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Author Topic: Alikai Team Thread - FR20 [~5 players]  (Read 14992 times)

Powder Miner

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #210 on: June 14, 2020, 03:34:56 pm »

Alright, we can definitely work with this.
I think...
Do Croakadiers (direct fire is fine, unless we come up with another firing mechanism)
Revise rabbits to get rid of the crippling bug
Revise aqueduct to get rid of the crippling bug

Edit: actually, right, we can use the contest bug removal on one of those. Wouldn’t mind a wider revision fixing smaller bugs on the rabbits, giving the turtle mans magic glasses, or giving some of the turtle not-mans a canvas dome and storage
« Last Edit: June 14, 2020, 03:38:08 pm by Powder Miner »
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TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #211 on: June 14, 2020, 03:41:01 pm »

I vote for removing that crippling/complicated bug from the rabbits. As well as making a revision to remove the one from the aqueducts, which can then be used as a design to increase our Fruit of the Land.



Nin~ We did win the contest, so we can remove it at our leisure. There aren't any other notable bugs other than the one affecting te People of Luna as a whole. The Intractable bug that locks us from designing Juxtematics.



The World of Geomancy

Spring turns to Summer, Summer to Fall, and Fall to Winter. And Spring comes again. The movements of the sun, moon, and stars are noted to be closely linked to these four, and elements are linked in turn to the Planet. Like Sacred Lunacy, there exists Sacred Geomancy, Rituals which allow one to draw upon, manipulate and imbue elements of the world around us. In the past, this lead rise to another kingdom amid the Blasted Crater we now know today, and in the far distance another, where the Frost Spires now lie. Their Kingdoms fell to a mad queens which angered the elemental forces which govern the world, and led to a clash between their kingdoms. Summer's Fire and Light, Spring's Wind and Wood, clashing against Winter's Water and Ice, as well as Fall's Earth and Metal.

Now, all that remains are ashes, lava, mountains, and eternal ice. Of the beasts they created, few remain. But they were undoubtedly powerful beasts. Of the spells they left behind, only notes on the basics exist, making use of certain times and phenomena linked to the elements and seasons.



Special Magic system for our use. Do we want fire-breathing rabbits, or water-bending turtles?
Now, all that rest are ashes, lava, mountains, and eternal winter. Of the beasts they created, few remain. But they were undoubtedly powerful beasts. Of the spells they left behind, only notes on the basics exist, making use of certain times and phenomena linked to the elements and seasons. Or we could make turtles with metallic shells, or grow ore from trees.


Geomancy does require regular appeasement to the spirits, which is this magic's version of reapplication and degeneration. If you don't appease the World, you can expect them to get very angry and do something to you in recompense.

Just thought of this and wrote it. It could be a neat solution to the drawing water problem.
« Last Edit: June 14, 2020, 04:11:36 pm by TricMagic »
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Doomblade187

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #212 on: June 15, 2020, 12:02:43 am »

I agree we should remove the crippling big from the rabbits.

As for the Croakadiers, I was thinking perhaps we should mutate a race of toads that explodes as a racial feature, then they could reproduce.
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TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #213 on: June 15, 2020, 08:25:09 am »

Idea, remove the negative from the People of Luna, allowing Juxaponics.


... We have an active research lead dealing with diseases and parasites, don't we?


Pure Water

It is noted that the lichen we created has a universally positive effect on those that drink just a bit of the water filtered by it. Workers reported increased energy, a noted absence of internal parasites, significantly reduced rate of disease. All of these things are useful to our Dire Rabbits. With the right plan, carrying such water and using it in their diets will see their death rates drop drastically in the face of such a powerful effect. The increased energy will likely also be helpful.



Adversary, can we do a design with a new magic system when we make it, or do we need to design it first? If so, using it to fix the water draw problem is a good idea.



Solution to the Toads. Awakening.

Through Awakening, Handlers can take direct control of these explosive toads for a short time. As well as cut the Awakening. This does require these stealth Croakadiers to be Awakeners however. It also effectively allows these Toads to have the physical and mental abilities of their handler.

For normal use, they can simply be modified through Lunacy, then bred specifically, which will reduce costs once a stable population is achieved for use. Generally, if they are to be used as ammo for when they end up hitting something at high speed, one only needs basic training. And no need to really retrieve them either.

