What size die are we modifying with our stats and skills?
3d6.
Do not see a Carbine on the weapon list.
Do not see a heavy-caliber AR on the weapon list, (the AR on the weapon list is specifically mentioned as lower-caliber)
Do not see a DMR (Assault / Sniper rifle hybrid, basically an assault rifle with attachments for long-range shooting) on the weapon list.
I'm... not entirely clear on what the differences between all those weapon types are, sorry. syv did all the work actually statting these guns up.
Do not see anti-heavy-vehicle weaponry on the weapon list (though WHY you would want/need that in close quarters is beyond me)
Eh, sure, you'll never need it~
[3 Mony]
V.84 Single-Shot Anti-Tank Weapon
CQC / Med: 13 / 10
Move Penalty: 5
Damage: 20 (Ignores 10 armor)
Capacity: 1 (Cannot reload)
Size: Heavy
Do not see a flamethrower on the weapon list.
[4 Mony]
V.15 Flamethrower
CQC / Med: 9 / 10
Move Penalty: 1
Damage: 8
Auto Stability: 6
Auto Damage: 18
Auto Shots: 3
Capacity: 20 (Cannot reload)
A handheld nozzle which spews flaming liquid, capable of starting wanton fires, killing humans horribly, and fending off wasps with the minimum required level of force. Fuel is stored in a tank on the back, which would be unfortunate to damage.
Do not see incendiary grenades on the weapon list. (though those are not really good as weapons, they're mostly for destroying equipment)
[1 Mony]
Incendiary Grenade
CQC / Med: 11 / 15
Damage: 2 (Generates heat and starts fires)
Size: None
Yeah, they're not super useful. HE will probably generate more property damage for the cost.
Bonus:
[1 Mony]
Teargas Canister
CQC / Med: 11 / 15
Damage: (Creates a cloud of irritating gas. Characters caught in the cloud without a gasmask take 4 Resolve damage per turn.)
Size: None
Do not see the option for (I forgot the proper name for this, it's small strings or cables of plastic explosive, one individual can carry several, they don't make holes in walls, but you wrap them around things like door mechanisms to "unlock" them superfast and they have barely any danger zone)
[1 Mony]
Prayer Beads
(Small explosive device which can disable small locks and the like.)
Do not see any options for weapon attachments of any kind beyond suppressor (why would you take that?). EG taclight, reflex sight, laser sight, bipod, magnifying scope.
I think this system is complicated enough already, no thank you. <3
The point of the suppressor is that enemies who are "offscreen" are able to hear gunshots and loud sounds and prepare.
Do not see any options for utility items of any kind. EG crowbar, zipcuffs, NVGs, rope, duct tape, goggles (we should all have these), fancy ear protection instead of the basic earplugs i'm assuming everyone gets at the very least since they're planning on using firearms, especially in close quarters.
Crowbar and Rope are 1 Mony, NVGs 2 Mony (Though I don't have a specific mechanical use for them in mind, the might be useful. I hadn't really been thinking about light sources...)
I'd give you zipcuffs, duct tape, goggles, and any ear protection you want for free. While I'm sure it would be fascinating to systematize hearing damage and different tiers of protection, I'd rather not.
Do not see any medical equipment.
Me forget lol
[2 Mony]
Medic Kit
(Basic tools for a field medic.)
[4 Mony]
Advanced Medical Kit
(Slightly larger than normal case, containing high-quality supplies as well as a computerized diagnosis system and small, very precise mechanical arms. Allows operations to be performed very quickly and accurately. Requires a trained operator.)
before choosing loadout, i'm fairly certain almost any character I design would have requested a google maps image of the target area at the very least, and some basic idea of what our insertion method will be. we driving up in a pickup truck? paradropping in? burrowing in underground for god-knows-why? walking through the woods in the middle of the night? it just kinda makes sense to take the time before buying gear to know what gear is likely to be used, even if there's only minimal information available. (just asking for a basic description, no need for an actual picture. It just makes sense to have asked for all the info that can be gotten.
The target is a large house, out far away from anything else. It has two wings, each with about four rooms, as well as an upstairs with a balcony. It seems in ill-repair, and was probably the summer home of some nobles in earlier days.
The building is in a valley, surrounded by hilly coniferous forest. A long unpaved road connects it to the nearest highway.
You'll be driving to where the highway meets the dirt road at night. From there it's up to you what to do.
He returns! From This previous game!
Name: Mallo Brekson
Description: A reclusive Library-goer with a (unwanted) bond to one of Nyarlthotep's aspects.
Vitality: 0
Endurance: 1
Bravery: 0
Intuition: 3
Strength:1
Luck: -1
CQC: 1
Agility: 2
Stealth: 2
Medical: 2
Technology: 0
Inventory:
Mony x4
Machete
I would like to invest in some otherworldly powers, as they are a part of this character's origin.
Such things are both dangerous and hard to use as an individual. But okay. :3
Skills:
Elsic Knowledge: For those who want to learn about Elsic topics without delving into their use.
Else Summoning: Using equipment which forms a "breach", through which energy from the Else can flow into the material world. Along with less savory things.
Else Manipulation: Manipulating Elsic energy to a desired goal. The most flexible way is to shunt the energy directly through your own neurons, but using equipment is safer and more reliable.
Else Containment: Closing open breaches and sealing Elsic power. Equipment is required.
Each level past +0 in an Else skill reduces maximum Lucidity by 1. Additionally, having more than +0 skill in multiple Else skills reduces max Lucidity by 2 and halves your max Resolve.Items:
[2 Mony]
Elsebreachor
(A knife with a black blade and a jumble of wires and circuitry around the handle. Used correctly, it can cut open a Breach. Also functions as a lackluster melee weapon.)
Melee: 9
Point Stab Penalty: 1
Damage: 2
[Does 4 damage if attacking an unaware enemy.]
Parry: 1
Flurry Max: 5
Flurry Cost: 2
Size: None
[2 Mony]
Elsemanip
(An odd box of electronics and machinery. Can be used to draw in Elsic energy and manifest a specific physical effect.)
(When buying, select one of the following types: Temperature, Momentum, Shape, Electromagnetism, Gravity, Biology. This machine can only affect the selected type.) Size: Sidearm
[2 Mony]
Elsecloser
(A handheld tablet with a basic screen and several dials and switches. Can be used to draw on a Breach's own energy to negate and close it, or to disrupt elsic creatures.
[3 Mony]
Else Ink
(A canister containing an inky black substance, with a nozzle to dispense it. Could accomplish a great many things... provided with time to prepare and the proper level of knowledge.)