Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 50 51 [52] 53 54 ... 76

Author Topic: Bay12 Communal Worldbuilding Game  (Read 68386 times)

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #765 on: July 07, 2020, 03:22:14 pm »

(( Love the elysian stuff))
Year 307.8
With the ongoing magification of the Batpeople society many new Professions are born. Magical tailors weaving shimmering singing clothing, chantmasons able to construct high Towers, icemen creating permanent mirrors of ice. The Magocracy Sure has developed a Taste for exquisite goods.
Logged

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #766 on: July 07, 2020, 03:50:53 pm »

Year 308
Business as usual in the Waterstone Clan. Hopefully they learn something about safety from all of this.

Meanwhile, Dorathine the 13th "The Warrior" pushes ahead Dorathian colonisation of the river valleys by granting various economic benefits to the colonisers. Many of his soldiers in particular are rewarded with free housing in the form of various surprisingly comfortable military outposts dotted throughout the rest of the river valleys. While their hold over these areas is very weak for now, the next few years should see their hold on these rivers strengthen. The priest-king himself is wildly popular throughout the kingdom for a series of well timed economic reforms and recovering lands that had been lost to their rightful owners for centuries. It seems he has no intention of stopping soon either, as he has begun to integrate cannons into his army as unique shock forces, dedicated to bombarding enemy lines right before a charge. He may well plan to continue his conquests in the future, and it seems unlikely that the hamsterfolk shamans will be able to stop him on their own if he tries again...

In other news, the New Qhaganate(Officially calling itself 'The Second Sandstone Qhaganate') continues to prosper under Gharlor, who effectively has complete control over the Qhaganate as his fellow Qhagans are completely loyal to him for his wise decisions which saved his people. He is getting old, however, and poor luck could see this prosperity come to a screeching halt if he were to die.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #767 on: July 07, 2020, 04:15:05 pm »

Year 308.1
Perun notices that some creatures aren’t going through as much change as others, the Bearwalkers haven’t been up to much compared to some other species, so she causes it to rain a random liquid with random effects on the Bearwalkers’ territory

Roll for how much it rains, and the effect the liquid has on what it hits, as well as what the liquid itself is
((If you’d rather I come up with the type of liquid just say so and I’ll try thinking of one))
Logged

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #768 on: July 07, 2020, 04:25:59 pm »

Year 308.2

Even with the Way of Leaf annihilated, the Purple Leaf Disease itself persisted in Thairmir and the Foxmen shaman lands. Units of Yardmower personnel will be sent to these regions to deal with the epidemics, while the main portion of the Yardmowers head to Lotham city where a unique mutation with the Purple Leaf Disease has evolved into a biological "living" undead called the Sapzod by the survivors within the metropolis. It was of great pertinence that the Yardmowers secure these specimens before they can multiply or spread the unique strain of the Purple Leaf Disease in general.

Despite being High-Elves and their initial presence being distrusted by the Human cordon guards of Lotham, a measured amount of bribery and equal validification of their credentials as a budding research organization, the forward personnel of the Yardmowers get access to the years-long blocked off Lotham. They set up a base in an abandoned mage guildhouse and incorporate a merchant warehouse next to it to house future captured subjects.


Meanwhile, Reon Hennedy gains more and more experience as a zombie slayer throughout his years surviving in zombie infested Lotham. Despite him being part of the guard himself, the Lotham cordon guards- who have practically made a quasi-military settlement around Lotham to secure it adequately- would not let him out as inner-city guardsmen of Lotham who make it to the safezone outskirts usually hide that they've been bitten or scratched, shaping policy that city guards who come to the outskirts will be denied passage until the undead outbreak can be confirmed to be eliminated completely. The project of culling the undead from Lotham was a steady inch-by-inch reclaim by the cordon guard force, but it was slower than what the still living survivor-residents of Lotham would've liked.

