Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

00 - Her potential has been limited by her free will- 00

I don't care.
- 0 (0%)
I don't care.
- 0 (0%)

Total Members Voted: 0

Voting closed: January 04, 2021, 02:28:47 am


Pages: 1 ... 57 58 [59] 60 61 ... 381

Author Topic: McCreary's Planet -- (FINISHED)  (Read 259929 times)

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #870 on: March 19, 2020, 09:42:04 pm »

It's possible that the armor is trapped, set to disable us once we complete our task.
that’s no way to treat someone who saves the city from the plague...
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #871 on: March 19, 2020, 09:42:52 pm »

Agreed.  SEED is not as virtuous as these people seem to think.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #872 on: March 19, 2020, 09:45:47 pm »

Agreed.  SEED is not as virtuous as these people seem to think.
Yes
No wonder we tried to kill him in the past
How will we fight the plague without the armor? Will we fight the plague?
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #873 on: March 19, 2020, 09:46:46 pm »

"I trust your judgement on the matter. Surprise me." (Grin.)

As we're headed back to the armorer's: "I didn't catch your name, by the by?"


Do we still feel something off about the armor?

A worthy distinction. +1
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #874 on: March 19, 2020, 09:53:44 pm »

"Daughter McFee is fine." The Armorer replies, following Emma back to her workshop.

You smile, offering "You already know mine. It's a pleasure, Daughter McFee."

"Likewise, Ange-- Mother Gainer. Sorry, I couldn't do much more for the armor, but, as you said, it's a bit out of my area of expertise." The three of you enter the workshop, and you approach the armor on the stand as she explains how she plans on padding certain places with cloth and little bits of plastic, to help take some of the weight off. She goes quite in depth, and you listen intently, dragging your eyes across the pristine breastplate and polished helmet. Nothing jumps out at you, and you examine the inside of it very carefully, running your hands across the strangely cool material-- there's no traps or anything of the sort. You lean back, frowning.

The metal itself is very weird, cool to the touch, even the piece that was previously in the roaring furnace. Looking at one from the edge, you can see faint differences in the hues of darkness, culminating in one that seems to absorb the light at the middle layer.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #875 on: March 19, 2020, 10:06:59 pm »

"I shall consider the matter... perhaps I can come up with something. It's lovely armor."
"Thank you for your aid, Daughter McFee."

Having made the proper thank-you-goodbyes: breakfast! After that... we'll have to consider.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #876 on: March 19, 2020, 10:15:42 pm »

"I shall consider the matter... perhaps I can come up with something. It's lovely armor."
"Thank you for your aid, Daughter McFee."

Having made the proper thank-you-goodbyes: breakfast! After that... we'll have to consider.

+1
Logged

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #877 on: March 19, 2020, 10:34:40 pm »

You and Emma head to the cafeteria, where you take your daily rations from beneath a flickering heat lamp and settle in at one of the uncomfortable tables. You dig into your food, shoveling spoonfuls of it into your mouth as politely as you can muster in front of Emma, who stabs restlessly at her meal of bacon, eggs and [pancakes]. "I'm still surprised at how good the food is here." She offers by way of conversation. "I thought I'd have to eat the same crap you do-- I still can't understand how you can eat that stuff."

"The flavor grows on you, after a while. It stops tasting like greasy cardboard, and more like salty cardboard."

Emma snorts at that, taking another bite of her meal. "I don't think I've got anything else planned for today, besides paperwork."

