The laundromat looks completely empty when you come inside, but once you round the corner you come face-to-face with pair of wild-eyed white collar workers. The one on the left looks like he could pick you up without breaking a sweat, although he's currently busied himself by brandishing a hefty-looking shovel. The other one is merely the size of a normal human being, but makes up for it by holding two weapons instead: a cleaver in his left and a fire extinguisher in his right. Behind the big guy you finally notice a third contender. It's a rabid dog, of all things, but beneath the layers of matted fur you think you can make out a pair of beady eyes glowing with a singular, bloodthirsty purpose. You're not afraid - yours do that, too. Without a second thought you launch into motion.
Goon 2: (2 Tempo)
Shovel (Long) Thrust 1d10 / Thrust 1d10 / - - - - - - | Overhead 1d12 / Swing 1d8 / - - - - - -
Quirk: Buried Treasure
While equipped, you find an additional piece loot after each fight won.
Berserker: (1 Tempo)
Cleaver (Standard) Swing 1d6 / Swing 1d8 / Swing 1d6 | Swing 1d6 / Swing 1d6 / Overhead 1d8
Quirk: Balanced Projectile
You may replace the second attack of this weapon with a throw (Ranged 1d6). Add it to the target's loot unless retrieved during the fight.
(Ranged attacks cannot be blocked by a weapon, but reduce the roll by 1 for each space in between, and provoke opportunity attacks from adjacent enemies.)
Extinguisher (Standard) Swing 1d10 / Overhead 1d8 / - - - - - - | Overhead 1d10 / Swing 1d8 / - - - - - -
Quirk: Concealing Cloud
Breach Effect: Enemies get -2 to block this weapon until the end of the turn. Afterwards, this weapon is lost.
Rabid Dog: (3 Tempo)
Teeth and Claws (Hand) Thrust 1d4 / Swing 1d4-1 / Swing 1d4-1 | - - - - - - / - - - - - - / - - - - - -
Quirk: Pounce
If the Player is successfully blocked, they are knocked down and forced to attack you unarmed (or with their equipped weapon / current sequence if it's Hand-sized) until they succeed.
(The unarmed damage sequences are: Thrust 2 / Thrust 2 / Swing 3 | Swing 2 / Thrust 2 / Thrust 3)