Reon himself one day makes contact with the Yardmowers, allying to the organization if just in the case of ensuring the outbreak is dealt with more speed and full frontal than what is being given by the cordon guards. This coming together is shaky however as the Yardmowers seem tight-lipped about status reports to Reon and seem equally more tight of giving supplies to him when he's running low.
Logged

auzewasright

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #769 on: July 07, 2020, 10:46:42 pm »

Sorry for not updating the Great Diplomatic Army. I’ll plan it out in the morning
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #770 on: July 08, 2020, 08:07:43 am »

Year 308.3: Minilla has been spotted again this time attacking ships off the coast of Steamland, sinking two merchant ships before disappearing into the deep again.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

auzewasright

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #771 on: July 08, 2020, 08:12:49 am »

Year 308.4
The Great Diplomatic army decides to meet with the forces of Karhan and Arghila. They send a message proposing an alliance and explaining why the Black Qhaganate cannot be destroyed. They also choose to resupply.
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #772 on: July 08, 2020, 09:06:51 am »

Year 308.5
The University has begun new techniques of teaching language to the Elysians. Few empathic mages are selected to Develop Games which teaches the Elysians Basic words. Though Not much Progress has been made yet, the researchers have found Out that the Elysians do enjoy playing fetch and hide and seek Kind of Games and are looking to employ these games for Further attempts to teach them words. So far some Elysians have learned that they Receive sweet berries when they return the rock.

Furthermore the aquatic Gondola has been outfitted to find Out what happened to the Titan Spawn crabs that entered the ocean.
Logged

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #773 on: July 08, 2020, 09:13:08 am »

Quote
308.4

The writ for alliance sent to the combined forces of Arghila and Karhan is readily accepted- with Ludicrous-Sales Halloween wanting to ensure they'd have all the manpower that can mustered as possible. Dexius Consortia, King of Karhan, was little miffed that Ludicrous signed off on the agreement so readily due the plans he wanted with the Black Qhaganate lands concerning the profitable chaos crystals. Though he supposed with the Black Qhaganate leaderless at this point with it only running off a provisionary government, some person of interest among the Slugmen of the Black Qhaganate can be raised to head it under Dexius' manipulation.   
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #774 on: July 08, 2020, 11:17:18 am »

Notices





Rolls

A mad dwarf attempts to build a tower to the moon
Code: [Select]
4d20=12+7+6+18
Most in the University dismissed the dwarf's plan to build a tower to the moon as pure lunacy and rightfully so. However, a few more eccentric ones saw the potential in the dwarfs ambitious and grand plan and thus agreed to help him design and build a tower to the moon, or at least as high as they could. But dreams alone dont make for great towers, they needed materials.
No one would willingly give the madmen anything to build the tower for free, and the resources that the University was willing grant for the acquisition of materials for this lunatic plan were rather limited, thus the mad dwarf and his equally mad friends were able to acquire very few materials, not nearly enough to build a "tower to the moon", or even a very tall tower for that matter, with careful management and additional materials dug up out of the ground, it might reach the height of Elysium. That is, if they had a proper construction and mining crew, which they dont, its an insane plan that everyone they tried to hire dismissed as a joke, but of course, money talks, a thing that the mad dwarf and his mad compatriots had very little of after negotiating for their supply of materials, which will be supplied from the Jahtari Sultanate, due to its proximity to the construction site and also because they were cheap, probably mined by slave labor. Maybe the mad dwarf should've hired an accountant to manage the limited funds they had. Regardless, with the gold they did have, they enlisted the aid of a Jahtari slaver guild to build the tower. It seems like all great constructions by the Jahtari are built on the back of slave labor.

With what they had, they began to build their tower, with few hiccups. It seems that the Jahtari slaves are well disciplined, a lot more skilled and obedient than would be expected, but i suppose if a nation is built on slavery, they surely must have slavery down to a science. The tower, that is now being called the "Moon Tower", is nowhere near complete, even in relation to how high it will actually reach, which is as previously stated, about as high as Elysium... eventually.

The Dwarves of the Waterstone clan continue their digging
Code: [Select]
1d20=17
It seems that the dwarves have caught their lucky break, with the constant setbacks and what not. The Dwarves are stubborn, yes, but despite their stubbornness even they needed to admit that they needed outside help to help with their digging efforts, it was then realized that they have a portal straight to the University, the mages will surely be able to help them, so they sent a dwarf that knows how to travel through the portal to the University to see if he could convince some of the magi there to help.

