Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Human caravan about to leave without unpacking.  (Read 1140 times)

BoogieMan

  • Bay Watcher
  • Hi
    • View Profile
Human caravan about to leave without unpacking.
« on: June 10, 2020, 09:29:48 pm »

Current version. I searched around and most of the posts I see about this problem are 10+ years old.

This is the forts 3rd year, and the human caravan showed up with 3 wagons and a few pack animals. I just got the notification that they are going to be leaving soon, although it says they are still unloading and I can't trade with them. Does anyone know how I can fix this before they bail? I could really use those goods, and I don't want to take them by force as unlike the Elves, Human caravans are actually useful.

1. My depot is accessible, all their wagons and such arrived.
2. It does not take long to get to my depot. They entered on a side of the map that only made them travel about 30% the width from the edge of a 4x4 embark.
3. No other caravans have had any issues to this point
4. I checked the unit list, they seem to be accounted for.
5. There are no invaders or hostiles.

Any ideas?
Logged
(╯°□°)╯︵ ┻━┻ BoogieMan, Forumscrub cancels tantrum: Seeking Dr. Pepper

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: Human caravan about to leave without unpacking.
« Reply #1 on: June 10, 2020, 10:01:06 pm »

One of them got stuck.

If you've got dfhack, "caravan leave" followed by "caravan extend" should forcibly make them try to enter the depot again.
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

BoogieMan

  • Bay Watcher
  • Hi
    • View Profile
Re: Human caravan about to leave without unpacking.
« Reply #2 on: June 11, 2020, 05:31:54 am »

Nice, I'll give that a go. Thanks!

EDIT:

The issue is resolved, thanks for those commands!

I checked again and I discovered that a single trader and his yak or whatever was on the other side of the river which was not accessible from my fort. I watched the other traders enter the map from the northwest corner, while this guy was on the southeast corner standing next to the river. I built a fishing/water/well area over a section of the river further upstream that I then made accessible only from underground and walled it off. The caravan must have entered in a very brief window before the last wall section went up restricting single tile wide access over the river.

Interestingly enough, I completed a bridge to provide access and upon completion, instead of walking over to the bridge he, his pack animal, and a guard swam through the stream at the southern edge of the map where for some reason it is not 7/7 like the rest but fluctuates wildly between 4/5/6/7. He eventually arrived and I was able to trade successfully.

Now I know potential invaders may attempt to cross the river there. Will have to do something about that.

Thanks again.
« Last Edit: June 11, 2020, 07:13:14 am by BoogieMan »
Logged
(╯°□°)╯︵ ┻━┻ BoogieMan, Forumscrub cancels tantrum: Seeking Dr. Pepper

xzaxza

  • Bay Watcher
    • View Profile
Re: Human caravan about to leave without unpacking.
« Reply #3 on: June 12, 2020, 07:26:04 pm »

the southern edge of the map where for some reason it is not 7/7 like the rest but fluctuates wildly between 4/5/6/7.
That's where the stream flows off the map.
Logged
Known issues
You may get a dwarf that likes bugged stockpiles.