My wooden funs: just put bone instead as a reagent.
You might want a reaction that destroys all metal bars in your Challenge Fort. "Metal bars into bone-on-cloth armorleather" maybe.
[REACTION:FURNITURE_FROM_BEST_ROCK] best stone into furniture: 2020-02
[NAME:furniture f best rock]
[BUILDING:GRINDER:NONE]
[REAGENT:A:3:BOULDER:NONE:NONE:NONE] [REACTION_CLASS:CARVE_SMOOTH] upped from 1 boulder to 3, was too fast.
[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] always get blocks from leftover corners.
[PRODUCT:16:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:16:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:ARMORSTAND:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:WEAPONRACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
sum 100. No bookcase or slab.
[SKILL:MASONRY]
[DESCRIPTION:From finest stones: beds, thrones, tables, cabinets, coffers, coffins, armor stand, weapon rack.]
[REACTION:FURNITURE_FROM_ANY_ROCK]
[NAME:furniture f any rock]
[BUILDING:GRINDER:NONE]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE] --WORTHLESS_STONE_ONLY] want ore ones too.
[PRODUCT:16:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:16:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:ARMORSTAND:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:WEAPONRACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
sum 100. No bookcase or slab.
[SKILL:MASONRY]
[DESCRIPTION:From any stones: beds, thrones, tables, cabinets, coffers, coffins, armor stand, weapon rack.]
=======================================================================================================================
best wood into mechanisms, 2019-07
[REACTION:CRAFT_GOODWOOD_MECHANISM]
[NAME:mechanism from best wood]
[BUILDING:FURNITURE_WORKSHOP_WOOD:NONE] this workshop has the steam-bending and wood carving tools.
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:GOODWOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]
[DESCRIPTION:Make a trap component mechanism from best wood.]
[DESCRIPTION:]
best wood into bolts, 2019-07
[REACTION:CRAFT_GOODWOOD_BOLTS]
[NAME:bolts from best wood]
[BUILDING:FURNITURE_WORKSHOP_WOOD:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:GOODWOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:15:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT] tiny details, not carpentry
[DESCRIPTION:Carve 15 bolts from best wood.]
light wood into furniture: <20 kg haulful into: bucket, bin, cabinet, chest(not a strongbox). stepladder, bookcase, pedestal. 2019-07
[REACTION:FURNITURE_FROM_LIGHT_WOOD]
[NAME:furniture f light wood]
[BUILDING:FURNITURE_WORKSHOP_WOOD:NONE]
[REAGENT:lig:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:LIGHTWEIGHT_WOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
total want two items from the percentages.
[PRODUCT:29:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE]
[PRODUCT:33:1:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE]
[PRODUCT:27:1:CABINET:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE]
[PRODUCT:29:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:chest]
[PRODUCT:21:1:TOOL:ITEM_TOOL_STEPLADDER:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:stepladder]
[PRODUCT:21:1:TOOL:ITEM_TOOL_BOOKCASE:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:bookcase]
[PRODUCT:21:1:TOOL:ITEM_TOOL_PEDESTAL:GET_MATERIAL_FROM_REAGENT:lig:NONE] [PRODUCT_TOKEN:pedestal]
[SKILL:CARPENTRY]
[DESCRIPTION:From lightweight wood: bins, chests, cabinets, buckets, stepladders, bookcases, pedestals.]
light wood into crafts and wearables: <20 kg haulful into: shoes, 2019-07
[REACTION:CRAFTS_FROM_LIGHT_WOOD]
[NAME:crafts f light wood]
[BUILDING:FURNITURE_WORKSHOP_WOOD:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:LIGHTWEIGHT_WOOD]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
total want three items from the percentages of 18kg pile.
[PRODUCT:19:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:11:1:FIGURINE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:11:1:BRACELET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:1:TOOL:ITEM_TOOL_SCROLL_ROLLERS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:19:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:21:1:BOX:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] [PRODUCT_TOKEN:flourbox] bark strips or bendy woodstrips or sliding top box container of flour.
