[REACTION:GET_BARKSTRIPS_PROPER] 2018-06. a lowquality-leather from trees that have IRL bark crafts: birch, silver birch, yellow birch, cherry, black ash, tulip poplar, cedar, white pine.
barkcloth and papercloth IRL, see
https://en.wikipedia.org/wiki/Barkcloth [NAME:barkstrips from proper]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_B] b for barkstrips.
[REAGENT:birchlike:1:WOOD:NONE:NONE:NONE] one UNSTRIPPED correct logstack goes in, N suedelike leather and chance of chair/chest/table.
[REACTION_CLASS:FLEXIBLE_BARK] strict requirement
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals. XXX saw it use seeds bag as food!
[PRODUCT:17:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:17:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:7:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:9:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:100:2:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] --five was too many. four was too many. Three was too many, now two.
[SKILL:CARPENTRY]
[DESCRIPTION:A leatherlike from trees: birch, silver birch, yellow birch, cherry, black ash, tulip poplar, cedar, white pine.]
[DESCRIPTION:One logstack goes in, two bark strips haulfuls, and chance of chair/chest/table/bin.]
[DESCRIPTION:Great for primitive shoes and backpacks and containers.]
crafts from finest wood: 40kg GOODWOOD haulful in, refund chance 70%, output avg one. (not: 40kg in, ten items out.)
[REACTION:CRAFTS_FROM_GOODWOOD] 2019-04
[NAME:carve finest wood items]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_F]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:GOODWOOD]
--REAGENT:CONSUMEMEALS:3:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:70:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] refund
[PRODUCT:13:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:23:1:FIGURINE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:SCEPTER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] was too many sceptres.
[PRODUCT:19:1:BRACELET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:1:1:TOY:ITEM_TOY_SHAMANRING:GET_MATERIAL_FROM_REAGENT:A:NONE] inspired from source shape
[PRODUCT:8:1:TOOL:ITEM_TOOL_SCROLL_ROLLERS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:WEAPON:ITEM_WEAPON_DAGGER_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:TOY:ITEM_TOY_BOWL:GET_MATERIAL_FROM_REAGENT:A:NONE] food bowl is not a toy
[PRODUCT:14:1:TOY:ITEM_TOY_SMOKINGPIPE:GET_MATERIAL_FROM_REAGENT:A:NONE] pipe from toughest wood
[SKILL:WOODCRAFT]
[DESCRIPTION:Use finest wood to make non-toy crafts. Shoe, dagger, quiver, scroll rollers, splint etc. 70% chance of refunding the 40kg.]
[REACTION:CHARCOAL_BURNING_BASIC]
[NAME:charcoal from cheap wood] 2 units of charcoal from 22-40 kg haulful of wood.
[BUILDING:FURNACE_CHARCOAL:CUSTOM_C]
[REAGENT:A:1:WOOD:NONE:NONE:NONE][REACTION_CLASS:BASIC_WOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE] --slow the reaction and consume settlement's meals. xxxuses boulderr, like platinum nuggets.
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:CHARCOAL]
[PRODUCT_DIMENSION:150]
[PRODUCT:2:1:WOOD:NO_SUBTYPE:PLANT_MAT:FIREWOOD:WOOD] --fire accident chance
[PRODUCT:1:1:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] 1% chance of bark strips.
[SKILL:WOOD_BURNING]
[DESCRIPTION:A haulful of least valuable wood, into two charcoal haulfuls.]
[DESCRIPTION: ]
[DESCRIPTION:Be aware of stray sparks, might start a fire nearby.]
[REACTION:CHARCOAL_BURNING_FAIR]
[NAME:charcoal from nice wood] 2.3 units
[BUILDING:FURNACE_CHARCOAL:CUSTOM_N]
[REAGENT:A:1:WOOD:NONE:NONE:NONE][REACTION_CLASS:FAIRWOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:CHARCOAL]
[PRODUCT_DIMENSION:150]
[PRODUCT:30:1:BAR:NO_SUBTYPE:COAL:CHARCOAL]
[PRODUCT_DIMENSION:150]
[PRODUCT:2:1:WOOD:NO_SUBTYPE:PLANT_MAT:FIREWOOD:WOOD] --fire accident chance
[PRODUCT:1:1:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] 1% chance of bark strips.
[SKILL:WOOD_BURNING]
[DESCRIPTION:A haulful of decent wood, into 2.3 charcoal haulfuls.]
[DESCRIPTION: ]
[DESCRIPTION:Be aware of stray sparks, might start a fire nearby.]
[REACTION:CHARCOAL_BURNING_GOOD]
[NAME:charcoal from best wood] 3 units
[BUILDING:FURNACE_CHARCOAL:CUSTOM_B]
[REAGENT:A:1:WOOD:NONE:NONE:NONE][REACTION_CLASS:GOODWOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:3:BAR:NO_SUBTYPE:COAL:CHARCOAL]
[PRODUCT_DIMENSION:150]
[PRODUCT:5:1:WOOD:NO_SUBTYPE:PLANT_MAT:FIREWOOD:WOOD] --fire accident chance
[PRODUCT:3:1:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] 3% chance of bark strips.
[SKILL:WOOD_BURNING]
[DESCRIPTION:A haulful of finest crafting wood, into 3 charcoal haulfuls.]
[DESCRIPTION: ]
[DESCRIPTION:Be aware of stray sparks, might start a fire nearby.]