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Author Topic: Love the aquifer changes  (Read 8789 times)

Shonai_Dweller

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Re: Love the aquifer changes
« Reply #15 on: February 03, 2020, 12:29:57 am »

I discovered some damp tiles while digging out my latest fortress. Despite no warning (almost sure I checked F1, F2, etc biomes before embarking), I'd hit an aquifer. First time ever that discovering an uninvited aquifer lead to a positive reaction. Oh, new obstacle, not too tricky but something that has to be dealt with. And a new water source, how interesting!

Yep, loving the new aquifers here.
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Bumber

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Re: Love the aquifer changes
« Reply #16 on: February 03, 2020, 09:28:49 am »

It's a bit crazy-making honestly since every small sliver of digging that gets done exposes more damp sand/chert and a cancellation of the designation. I wish there was a way to select a "dig without interruption" mode (maybe similar to the "marker only mode" that just doesn't cancel, which yeah is risky but man would it make my job easier right now.

For anyone that doesn't know:
In announcements.txt, remove ":P:R" from "[DIG_CANCEL_DAMP:A_D:D_D:P:R]". That'll stop it from pausing and re-centering your screen. You'll still have to re-designate, though.
« Last Edit: February 03, 2020, 09:31:24 am by Bumber »
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Stormfeather

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Re: Love the aquifer changes
« Reply #17 on: February 03, 2020, 10:54:53 am »


For anyone that doesn't know:
In announcements.txt, remove ":P:R" from "[DIG_CANCEL_DAMP:A_D:D_D:P:R]". That'll stop it from pausing and re-centering your screen. You'll still have to re-designate, though.

Yep, luckily that's one of the few edits I always make before I start playing (along with stopping it pausing an re-centering whenever there's a birth), which helps. The re-designation is what's driving me nuts, but yeah, if it were pausing and moving my camera each time... urgh. >_<
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PatrikLundell

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Re: Love the aquifer changes
« Reply #18 on: February 03, 2020, 11:15:44 am »


For anyone that doesn't know:
In announcements.txt, remove ":P:R" from "[DIG_CANCEL_DAMP:A_D:D_D:P:R]". That'll stop it from pausing and re-centering your screen. You'll still have to re-designate, though.

Yep, luckily that's one of the few edits I always make before I start playing (along with stopping it pausing an re-centering whenever there's a birth), which helps. The re-designation is what's driving me nuts, but yeah, if it were pausing and moving my camera each time... urgh. >_<
The way I deal with that kind of digging (e.g. above the magma sea, where all tiles are "hot") is to dig an outline tunnel (with a bazillion cancellations) and then designate one layer inwards at a time, which means those will be dug without cancellations, as they're revealed already. In my case it's typically around candy spires, so I don't want to dig too deep, but otherwise the "dig around this" tunnel would instead be at the center, so digging can take place at the outside layer as well as the inside one.
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Stormfeather

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Re: Love the aquifer changes
« Reply #19 on: February 03, 2020, 11:57:44 am »

True, that'd work if you just want to avoid the cancellation spam. I don't mind that so much (as long as it's not pausing and recentering) though, I just get annoyed at having to constantly go back and tell them AGAIN that yes, I really do want this next layer dug out, which is pretty much going to be the same. :/

(I do appreciate the helpful suggestions though! Everyone here is always helpful, which is great.)
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Quarque

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Re: Love the aquifer changes
« Reply #20 on: February 04, 2020, 06:27:12 am »

Magma can sometimes burn away mud, but that's a lot of work, and it can start fires in cave moss growing on top of it, resulting in ash on the floor, and the usual issues with dorfs and fire.

Yes, use magma. Perfect solution, nothing can go wrong.  :P
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Bumber

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Re: Love the aquifer changes
« Reply #21 on: February 04, 2020, 03:48:49 pm »

A macro could probably speed up re-designation a bit.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

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Stormfeather

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Re: Love the aquifer changes
« Reply #22 on: February 04, 2020, 03:51:39 pm »

oo, good point. I think I got all the stuff (or at least most) I was digging out done while huddling in my fort trying to wait out an undead siege. But that's a thought to keep in mind for later
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Moonshadow101

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Re: Love the aquifer changes
« Reply #23 on: February 04, 2020, 04:40:42 pm »

It's an excellent change. I used to edit Aquifers out of existence every time I downloaded the game - I know how to get through them, but I just didn't want to be bothered most of the time. It's a lot of time and work that I'd rather avoid. Now it's something I'll keep on.
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tiresius

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Re: Love the aquifer changes
« Reply #24 on: February 05, 2020, 11:31:38 am »

I tried to dig down a 5 tile wide ramp through the slow aquifer, building wood walls or smoothing stone as I went along, and failed miserably as too much water collected at the bottom and made it a danger to work on.   I couldn't figure out how to bucket out the water to the outside.

I'll have to keep working at it or prepare better so I can do it next time.  Would be nice for someone to post a video of how they conquer the new aquifer.
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PatrikLundell

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Re: Love the aquifer changes
« Reply #25 on: February 05, 2020, 11:40:10 am »

While I haven't tried the new aquifers yet, trickling water is easy to deal with, assuming you react in time: just dig out a sufficiently large area at the bottom for the water to spread in, and it will evaporate.
Thus, while one miner works on digging out room for walls to be set up, another should dig down to an aquifer safe depth and dig out an evaporation area (evaporation happened even with the old artiesian aquifers: poured out in a sufficiently large room it failed to reach the whole floor and build up a non evaporating water depth).
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Stormfeather

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Re: Love the aquifer changes
« Reply #26 on: February 05, 2020, 11:40:56 am »

I think part of it for me is just that I tend to big bigger stairwell areas, about (*does math in head*) 9 by 11 tiles, so it takes a bit longer to fill. Plus since mine was in sand at the higher/earlier levels, I dug out an extra space, then constructed walls (wooden at first since that was easier to get to) around the inside instead of smoothing stone. That seems to go quicker, since pretty much all your dwarfs will do constructing as a high-priority job.
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Mort Stroodle

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Re: Love the aquifer changes
« Reply #27 on: February 05, 2020, 12:49:50 pm »

Consider this: aquifers slowly drip water down. That water comes down fast enough that it can be easily drained off by frequent drains in your fort that lead to evaporation chambers. Dripping water creates mist.

Build your fort under a light aquifer and you now have a fortress-wide mist generator that auto-cleans away the vomit. Now this'll also leave your floors all muddy, but hey that's free plump helmets!
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Craftsdwarf boi

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Re: Love the aquifer changes
« Reply #28 on: February 06, 2020, 08:54:53 pm »

Beautiful
Is this documented on the DF wiki?
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Dragonborn

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Re: Love the aquifer changes
« Reply #29 on: February 08, 2020, 11:45:49 am »

I love the changes too!

I embarked on a marsh with a light aquifer.  I dug a staircase a few levels down through the aquifer, so now my staircase has a built in mist generator from the water dripping from the wall.  My dwarves now have happy thoughts about being near a waterfall when they go down the stairs!
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