Revision Phase -4Revision: 'Flusterflare' Afterburner
An extra subsystem for the booster pods that define the Flashfire, the Flusterflare Afterburner dumps a mix of additional fuel and metallic sodium fragments into the expanded exhaust chamber for a massive momentary thrust increase and a chaff plume impenetrable to all sensor spectrums and difficult to distinguish from the 'natural' fireball left by a Flusterflare equipped Titan exploding from damage.
In practice, the Flusterflare can be used as an emergency dodge or jump to instantly bypass maximum speed otherwise possible in a Titan and become momentarily invisible in the chaos.
[2, 2] 4 slightly below average.
The flusterflare has some issues. While it does boost speed and offers a chaff filled fireball that looks like a titan exploding, it also does a number on the engines. Chaff and more fuel don’t do good things to rocket engines, and after a few uses it damages the rockets enough that you threaten actually exploding if you use it further. As such, it heightens maintenance significantly. The boost is also not as significant as we would like, but still serviceable.
Flusterflare Afterburner is an add on to the Flashfire, it adds +1 to the cost cost
Revision: Hindsight Lance Arm
Dropping the bulky shield and sword assemblies, this arm looks relatively normal for a titan limb. However, deflector field generators embedded in the forearm can encase the gauntlet in a long, pointed lance with quite long range.
[4, 4] 8 Unexpected boon
Well, we started this nearly F*cking up, a number of errors cropping up with how we generated the field. However, with the focus purely on generating the deflector field, we were able to take a good bit of time to work on the math of the things, and how to generate, stabilize, and power them. The result was that we have gained some great insights into generating, shaping, and utilizing force fields. One of the greatest, but also most obvious insights we’ve gained is that it’s far easier to generate lower polygon fields. As such, Circles and force fields don’t play well. In addition it seems that there’s something about the Fibonacci sequence and force fields, golden ratio based patterns seem… Stronger somehow, like each subsequent part of the forcefield locks together into a pattern which reinforces the rest. We’ve also discovered that altering the shape of a forcefield in real time disrupts the strength of the field, however, moving the field, or rotating it doesn’t seem to affect it. As such, we have altered the lance’s head to rotate as fast as we dared set it, giving it fairly potent penetrative abilities.
Do remember, however, that the nature of this weaponized force field is a bit more fragile then normal, and while this should not affect its offensive capacities, attempting to use it as a blunt weapon, or strikes that come from the side of the lance, might end up ‘snapping’ it. However, should this happen it should be only a matter of seconds to re-form the force field lance.
Hindsight Lance arm: Cost 1
We are now entering Extra phase -4 This phase is for voting on side names and faction flavor stuff. Other Extra phases may pop up with different things to vote on.