Ideally, the Acidtoads should be sleepy creatures with a high reproduction rate and explode into corrosive acid/hallucinogenic poison when getting hit with enough force, or triggering themselves.(Though that would be a conscious ability only usable by Awakeners) Fragile to impact, more suited to lazing about, eating food, and having tadpoles.

Awakeners who can achieve and cut the effect can act as infiltrators and saboteurs with the toads, though unlike the ones who use them in slings they'd be a bit rarer due to likely bugs.


Alternatively~
We develop them for the explosive/acid/hallucinogenic poison properties, then use the Science Of Juxtematics to transfer those properties to a very large stone. When the stone impacts something hard enough(kinetic trigger), it will explode, splattering into liquid acid/hallucinogens. Simply cut the stone to fit slings, and use those.

Generally, this will kill the toads as a result, but focusing on their breeding aspect and other properties and it should go well. You don't need to feed and catch stones either, and they don't complain.

Note this method means removing our reaction to the materials used in the art.

Though in general I kinda found that research action a bit... Why? Our current value tends towards Lunamorphs. Is the exploding toad some memedream?
« Last Edit: June 15, 2020, 09:42:15 am by TricMagic »
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Doomblade187

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #214 on: June 15, 2020, 09:47:56 am »

Adversary, quick question - if we significantly modify the design for the Croakadiers, will we still benefit from the research action?
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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #215 on: June 15, 2020, 10:15:26 am »

Adversary, quick question - if we significantly modify the design for the Croakadiers, will we still benefit from the research action?

'Significantly' is the key phrase. If they're still grenade slinging toads with no major additional features, then you'll still benefit.

If the croakadiers suddenly start becoming suriname toads who pop out their explosive babies from their back and pitch those at the enemy, you're probably getting a lot less. It'll still count for something.
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TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #216 on: June 15, 2020, 10:22:10 am »

My questions getting answered?


And mostly, the toads breed quickly giving us ammo to use. So we don't have to modify anything other than the breeding ones to start off.

Quote from: question
Adversary, can we do a design with a new magic system when we make it, or do we need to design it first? If so, using it to fix the water draw problem is a good idea.
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The Adversary

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #217 on: June 15, 2020, 10:32:56 am »

My questions getting answered?


And mostly, the toads breed quickly giving us ammo to use. So we don't have to modify anything other than the breeding ones to start off.

Quote from: question
Adversary, can we do a design with a new magic system when we make it, or do we need to design it first? If so, using it to fix the water draw problem is a good idea.

You can certainly try to do so.

We're still pre-contact, so I'll tell you straight off it's a hilarious amount of difficulty just for a new magic system -- let alone doing something with it immediately.
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TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #218 on: June 15, 2020, 10:47:07 am »

Should we spend the -2 on a magical system then?
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TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #219 on: June 16, 2020, 10:22:21 am »

Toadaerials

Those people with the Lunamorph of the Toad have great ability in their arms and legs, able to leap and land safely. This ability also lends itself to being very good at throwing the Toads they use with slings, able to reach tremendous acceleration. In fact, the nature of this is used to increase their range, with Quicksilver Miad forming, and then being used to augment acceleration to the max speed possible for the toads before Dull Miad would appear.

The toads they sling are quite intelligent, with the ability to spread their limbs to glide through the webbing attached to those limbs. They also have a number of sacks which can expel a acidic and hallucinogenic compound, which they can do mid-flight to rain it down on those below. Through training, these toads learn with their slinger to become Toadariel troops, able to reach a rather impressive distance together. Toadaerials can be launched quickly and spread their liquid down on the opposition, and can land on certain targets to apply that liquid far more directly through a barbed tongue. They are immune to their own hallucinogenic acid, so it won't negatively affect them.(Though handlers will need to clean them afterward since they aren't immune.)

They do not explode, and can hop up into a high place to start gliding back to our people, or just take gliding hops. Honestly, whatever Lunatic suggested that they explode has no idea of the work put into each one and the training needed. Not to mention Toadaerials are Sapient, if not Sentient. It makes working with them easy since they serve as smart bombers, and their slingers can communicate with them. Slingers usually carry and manage up to six, with stones serving as more normal ammo, as well as an arming sword. Not that they should enter combat themselves, it's just good to be able to defend yourself when needed.