[PRODUCT:21:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_PUZZLEBOX:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_BOAT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_CHESSBOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_GO_BOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_CUBESET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:TOY:ITEM_TOY_SPINNING_TOP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:1:TOY:ITEM_TOY_ARCHITECTSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:1:TOY:ITEM_TOY_GOGGLES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:17:1:TOY:ITEM_TOY_RINGTOSS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT]
[DESCRIPTION:From lightweight wood: bags, backpacks, shoes, bracelets, figurines, scroll rollers, quivers, splints, toys.]
=======================================================================================================================
[REACTION:CRAFT_WOODEN_STAFF]
[NAME:craft wooden staff]
[BUILDING:FURNITURE_WORKSHOP_WOOD:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE][REACTION_CLASS:FURNITURE_WOOD] --require
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_STAFF:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:50:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] refund
--staff: no skill, so simple anydorf can make.
--SKILL:CARPENTRY]
[REACTION:CRAFT_WOODEN_MACE] 2018-02
[NAME:craft wooden mace]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_M]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:FURNITURE_WOOD] --require
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:50:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] refund
[SKILL:CARPENTRY]
[REACTION:CRAFT_WOODEN_CLUB] 2018-02
[NAME:craft wooden club]
[BUILDING:FURNITURE_WORKSHOP_WOOD:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:FURNITURE_WOOD] --require
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLUB:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:50:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] refund
--club: no skill, so simple anydorf can make.
--SKILL:CARPENTRY]
[REACTION:CRAFT_WOODEN_SPEAR]
[NAME:craft wooden spear] --spear more logical in traps than staff. Very caveman. Except the mechanical trap part. Pit trap with wooden spears is caveman.
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_S]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:FURNITURE_WOOD] --require better wood than crap.
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:50:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] refund
--no skill, so simple anydorf can make. --belay that, joinery may be involved, and reinforcing the joint. and hardening by flame.
[SKILL:CARPENTRY]
[REACTION:CRAFT_WOODEN_DAGGER]
[NAME:craft wooden dagger] --easy to carry, easy to use, but cuts way less. Almost disposable.
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_D]
[REAGENT:A:1:WOOD:NONE:NONE:NONE] [REACTION_CLASS:FURNITURE_WOOD] --require
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:75:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] high chance of refund, because dagger is way smaller than 35kg pile of wood.
[SKILL:CARPENTRY]
[REACTION:CRAFT_ROCK_MENACING_SPIKE]
[NAME:craft mean rock spike]
[BUILDING:GRINDER:NONE]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE] [REACTION_CLASS:EDGEDWEAPONROCK]
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
[REACTION:CRAFT_ROCK_PICK]
[NAME:cheating... rock pick f magmasafe blocks]
[BUILDING:GRINDER:NONE]
[REAGENT:A:1:BLOCKS:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:20:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:50:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:STONECRAFT]
[REACTION:CRAFT_ROCK_SERRATED_DISC]
[NAME:craft rock serrated disc, difficult]
[BUILDING:GRINDER:NONE]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][REACTION_CLASS:EDGEDWEAPONROCK]
[PRODUCT:20:1:TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
[REACTION:CRAFT_ROCK_SPIKED_BALL]
[NAME:craft rock spiked ball]
[BUILDING:GRINDER:NONE]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][REACTION_CLASS:EDGEDWEAPONROCK]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
[REACTION:CRAFT_ROCK_SPLINT]
[NAME:craft rock splint]
[BUILDING:GRINDER:NONE]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE]
[REACTION_CLASS:CAN_GLAZE] not soil.
--WORTHLESS_STONE_ONLY] allow nice ore.
[PRODUCT:100:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
[REACTION:CRAFT_ROCK_TRACTION_BENCH]
[NAME:craft rock traction bench, difficult]
[BUILDING:GRINDER:NONE]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:30:1:TRACTION_BENCH:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]
[REACTION:CRAFT_ROCK_TUBE_SECTION]
[NAME:craft rock tube section, difficult]
[BUILDING:GRINDER:NONE]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE][REACTION_CLASS:EDGEDWEAPONROCK]
[PRODUCT:30:1:PIPE_SECTION:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
[REACTION:CRAFT_ROCK_FLASKS] --out comes flasks. They're called vials if made of glass.
