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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68183 times)

Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #60 on: May 18, 2020, 11:32:52 am »

Elder Council of Dragolia vs. Risen
Code: [Select]
Dragolia: 1d20+3= 15
Risen: 1d20= 19
The battle between the Risen and the Dragons is fierce. Whilst Dragons have a clear advantage in combat, the Risen's numbers and rate of regeneration turns the conflict into a war of attrition. The Risen are eventually staved off, but not before a fair chunk of land is missing too.

Tiamat joins in the fight too.
Code: [Select]
Tiamat Death Roll (1=death)
1d20=20
Tiamat is utterly unscathed, having killed most of the Risen herself. Her valiant combat seems to have totally eradicated the Risen.


Spoiler: Map Update (click to show/hide)

Note that that occurred all over the continent, so. Others?
Oh whoops, I thought it concerned the nation, not the whole continent. Rolling now.

Hrilithian Celestial Empire vs. Risen
Code: [Select]
Celestial Empire: 1d20+1=19
Risen: 1d20=15
The Hrilithians are able to defend their colonies using the air superiority of their swift dolphin cavalry and the foresight granted to them by their Sacred Astrology. They drive the Risen off and take little casualties.

Seven Tribes of the Red Elves vs. Risen
Code: [Select]
Red Elves: 1d20=16
Risen: 1d20=8
While strong, the Risen are far from smart and stealthy, not unlike the Brüdines the Red Elves like to hunt. The Risen quickly find themselves outmatched, and the elves lose little too.

Brüdine Tribes vs. Risen
Code: [Select]
Brüdines: 1d20=11
Risen: 1d20=17
The Brüdines have a harder fight on their hands. These creatures fight just like them. They lose many lives and a lot of territory in the process, only being saved from the risen menace by a northern patrol of dragons.

Dolphinmen vs. Risen
Code: [Select]
Dolphinmen: 1d20=5
Risen: 1d20=11
The Dolphinmen fare the worst. Their barebones civilization is unable to handle the tide of toxic monsters and quickly crumbles. Though not extinct, their population has been decimated, with only a few dozen remaining.

Spoiler: Map Update (click to show/hide)
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #61 on: May 18, 2020, 11:43:13 am »

Year 63
The Celestial Empire takes in Dolphinmen Refugees WHO quickly become the caste of merchants within their Empire.
Dolphinmen Traders are sent to all Corners of the continent.
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TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #62 on: May 18, 2020, 11:48:42 am »

Year 64
In the far northern island, several tribes of dogmen appear calling themselves løkhunds arise. They are a sea loving and warlike people who enjoy raiding, but are easy to befriend.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #63 on: May 18, 2020, 11:55:00 am »

Year 65: Some dragons in Dragolia have learned to harness the power of song in purifying the taint of the Risen among other things, becoming the first Priestesses and Priests drawing from their faith in Tiamat. Tiamat herself gains power from them as well, and these Singers lead the way in creating new villages and terraforming Dragolia to healthy earth for the growth of plants and crops. Some dragons even go as far as to import wildlife from other regions, various types of people kidnapped among them.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #64 on: May 18, 2020, 11:58:54 am »

Year 66
Selnar Delohro, Duke of the northernmost Duchy, Regton, decides to attempt expanding northward, adding the orange liquid of life to any areas where it will fit, ensuring that they can continue living even as they expand. Meanwhile, the plant in the crater where the Slugmen were birthed from has begun to gradually convert the soil to the orange liquid. This process is very slow and likely won’t be noticed until much later.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #65 on: May 18, 2020, 12:01:37 pm »

Year 68:The volcano fumes have started infusing the ocean, this time not resulting in toxicity but in unseen amounts of fertility. Fish populations increase, and the coastline starts sprouting more plant-life, allowing nations and tribes alike to expand their holds on the coasts of the world.
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TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #66 on: May 18, 2020, 12:09:12 pm »

Year 70
The Løkhunds start setting the mainland and other islands using longships made from wood and the bones of large whales called Upjær (up-year) that beach on their islands
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #67 on: May 18, 2020, 12:32:20 pm »

Year 72
A variety of infanstructure projects complete in the Dorathian Kingdom. From improved roads, irrigation, riverboats, and even the Upgraded Great Mound. This orderly construction only further boosts the power of the kingdom, allowing for the rise of a true professional Military arm: The Templaris. Not mere public order and garrison troops, these troops fight in devastating phalanxes showcasing the superior discipline Dorath is so fond of. The rise of this army seems to bode ill for the remaining shamans up north...

