that a single unit of guns uses atleast two steam cores...
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Doomblade187

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #203 on: June 25, 2020, 11:34:02 am »

Look, the answer is simple. Make the steam core drive 4 batteries of 3 rotating barrels.
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TricMagic

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #204 on: June 25, 2020, 11:35:30 am »

So just no airships in a steampunk game?
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Aseaheru

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #205 on: June 25, 2020, 11:41:45 am »

 Airships are for dieselpunk, clearly. that or we know one person has a buncha developed designs and they seem to be asleep
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NUKE9.13

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #206 on: June 25, 2020, 11:42:02 am »

So just no airships in a steampunk game?
For crying out loud, Tric. People are allowed to propose things. You can't expect people to start voting within 12 hours of the update.
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evictedSaint

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #207 on: June 25, 2020, 12:22:52 pm »

You can't expect people to start voting within 12 hours of the update.

Exactly! Now vote for my steam walker.

Madman198237

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #208 on: June 25, 2020, 12:43:03 pm »

I demand that Walker-Wallace be changed to Walker-Wallace Western Weapon Works in the name of furthering the alliteration within the design.

For the guns I really meant that mere 18-pounders, while reasonable enough as medium field artillery, are somewhat unimpressive, and a steam core could no doubt fuel a much more powerful weapon.
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evictedSaint

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #209 on: June 25, 2020, 12:47:29 pm »

I demand that Walker-Wallace be changed to Walker-Wallace Western Weapon Works in the name of furthering the alliteration within the design.

What is "alliteration"?
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