[NAME:craft rock flasks, difficult]
[BUILDING:GRINDER:NONE]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:EDGEDWEAPONROCK]
[PRODUCT:35:2:FLASK:VIAL:GET_MATERIAL_FROM_REAGENT:A:NONE] low chance
[SKILL:STONECRAFT]
[REACTION:CUT_OBSIDIAN_GEM]
[NAME:cut obsidian into gems]
[BUILDING:GRINDER:CUSTOM_O]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:INORGANIC:OBSIDIAN]
[PRODUCT:100:5:SMALLGEM:NO_SUBTYPE:INORGANIC:OBSIDIAN_CUT]
[SKILL:CUTGEM]
[REACTION:CUT_LARGEGEM_GEM]
[NAME:cut large gem into gems]
[BUILDING:GRINDER:CUSTOM_SHIFT_G]
[REAGENT:A:1:GEM:NO_SUBTYPE:NONE:NONE]
[PRODUCT:100:4:SMALLGEM:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CUTGEM]
[REACTION:CUT_ROCKSALT] --by TomiTapio. Or could go with skill:milling and need bag, and that plant's mill product.
[NAME:rock salt into cookable]
[BUILDING:GRINDER:NONE]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:INORGANIC:ROCK_SALT]
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
--cant have plant named SALT, as that is a hardcoded substance.
--PRODUCT:100:10:PLANT:NONE:PLANT_MAT:saltfromminerals:STRUCTURAL] --doesn't work, makes "plants (10)".
--PRODUCT:100:20:PLANT:NONE:PLANT_MAT:saltfromminerals:PLANT] --works
[PRODUCT:100:15:PLANT:NONE:PLANT_MAT:saltfromminerals:LEAF] --works
--any dwarf has the skill for this, it's like dismantling a wall.
[DESCRIPTION:Break rock salt boulder into small cooking salt bits. Any laborer can do it.]
--was "four axes" because plentiful rock and wood, saves you many logs. Now 80% chance of getting your log stack back, because shaft uses so little wood compared to a bed.
[REACTION:CRAFT_ROCK_AXE]
[NAME:craft crude rock axe]
[BUILDING:GRINDER:CUSTOM_X]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:EDGEDWEAPONROCK]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_HAND_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:80:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:STONECRAFT]
[DESCRIPTION:Make a crude hand axe from edge-keeping stone. Useful for woodcutting and furniture shop.]
[REACTION:CRAFT_ROCK_MAUL]
[NAME:craft rock maul]
[BUILDING:GRINDER:CUSTOM_M]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:CAN_GLAZE] --not soil
--WORTHLESS_STONE_ONLY] --heavy ore good for this
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MAUL_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:80:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:STONECRAFT]
[DESCRIPTION:Use any rock, some wood, to craft a maul.]
[REACTION:CRAFT_ROCK_MACE]
[NAME:craft rock mace, difficult]
[BUILDING:GRINDER:CUSTOM_E]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:CAN_GLAZE] --not soil
--WORTHLESS_STONE_ONLY] --heavy ore good for this
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:45:1:WEAPON:ITEM_WEAPON_MACE_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:80:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:STONECRAFT]
[DESCRIPTION:Use rock to craft a mace. High chance the mace may break on testing.]
[REACTION:CRAFT_ROCK_CLUB]
[NAME:craft rock club, difficult]
[BUILDING:GRINDER:CUSTOM_C]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:CAN_GLAZE] --not soil
[WORTHLESS_STONE_ONLY] --todo use only non-brittle rocks, with a reaction_class tag...
--REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:45:1:WEAPON:ITEM_WEAPON_CLUB:GET_MATERIAL_FROM_REAGENT:A:NONE] --55% are destroyed when testing.