The Head Mage of the Chaos wing saw it as an opportunity for everyone in the Chaos wing to take their studies out of the classroom and put it into practice in the real world, and earn a bit gold for the University. Of course the dwarves were a bit wary of the help of Chaos Magi, knowing the damage that Chaos has done to this world, news of which have reached even the Dwarves. In the end the Dwarves hired the help of the Chaos Archmagi and their students to magically dig the channel.

To do this the Chaos magi used a spell known as "Entropy Beam", it replicates the little known effect of the Chaos rift (formerly Rifts) of (very slowly) destroying matter and concentrates it into a beam of energy.
While the spell does it MUCH faster than the Chaos rifts, and in a controlled manner, the process is still not all that fast, but with a bunch of Magi, they dig through the earth at an impressive pace.
The only downside of digging with Entropy Beam is that it does not leave any matter behind to be carted away. Because the Archmagi were often also teachers for the University, they would happily explain the fundamentals of Chaos magic to any curious dwarves, with some even succeeding in casting weak Entropy Beams themselves. Seeing the effectiveness of the Magi's efforts compared to their own, some Dwarves actually became quite interested in magic themselves. It was discovered too late that Earth or Arcane Magi would have been able to help them too, since either could just MOVE the earth, magically, using different techniques. Arcane Magi using "Telekinesis", and Earth Magi using "Command Earth", a spell that makes dirt or stones literally move by themselves and with a small Spirit kick, can become golems, which can then be ordered to dig, but Spirit Magi are generally rare and Earth/Spirit magi even more so.

(Sorry, theres only so many times i can write about dirt being dug before i lose my mind.)

The situation regarding Gharlor's health
Code: [Select]
1d20=15
While the Gharlor leading the New Qhangante is getting a bit old and his health is beginning to reflect this, for the time being he has no serious or life-threatening illnesses and he is in generally good health, for an old man.

Perun causes stuff to rain on the Bearwalkers
Code: [Select]
In order: the amount, the effects (Low=Bad High=Good), and the liquid itself (Low=Bad High=Good)
3d20=10+4+15

The amount of rain that Perun causes to come down on the Bearwalkers' territory is not much, its certainly no rainstorm, more like a light drizzle, except its not water. Whatever it is, its tasty, and fermented, yep its mead, its the bearwalkers' lucky day, or would be if even touching the cruel liquid didn't turn any spot on the skin it hits into petrified wood. Its not hard to guess what it does to one's insides.

Year 308.2
((Why do i get the distinct feeling that the Yardmowers will become this world's equivalent of the Umbrella Corporation? Oh wait, that's the Aetherials. Still, should i be keeping my eyes open for an "Kalbert Hesker"?))

The Yardmowers attempt to tackle the Purple Leaf disease in Thairmar and the Foxfolk lands
Code: [Select]
2d20=9+18The Purple leaf disease in Thairmar is too widely spread for the Yardmowers have a significant effect on, especially with only a small part of the whole Yardmowers' force. Despite their best efforts, The disease continues to spread faster than the Yardmowers can deal with it, or the Red Leaf Disease. It may be that the infection within Thairmar is beyond the critical mass needed to be effectively unstoppable, in fact that may be the case for the disease as a whole. and unless a revolutionary solution to the problem is discovered, the western continent may well be lost. And while the Red Leaf Disease will eventually theoretically infect all of the Purple Leaf disease carrying hosts, By the time the Red Leaves do so, there will be nothing left to save. And there is no guarantee than a strain of the Purple Leaf disease wont mutate that is immune to the Red Leaf Disease. Had the Third Crusade never started, perhaps everyone could cooperate and focus on curing the disease together, as there is no one that the Disease does not present a threat to.


Not everything is so gloomy however, as the Yardmowers headed to the Foxfolk Shamans land have demonstrated that it IS possible to fight back against the disease with concentrated effort, with ample supplies of Vision Dust that is, and magical fire. They have managed to significantly reduce the infected area in the foxfolks' lands and do so without scorching the land. The Upside: The land is usable, the Downside: the disease can still spread there.