Quote from: Votebox
Pure Water: (1) TricMagic
Toadaerials: (1) TricMagic
The World of Geomancy: (1) TricMagic
Spend -2 credit on Geomancy: (1) TricMagic


Geomancy Revision: Water Rising

Through a sacrifice of some of the Lichen we grow, the workers can be given the ability to pull the water up, completely obsoleting the old method of buckets. This in turn means more Lichen can be grown, leading to a cycle of drawing water, growing Lichen, and sacrificing some of that Lichen to maintain the cycle each season.




These toads do not explode, that would be dumb due to the work put into them. Also a potential revision using Geomancy. Geomancy is all about the elements and spirits, so it could also be used with Lunacy for some very good farming, with the Aqueducts running.

Geomancy is a good solution to solve certain problems more easily than if we had to design a creature for that task. Far more direct.

Geomancy can also be used with Lunacy for things more fantastical, like Dragon(girls).

Addtional Note. A new Magic System is extremely difficult, apparently, so the -2 Credit would be useful for a new one to solve issues the others might not be best with. Water, Earth, Fire, Air. There are some definite benefits to gaining access to elemental manipulation.
Alternatively, we can do Research for a new magic system, then use that and the bonus to basically auto-succeed, more or less. But since we already have the -2, we can do it now and start using it next turn.(Bit more dangerous, but faster.)


Adversary, was that their side or my proposal? Is there something off with it...
« Last Edit: June 16, 2020, 12:51:02 pm by TricMagic »
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Happerry

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #220 on: June 18, 2020, 12:33:43 am »

Aqueduct Screw Pumps
The issue with the Aqueducts is that we can not pull enough water out of the earth to feed the Aqueducts. The solution is to upgrade from a giant bucket and pulleys array to a new device imported from some far off land that the scholars have discovered in their notes. The device in question? The screw pump. By extending a giant spiral down the wells in question and rotating them at speed by a complex beast powered array of wheels, gears, and ropes it is possible to pump water out of the water sources at far higher rates, allowing more of it to be sent down the Aqueducts to water thirsty land.
(Anti-Aqueduct Bug Revision)

Turtle Goggles
By using bands of leather with appropriate lenses set within them, forged from the high quality sands of the homeland, it is possible for the soldiers commonly known as 'Turtle Captains' to see long distances clearly above the waters, which allows for superior navigation, either by map or by star, and spotting of enemies. As well as making it far more likely for them to successfully be able to employ ranged weapons while on the surface.

Turtle Giant Tents
By consulting with the tribes of the deep desert, a form of rapid set up, and equally rapid to take down, house has been found that involves a network of poles ties together and covered with heavy canvas to protect from the sun and from sandstorms. These 'tents' have given a useful base for devising a way to rapidly set up areas on the backs of the giant turtles that are protected from sun and wave alike, using waxed water resistant canvas over smaller frames that can be attached to the main frame that circles the turtle for either smaller tents at the edge of the turtle, or turning the entire turtle back into a single giant tent in what the deep tribes call 'circus style'. These internal frames are also useful in that boxes and other containers can be attached to their innards, allowing some storage space to be found on turtle back, if only temporarily.
(Revision to make the Turtles better at being Transports)

Quote from: Votebox
Pure Water: (1) TricMagic
Toadaerials: (1) TricMagic
The World of Geomancy: (1) TricMagic
Spend -2 credit on Geomancy: (1) TricMagic
Aqueduct Screw Pumps: (1) Happerry
Turtle Goggles: (1) Happerry
Use Credit to remove Crippling Bug from Rabbits: (1) Happerry
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TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #221 on: June 18, 2020, 09:27:56 am »

Kinda a waste of a credit given we have a research lead that is good against the problems they face?

Well, the pumps aren't a bad idea.
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Doomblade187

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #222 on: June 18, 2020, 10:34:18 am »

@Adversary, do research leads reduce difficulty of related projects?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #223 on: June 18, 2020, 11:10:20 am »

It does say research insight, and there is nothing clearer than the Pure Water's effects.
Quote
increased energy, a noted absence of internal parasites, significantly reduced rate of disease.
Simply drinking it will cure their ills and solve the problem. So it's likely the lowest difficulty possible.

If that in turn comes with a difficulty decrease, that would be great though. Complication doesn't mean much in that case at all.
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Re: Alikai Team Thread - FR20 [~5 players]
« Reply #224 on: June 18, 2020, 02:32:59 pm »

I’ll put out my own proposals maybe tonight, maybe tomorrow
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