Part 2
I walk through the desolated lands, as expected. I find a fort, with bones and trinkets thrown around. Ominous. I take one trinket and see the name
Èrith Whippedumbral on it. Is it a famous person? There's a whole stack of them, but I have no means to carry it but my arm. It's fine, I move on.
I see the crumbled sites of my former people. I'm both gladdened to lay eyes on them and saddened, but I move on.
I finally arrive at
Palacework. It is both beautiful and sad. It's like the place I lived all my life, as if it was carved out of reality itself. Because I can fly, I arrive at the roof first. Plain, but large construction. I find a body and it finally has armor. A shield, no weapons. I might as well take it.
I come into the deserted halls. An inn, tavern and a trade depot await me. The depot was probably looted, but when I try to take the weapons, they feel heavy in my hand, like they're saying I'd desecrate my homeland further. I am saddened once more, so I take the only way I find: down. There's not much there, but there is a shrine. I roll the dye.
Odkish have mercy.
I go deeper, but I find nothing down there. I'm feeling more and more tired. This is strange. I've been flying much, but still...
I decide to come back up, rest my bones. The trudge is traitorous on these slopes, but I have wings. I finally arrive up. I look at the inn in wonder, I go through the chests of musical instruments. How beautiful must it have been before Cog tore everything up.
I can almost hear the music, dance with my people. This is so beautiful...
I sit on the cold ground, not caring. My kind has little problems with the elements or the necessities of the living. I rest, listening, imagining,
remembering.
My eyes close as I write this and...
FIN
Sorry for butchering your master, Bomrek.
As an aside is there a way to work out what size necromancer experiments are for gear purposes?
Bomrek's pretty happy about that, actually. He's free now. He was going to just run away if Cog's headless body kept ruling the place, since he was an outcast anyway.
On another note, the Dwarf Fortress Legends Wiki has reached 500 articles! I pushed this with some of the forgotten beasts slayed at Zustashmisttar Koshosh Nekut (Ancientknowledge the Library of Secrets), you should check that place out, at least 9 (
NINE) forgotten beasts met their end there. It's crazy what happened in those played years there.
Anyway, I'm pretty glad how far the wiki has gone, even if compared to the material we have the articles are a drop in an ocean. We have as many or more articles than some regularly edited wikis on mainstream fiction, though that's understandable since they don't have the potential material we do. It's still pretty nice to see it rising and others creating articles. I hope it's an useful resource, as limited as it may be right now.
On yet another note, I checked my first fortress
Eskôn and I'm a little worried. Even before I started my turn, I tried to reclaim and the game crashed. The next time it let me reclaim even if I changed no settings. It did this again after I ended my turn (crashed reclaim, then successful reclaim). Does anyone know of this bug or have they ever encountered it reclaiming their forts, and should we be worried?
Also I'm left with 9 dwarves. Yikes. At least
Kikrost stayed.