ToadaerialsThose people with the Lunamorph of the Toad have great ability in their arms and legs, able to leap and land safely. This ability also lends itself to being very good at throwing the Toads they use with slings, able to reach tremendous acceleration. In fact, the nature of this is used to increase their range, with Quicksilver Miad forming, and then being used to augment acceleration to the max speed possible for the toads before Dull Miad would appear.
The toads they sling are quite intelligent, with the ability to spread their limbs to glide through the webbing attached to those limbs. They also have a number of sacks which can expel a acidic and hallucinogenic compound, which they can do mid-flight to rain it down on those below. Through training, these toads learn with their slinger to become Toadariel troops, able to reach a rather impressive distance together. Toadaerials can be launched quickly and spread their liquid down on the opposition, and can land on certain targets to apply that liquid far more directly through a barbed tongue. They are immune to their own hallucinogenic acid, so it won't negatively affect them.(Though handlers will need to clean them afterward since they aren't immune.)
They do not explode, and can hop up into a high place to start gliding back to our people, or just take gliding hops. Honestly, whatever Lunatic suggested that they explode has no idea of the work put into each one and the training needed. Not to mention Toadaerials are Sapient, if not Sentient. It makes working with them easy since they serve as smart bombers, and their slingers can communicate with them. Slingers usually carry and manage up to six, with stones serving as more normal ammo, as well as an arming sword. Not that they should enter combat themselves, it's just good to be able to defend yourself when needed.
Pure Water: (1) TricMagic
Toadaerials: (1) TricMagic
The World of Geomancy: (1) TricMagic
Spend -2 credit on Geomancy: (1) TricMagic
Geomancy Revision: Water RisingThrough a sacrifice of some of the Lichen we grow, the workers can be given the ability to pull the water up, completely obsoleting the old method of buckets. This in turn means more Lichen can be grown, leading to a cycle of drawing water, growing Lichen, and sacrificing some of that Lichen to maintain the cycle each season.
These toads do not explode, that would be dumb due to the work put into them. Also a potential revision using Geomancy. Geomancy is all about the elements and spirits, so it could also be used with Lunacy for some very good farming, with the Aqueducts running.
Geomancy is a good solution to solve certain problems more easily than if we had to design a creature for that task. Far more direct.
Geomancy can also be used with Lunacy for things more fantastical, like Dragon
(girls).
Addtional Note. A new Magic System is extremely difficult, apparently, so the -2 Credit would be useful for a new one to solve issues the others might not be best with. Water, Earth, Fire, Air. There are some definite benefits to gaining access to elemental manipulation.
Alternatively, we can do Research for a new magic system, then use that and the bonus to basically auto-succeed, more or less. But since we already have the -2, we can do it now and start using it next turn.(Bit more dangerous, but faster.)
Adversary, was that their side or my proposal? Is there something off with it...