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Author Topic: Artifact theft, Criminal Bosses and Organizations - How to Counter?  (Read 5667 times)

PatrikLundell

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Re: Artifact theft, Criminal Bosses and Organizations - How to Counter?
« Reply #30 on: June 02, 2020, 11:17:31 am »

If the coordinates are something like (0, 0, 0) or (-30000, -30000, -30000) it's probably not on the map. You can move to the specified X, Y, Z coordinates by selecting 'k' (so look mode is activated), use gui/gm-editor df.global.cursor to change the coordinates there to those of the item, escape from gui/gm-editor and move the cursors e.g. left-write (to get DF to register that you've hacked the cursor coordinate), and see what's there (unless hidden, of course).

Edit: Items in containers don't have their own valid coordinates, but a reference to the container that has their coordinates (unless they're in a container, I guess, like a seed in a bag in a barrel in a mine cart).
« Last Edit: June 02, 2020, 11:19:50 am by PatrikLundell »
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Thon

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Re: Artifact theft, Criminal Bosses and Organizations - How to Counter?
« Reply #31 on: June 02, 2020, 11:55:52 am »

If the coordinates are something like (0, 0, 0) or (-30000, -30000, -30000) it's probably not on the map. You can move to the specified X, Y, Z coordinates by selecting 'k' (so look mode is activated), use gui/gm-editor df.global.cursor to change the coordinates there to those of the item, escape from gui/gm-editor and move the cursors e.g. left-write (to get DF to register that you've hacked the cursor coordinate), and see what's there (unless hidden, of course).

Edit: Items in containers don't have their own valid coordinates, but a reference to the container that has their coordinates (unless they're in a container, I guess, like a seed in a bag in a barrel in a mine cart).

Coordinates were pretty tame to be fair. all within 0 - 255, z was several layers under Eeerie pits maybe 10 or 5 layers not more. Check what I wrote for some entertainment before :)
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Thon

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Re: Artifact theft, Criminal Bosses and Organizations - How to Counter?
« Reply #32 on: June 02, 2020, 01:17:03 pm »

Managed to recover both artifacts but feels more like worldedit rather than actually playing the game.

Workflow is,
-Locate the actual location artifact's taken to. Justice menu interrogations are helpless in this, I assume because interrogated target cannot implicate anyone else who's not a - alive and b - on the current fort. ( You will notice if a tantruming dwarf dies during / result of the tantrum, all the disorderly conducts will accuse "Somebody") Use legends maps.

-Embark on top of the cave on the map ( easier if they are set to visible during worldgen )


-Either prepare (equip&train) or just bum rush the cave with 7 wrestlers. My target was a lone goblin so biggest problem was finding him in the 2nd cave layer which his worldgen cave connected to ( Mountain enterance connects to cave level 1 , which connects to cave lvl 2, connected to 3rd and magma with a magma chute. Adamantite discovered! )

-Artifact has now disappeared, magically transported to below eerie pit level, here's where the cheating starts.

-Use L menu to find the artifacts and select them, claim them while you are at it

gui/gm-editor when artifact is selected, before you do anything else, change the  temperature data ( for some reason all heat related data is 0, make them same as a non bugged artifact I used
spec_heat 420
ignite_point 10508
heatdam_point 10250
colddam_point 9900
boiling_point 60001
melting_point 60001
fixed temp 60001
(Failing in this step may end up in artifact vaporising upon messing with other tags)

Change x y z values to the same as goblin's old socks or (wherever you want really)
Set flags to

on_ground true
artifact true
artifact_mood true
temps_computed true
weight_computed true

Everything else false.

Artifact is now wherever you set X Y Z to. However, you can't properly interact with it now. ( Can't select from k menu at least. It's still visible in L list )

Build a pedestal and tell dwarves to display it there. Deconstruct the pedestal, and congratulations you have just recovered your artifact. Transport it to where you want using your favorite method ( Haul via adventurer is one way I can think of )

Considering in my case item in question is a crappy amulet and a gauntlet ( I thought it was a bracelet ), when I do this in the actual play instead of the test save, I'll embark with 7 wrestlers and as many dogs as I can. Soon as the warlord's dead, I'm abandoning the fort to ruin. It's not about the money, it's about sending a message.
« Last Edit: June 02, 2020, 01:29:09 pm by Thon »
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PatrikLundell

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Re: Artifact theft, Criminal Bosses and Organizations - How to Counter?
« Reply #33 on: June 02, 2020, 02:12:31 pm »

The message won't be received. There are 10000 other villains ready to claim your junk (and a couple of hundred probably already have).
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Thon

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Re: Artifact theft, Criminal Bosses and Organizations - How to Counter?
« Reply #34 on: June 02, 2020, 02:26:38 pm »

The message won't be received. There are 10000 other villains ready to claim your junk (and a couple of hundred probably already have).

It is a sandbox game after all. Some make castles, others break them.
I like to think I'm the weird kid trying to eat the sand in the corner.

Also, I would like my Escaped Lunatic tag back.
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PatrikLundell

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Re: Artifact theft, Criminal Bosses and Organizations - How to Counter?
« Reply #35 on: June 03, 2020, 02:50:29 am »

The message won't be received. There are 10000 other villains ready to claim your junk (and a couple of hundred probably already have).

It is a sandbox game after all. Some make castles, others break them.
I like to think I'm the weird kid trying to eat the sand in the corner.

Also, I would like my Escaped Lunatic tag back.
You can't have the tag back. You've been caught and are now confined and watching the bay. There's no escape...
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