Meanwhile, in other civilized societies, Dorath's influence begins to rise. Worshipers congregate into sects devoted to the many aspects of civilization. From the old smith-sects of old, to newer paths of Architecture, masons, lawmen, and more. This is especially pronounced in the Celestial Empire, which has been both touched by Dorath, as well as the rise of institutions favored by him. And so, Dorath's plans continue to work in motion...
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #68 on: May 18, 2020, 12:51:06 pm »

Year 73
The priest caste of the Celestial Empire Orders the construction of a great Temple to the Stranger, Donkebab, and Dorath. Dorath becomes Central to the believes of the Celestial Empire.

The recent kidnappings of Slugmen by the Dragon has forced the Celestial Empire to enforce  the creation of fortresses all over their land. To further their defense even More settlements Start to hire militias.

Through the clever use of new irrigation techniqued More Land to the east of the Celestial Empire was colonized.
« Last Edit: May 18, 2020, 12:56:49 pm by Detoxicated »
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #69 on: May 18, 2020, 01:14:45 pm »

Year 74: Qhangan Bolos of the Northern Stone tribe dies under suspicious circumstances and is replaced by Qhangan Gazdrubaal "Whiteshell", the fanatical preacher primarily behind the spread of Sand Oath faith. The death of Qhangan Sunik of the Eastern Dune tribe due to illness later that same year exacerbates the growing tensions between the remaining Qhangans. This ultimately results in the Tripartite Civil War as the 4 Qhangans form three factions to vie for total power. Will we see the crowning of a Gras Qhangan, the Great Qhangan of the nomads?

The fundamentalist faction is led by Qhagan Gazdrubaal, who seeks to bring all Sandstone Nomads and, eventually, all of slugmankind under the Sand Oath faith.
The expansionist faction is led by Qhangan Drozdon "The Mirage", a brutal and opportunistic raiding expert known for his trusty giant riding spider. Drozdon sees this as an opportunity to dispense with the other Qhangans and unite all the tribes under his own banner.
The third and faction is the mercantilist faction, led by the alliance of Qhangan Rotti and Qhangan Gisco "the Fat", both tribal rulers who seek to refocus the Qhanganate as a great desert economic power and establish trading routes through the area
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #70 on: May 18, 2020, 01:24:20 pm »

Tripartite Civil War
Code: [Select]
Gazdrubaal: 1d20=14
Drozdon: 1d20=8
Rotti & Gisco: 1d20=9
Blood and ichor stains the desert sands, as these three factions duke it out. Qhagan Gazdrubaal emerges victorious!
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Imic

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Re: Bay12 Communal Worldbuilding Game
« Reply #71 on: May 18, 2020, 01:30:40 pm »

Year 75:
Piyerta-collou, considered a legend amongst the peoples of the eastern continent and worshipped by some few small cults, is spotted in the north. Shortly afterwards, the Titan begins attacking and destroying settlements akin to the coming of a natural disaster, being careful to avoid those who worship it.

An order of Magicians is formed in the Celestian Empire using the strange rituals and spells of the Stranger to cast great spells of protection over their defenses. A massive freestanding arch is constructed at the centre of the capital, and through the work of dozens of skilled magicians a spell is placed over it, forcing any who stand beneath it to tell only the truth.

After the culmination of several years of careful diplomacy, the Red Elves begin construction of a vast Fortress-City dedicated to acting as a place for the seven tribes of the red Elves to meet, trade, and settle disputes. The Brüdines, though too scattered and weak to do the same, begin constructing their own small, scattered and disunited forts.

An earthquake occurs in the Dorathine nation, causing widespread panic and damaging many works of the peoples living there.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #72 on: May 18, 2020, 01:51:11 pm »

Year 76: The Tripartite Civil War comes to a conclusion as Drozdon and Rotti both perish in battle, while Gisco "the Fat" is captured by Gazdrubaal and ritualistically trampled to death by a desert spider. Now the undisputed Gras Qhangan, Gazdrubaal begins a campaign of forced conversion within his populace. Additionally, he commissions the construction of a giant stone altar dedicated to Eightstone
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TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #73 on: May 18, 2020, 02:18:18 pm »

Year 77
The Løkhunds sail across the North Sea, raiding the other tribes dwelling there
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #74 on: May 18, 2020, 03:08:01 pm »

Year 78-80: the Worshipers of Tiamat begin a operation to spread their worship to other civilizations, flying on wing to deliver their gospel to the many civilizations of the world. Even though they are not dragonkind, the graceful light can be theirs if they accept Tiamat as their goddess.
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