The Third Crusade: The Desert Shades attack the Kingdom of Arghila occupied territory to the south.

YEAR 308.6

Tragedy has struck the Elysian Gardens.
There are ever few devoted enough to journey across a continent to please their masters, but a zealous member of the Jahtgaro Cult who is always looking for new things to feed to his ever hungry masters, a Seeker of sorts. The mad dwarf, with his grand plans of the Moon Tower has brought knowledge of the Elysians to the south along with him. They were wonderful creatures after all, who could resist talking about them, and like that the word spread among the Jahtari about the Elysians, first to the Slaver Guilds, who were working with the Dwarf on the construction, and then from there to the rest of their nation, and soon enough, the word of them reached the ears of the Seeker.

Surely, they must be truly exotic delicacies, if only now they are being learned about. He hired a few less than moral trappers to aid him in his quest and they traveled all the way north, to the University and more specifically to the Elysian Gardens to capture a few, just a few Elysians and bring them south. Luckily for them, the Gardens are left largely unguarded, probably for the Elysians, getting in isn't too difficult, especially for Lizardmen. And Elysians, being the naive and curious creatures that they are, readily approached the poachers with friendly intentions, only to be restrained and shoved into a cage way too small for them.

While the Elysians attempted to free their captured friends by the way of magical attacks, it turns out that their natural magic is too weak to do significant damage and the Seeker along with the hired thugs made off with several cages with Elysians in them. For those that were captured, however, the nightmare had only just begun. They were carted all the way to the south, and given an excess of food along the way, The Elysians, being the optimists that they are, figured that they would probably become someone's pet, however, the reality is far more grim.

The Poachers eventually split from the Seeker, having done their job and went back to the Sultanate, blissfully unaware and unconcerned with what would become of the captured Elysians, although a lingering sense of guilt nibbled away at them, that perhaps they had condemned the little creatures to some horrible fate.

And such was the case, the Seeker brought them all the way south, to the Vasilikos' Twin Isles and before his masters. At first, the Vasilikos thought that it was some kind of joke by the Seeker. These creatures were far too small to be a decent meal, and were about to eat the Seeker himself, but the Seeker explained that these were special creatures, showing the small patch of burnt scales he received during his escape from the Garden. The Vasilikos didn't buy it, but figured that there was no point letting what was brought to them go to waste. This was the first time the Vasilikos and the Elysians had met each other and sadly for the captured Elysians, they were to be that day's dessert. Never has been an Elysian been more scared than when looking one of the great snakes in the eye and realizing what its fate was.

I will not go into gratuitous detail describing the horror that the little creatures were forced to face, but by the time only one of the Elysians was left, it laid there silently curled up, having accepted its fate, and only hoping that its end would be painless.

However in a strange twist, it is the Elysian that would have the last laugh, even though like all the others, its life ended in the belly of one of the snakes, it had instilled an emotion in the snake that she had never felt before: Regret. Shortly after consuming the Elysian, the snake fell unconscious as the memories of the little Elyisan filled her mind as visions. Playing in the trees, basking in the sun, running amok in the University, A childhood, innocence, something that the Vasilikos had no concept of. And then she was hit with the horrors that the Elysian had faced in its last moments, and as the playback of its memories caught up to the present, the very last memories of the Elysian were one with those of the snake.

When she woke, she discovered that she had undergone some rather extreme mutations, her scales were pale white, and as she peered at her reflection in the water surrounding the twin islands, she saw that she now had the hood of a cobra, decorated on the dorsal side with patterns not unlike those of the Elysians themselves, the patterns had a distinct crimson coloration to them. And soon she discovered that her venom had become infused with magical energies, venom that she could now spit like a projectile, effectively introducing magic to the Vasilikos for the first time. The White Cobra is the only one of the Vasilikos to undergo this mutation.

How this incident will affect the Elysians of the Elysian Gardens remains yet to be seen. Same goes for the Vasilikos.