[20][19]It hits with the burning headache that sears its way through your skull, until it fades. A͍̬͔̫͜c̭͉̙ç͇̠͙̯̲̙̼͢o҉͝͏̰̹͈̟̖r̝̫̟d̯̲̤̳i̴̬̰̬̗̤̯̼͈n̶͚͙̼͓͔͍̞̭̗͞g̫͡ ̵̵̺̼̯͖̀ṭ̰̰̹̙̥ͅo҉̳̯̖̲̳̜̱̼͜ ̡̪̞a̕҉̥͚̭͓̟̀ͅv̼̙a̟̰̦̻̯͖̜i̝̤ͅl̫̻̭͢a҉̟̳͓͇b̝̞̦̲̻̼͢l͉̩̗̤̞͜è͕͍͖̫̥̹͉͈̕ ̦̟̬̲͕͎͉ḑ̡͚͎̯̲̲̗́a͝͏͈͍͉̞́t̶̬̕a̲̮:͖̰̬͓̟́M̧̟̤̙̞̜͚͎̦͇͜c̰̻̜͖̠̘͓͎C̢҉̵̘͈r̖̤͖̝͖̬e̶̖̰̹̩̥͍̲͞a̶̻͔͙̕r̶͡҉̳̘͓͔̭͕y̧̨̳̥̲͎'̵̪͎̭̠͙͉͔̠͘s̛̯̣͓͡ͅ ̵͈͍̠̖̤̣̺͔̳͠c̡̟̘͈̜̥̘͔̥h̶̪̫͇̭̣̟̘̹e̵̟͖̭̹ͅs̡̫̞͈͈͇̻̰͔͚͟t̶̤̣̺ ̫̟p̢̟͉̼͎͓͕͙͡ļ̢͓̱̬̖̲͇̘̝͠a͏̮͓̗̬̥͍t̡̺̹̟̣̣̲̦͉é̦̩̫͡ ҉̶͈͉̫̬̫̦w̝̦͍̣̜a̢̗͓̻̹͡s̢̝̯̩͟ ̬͍̀͘r̵̲̻̲̤̟͘ͅe̛̞̱͚͔̮͢p̳̥͎à̠i̙̝̥̫̙͞ͅr͇͞e͕̦d͏́҉̣ ̥̳̯̥̙͙̫͠a͖͇̦̻̣̘͘f̺̜̬̳ț͓̩͞͠e̙̣r̸҉̷̦̺̫͖͙ ̛̤̩͓h̡̹̝̭͖i̥̠̖͉̜͎̜̩s̡̛͓̗͙̝ ͡҉̩͚͕̱b̨̲̣̠̬̟̲͉̙a̴͎͉̙̰̤̜̙͈̥͝t̸̙̞͉̯̼̻t͈͉́͜͠ĺ͕̠͖e̴̡͈͙̣͉̖͎̟.̶̨̦̞̟̟̦




Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Wealth (click to show/hide)

Spoiler: Powers (click to show/hide)

Spoiler: Contracts (click to show/hide)

Spoiler: Relationships (click to show/hide)
« Last Edit: March 19, 2020, 10:41:22 pm by 19_EgarAlnis »
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #878 on: March 19, 2020, 10:37:57 pm »

Hmm.  What are the implications of that and why is it important?
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #879 on: March 19, 2020, 10:40:17 pm »

It means somebody on this planet knew how to fix the stuff.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #880 on: March 19, 2020, 10:42:30 pm »

Ah I see, thanks.

Sorry to bother you, Alphira, but do you know how this armor can be repaired?
« Last Edit: March 19, 2020, 10:52:44 pm by ZBridges »
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #881 on: March 19, 2020, 10:53:29 pm »

"Hnnn"

...

"...one of my voices just looked up some data for me. Somebody fixed that chestplate up after McCreary got it slashed up in his last fight... dunno who."
"That means somebody maybe still could though. Think I'll try and get more answers, once my head doesn't hurt so much..."
« Last Edit: March 19, 2020, 10:56:01 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #882 on: March 19, 2020, 10:54:58 pm »

"Hnnn"

...

"...one of my voices just looked up some data for me. Somebody fixed that chestplate up after McCreary got it slashed up in his last fight... dunno who."
"That means somebody maybe still could though. Think I'll try and get more answers, once my head doesn't hurt so much."

+1

Ah I see, thanks.

Sorry to bother you, Alphira, but do you know how this armor can be repaired?
-1 remember we promised we wouldn’t call her unless we needed her?
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #883 on: March 19, 2020, 10:58:16 pm »

I'm interested in speaking further to VOID on the matter later. Maybe now, not sure... is it better to risk further brain damage via headache, or risk losing VOID's interest in the interim?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #884 on: March 19, 2020, 11:27:02 pm »

I think we should investigate this further with the VOID while we can.  In the past, we weren't able to communicate with it any time at will. Getting the armor back to 100% could be lifesaving.
Logged
Pages: 1 ... 57 58 [59] 60 61 ... 381