After the attack on the Gardens, the panicked Elysians managed to adequately describe the ones who had captured their friends and the University's magi managed to figure out that the Elysians were describing the Lizardmen, and they told of this to the heads of the University, and they were furious, the Jahtari were enslaving Elysians now?! How low will the stoop they thought, the university launches an investigation into the incident.
Roll for whether the University discovers the truth
Code: [Select]
1d20=13The Sultan of the Jahtari, after being contacted with accusations by the University's mages, responded by stating that he didn't even know what these "Elysians" were, much less that if they truly are as small as they are, nobody would want them as slaves, pets maybe, but the Jahtari themselves make better slaves. The University tried to perform an investigation itself within the Sultanate, but sadly the territory was too large to investigate, but they could discover no evidence of any Elysians within the Jahtari Sultanate, but at least this cleared the Jahtari Sultanate itself of any accusations of kidnapping Elysians. Sadly, the investigators reached a dead end with their investigation. And could not discover the truth of what had happened to the Elysians.

Warfare
(This wont be here when there are no ongoing wars.)
(Updated)
Spoiler (click to show/hide)
Guide to the Art of War
(Updated)
Spoiler (click to show/hide)

Summary
Spoiler (click to show/hide)


Map and Legend
(Updated)
Spoiler (click to show/hide)

« Last Edit: July 08, 2020, 01:03:38 pm by Strik3r »
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #775 on: July 08, 2020, 11:43:25 am »

Year 308.7

Somewhere in the trackless wilderness, and then again, nowhere in particular, the Angry Babbler (its bushy beard now flecked with grey) grumbubbled to itself in a malcontent sort of manner.

Some obstreperous skulldugger had just barged past him with a cartload of... cat-monkeys? Sapient cat-monkeys?
Whatever they were. He'd heard the wailing.

There would be vengeance.

Greatly disturbed by the raid on the Elysian Gardens, certain of the more militarily inclined Waterstone dwarves begin to wonder about training and outfitting a contingent of Elysian soldiers. The creatures have hands, after all-- surely they can be taught to wield a spear?
« Last Edit: July 08, 2020, 12:02:23 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #776 on: July 08, 2020, 11:43:46 am »

Year 308.9
Having discovered just how useful magic is and recovered from their previous setbacks, the Dwarves set into a comfortable, safe schedule that will gradually complete their project with no chance of extreme setbacks or advances. They have also begun bringing over more magic users to help them learn it, with a particular focus on the Earth magic that holds so much potential for the Dwarves.

Dorathine the 13th 'The Warrior', having rewarded his soldiers for their victory and thoroughly secured his position, has now turned his attention to the Purple Leaf Disease growing throughout his northern lands. While news of it is kept relatively quiet, his majesty has completely cut off the affected areas from the rest of the kingdom and stationed a great deal of his military at the edge of the affected areas to stop the disease from spreading further. With violence, if necessary.

((By the way, my previous post talking about Dorathine was meant to give him weak territory around the unowned rivers just to the kingdoms east. Sorry, I now realise I didn't make that very clear lol.))
« Last Edit: July 08, 2020, 11:48:21 am by TankKit »
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #777 on: July 08, 2020, 12:02:35 pm »

Year 308.9
Having discovered just how useful magic is and recovered from their previous setbacks, the Dwarves set into a comfortable, safe schedule that will gradually complete their project with no chance of extreme setbacks or advances. They have also begun bringing over more magic users to help them learn it, with a particular focus on the Earth magic that holds so much potential for the Dwarves.

Dorathine the 13th 'The Warrior', having rewarded his soldiers for their victory and thoroughly secured his position, has now turned his attention to the Purple Leaf Disease growing throughout his northern lands. While news of it is kept relatively quiet, his majesty has completely cut off the affected areas from the rest of the kingdom and stationed a great deal of his military at the edge of the affected areas to stop the disease from spreading further. With violence, if necessary.

((By the way, my previous post talking about Dorathine was meant to give him weak territory around the unowned rivers just to the kingdoms east. Sorry, I now realise I didn't make that very clear lol.))

((ohshit, i saw that, but i forgot to add it, im so sorry. I'll backfill that next update. Im clearly in over my head, im starting to forget things.))
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #778 on: July 08, 2020, 12:15:10 pm »

((ohshit, i saw that, but i forgot to add it, im so sorry. I'll backfill that next update. Im clearly in over my head, im starting to forget things.))
((Again, don't worry about it. If it starts getting too complicated we won't mind if you take your time with updates or ask someone to co-GM. The consistent quality you provide is already top-notch, so don't worry about being a bad GM because of such a small mistake.))
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Lidku

  • Bay Watcher
  • Enclave here, why isn't your video feed working?
    • View Profile
    • [IMG]http://i.imgur.com/Ylvdlc5.jpg[/IMG]
Re: Bay12 Communal Worldbuilding Game
« Reply #779 on: July 08, 2020, 12:24:36 pm »

Year 309

With Ludicrous-Sales Halloween killed in battle, Dexius Corsortius takes helm of his own forces, while the forces of Arghila wait for the new King to arrive- his coronation was quick and without much pomp as the Crusade was still in action and the army needed his presence; King Kareteon Halloween arrives to the territory held by The Great Diplomatic army. For now it is decided all the human realms active in the Crusade will join up as force finally- which means Arghila and Karhan merge with The Great Diplomatic army.

Kareteon Halloween was of course the oldest of his brothers in the reigning Halloween dynasty as of now. He wasn't as ministerial as Mordicus or peace-loving as the more younger ones however, he reveled in the Crusade as was saddened that his father didn't bring him along into the war initially. Kareteon keeps the Vipers on payroll and puts them on an assignment: Hunt down the Desert Shades in an effort to put them out of the war or atleast lower their effectiveness. They needed to be out of the way while the Human non-chaos Kingdoms continue to broker an agreement with the Black Qhaganate. Once some sort of treatise is made with the Black Qhaganate, they are sure in a combined force they can knock out the Red Court and install a non-chaos aligned Human Kingdom- part of the initial agreement outline by Zalalastan and Steamland. 

((Is anyone still doing the Black Qhaganate still?))


Lotham City with the effort of the Yardmowers and the Lotham guardsmen continue to beat back the horde in the urban metropolis. Large sections of the city have been secured, allowing many parts of it to be functional again for civil purposes. With this fact in mind with word of Lotham getting to safer levels, migrants of all kinds from the parts of Arghila that was badly effected with the Purple Leaf Disease flock to the renowned city due to the astronomical low rents put up by property owners trying to revanche some money with everything being shut down for so long.

It was if everything was slowly coming back to normalcy- but the zombie horde still lurked in the deepest parts of the city. New and old residents of Lotham call this part of Lotham the Deadzone where the undead still stir freely- it is also an area where runaway outlaws and other vagabonds begin to set up bases to escape the law or just generally lay low from other parties.

The Yardmowers use this excuse of undead still being in Lotham as a way to keep the property they acquired while the city was still in anarchy- much to the ire of the previous mages guild they got their "HQ" from. The influence of the Yardmowers is too great however and the corrupt Lotham courts are quick to side with the more lucrative Yardmowers in the land seizure case. From here they continue research on the Sapzods in secret, wishing to getter better understanding of this unique strain.

Reon Hennedy, feeling the nightmare finally over, promptly quits his post within the Lotham guard force- feeling that their work was slow and horrendous, they could've saved more lives if they were quicker. Now he works as a mercenary around the three Kingdoms.


With Ludicrous-Sales Halloween dead, this was the perfect time for the Vahucci to try and get the parts of Valkyra in possession of the Halloween dynasty- well the faction within the Vahucci Cult that still cared about acquiring all the parts. The work of the Vahucci of restoring Ki from the few parts they have has had many breakthroughs to a point where little care is being rendered to the greater part of the Project surrounding all the parts of Valkyra. This faction within the Vahucci however felt that restoring Ki without gaining ultimate power or reviving Vahucci would be moot altogether. In truth though many individuals within the faction had their own goals for the corpse parts.. but that would be resolved when they all it had together to begin with.

Roll for the Vahucci attempt to steal the corpse parts in possession of the Halloween dynasty
Logged
Pages: 1 ... 50 51 [52] 53 54 ... 76