--PRODUCT:80:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:STONECRAFT]
[DESCRIPTION:Use rock to craft a club. High chance the club may break on testing.]
[REACTION:CRAFT_ROCK_SPEAR] --a lesser "crude spear", because in testing dorfs chose rock "spear" over metal swords and axes...
[NAME:craft rock spear]
[BUILDING:GRINDER:CUSTOM_S]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:EDGEDWEAPONROCK]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_CRUDE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:70:1:WOOD:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE] high chance of getting some wood back
[SKILL:STONECRAFT]
[DESCRIPTION:Use edged rock and wood to craft a crude spear.]
[DESCRIPTION:]
[REACTION:CRAFT_CRUDE_ROCK_ITEMS] --2019-04, cheap crafts and toys from plentiful rock
[NAME:make crude rock toys]
[BUILDING:GRINDER:CUSTOM_T]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE] [WORTHLESS_STONE_ONLY] [REACTION_CLASS:CAN_GLAZE] --not soil
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:10:1:TOY:ITEM_TOY_HAMMER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:TOY:ITEM_TOY_AXE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:15:1:TOY:ITEM_TOY_BOWL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:TOY:ITEM_TOY_LAMP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:TOY:ITEM_TOY_MINIDEPOT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:16:1:TOY:ITEM_TOY_BALLSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:TOY:ITEM_TOY_CUBESET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:15:1:TOY:ITEM_TOY_MASK_GOLEM:GET_MATERIAL_FROM_REAGENT:A:NONE]
nope: TOOL:ITEM_TOOL_MORTAR , pestle
[SKILL:STONECRAFT]
[DESCRIPTION:Make low-cost toys from any kind of rock. Hammer and golem mask favored.]
[REACTION:CRAFT_FINE_ROCK_ITEMS] --2019-04, crafts and toys from best carving stones. Not from knappable flint-similars.
[NAME:carve fine rock items]
[BUILDING:GRINDER:CUSTOM_SHIFT_T]
[REAGENT:A:2:BOULDER:NONE:NONE:NONE] [REACTION_CLASS:CARVE_SMOOTH] upped to two boulders since so very many outputs.
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:9:1:TOY:ITEM_TOY_PUZZLEBOX:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_BOAT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_HAMMER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_AXE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_MINIFORGE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_TABLETOP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_CHESSBOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_DICE_AND_TRACK_BOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:TOY:ITEM_TOY_BOWL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:2:TOY:ITEM_TOY_CUP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:2:TOY:ITEM_TOY_LAMP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:3:1:TOY:ITEM_TOY_MEDALLION:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:6:1:TOY:ITEM_TOY_SHAMANRING:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:3:1:TOY:ITEM_TOY_GOGGLES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:7:1:TOY:ITEM_TOY_MINIWELL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:11:1:TOY:ITEM_TOY_MINIDEPOT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:5:1:TOY:ITEM_TOY_SLIDINGPUZZLE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:16:1:TOY:ITEM_TOY_BALLSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:16:1:TOY:ITEM_TOY_CUBESET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:14:1:TOY:ITEM_TOY_SPINNING_TOP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:TOY:ITEM_TOY_ARCHITECTSET:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:1:TOY:ITEM_TOY_MASK_GOLEM:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:TOY:ITEM_TOY_WAGON:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:35:1:FIGURINE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:22:2:AMULET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:2:RING:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:2:EARRING:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:2:BRACELET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:CROWN:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
-no scepter from mudstone etc., use wood or metal.
[SKILL:STONECRAFT]
[DESCRIPTION:Make fine toys, figurines, wearable jewelry from carvable rock.]
[REACTION:CRAFT_FINE_KITCHENWARE] --2020-04, mug jug pot bowl bucket from best carving stones. Not from knappable flint-similars.
[NAME:carve rock kitchen stuff]
[BUILDING:GRINDER:CUSTOM_SHIFT_K]
[REAGENT:A:1:BOULDER:NONE:NONE:NONE] [REACTION_CLASS:CARVE_SMOOTH]
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume the settlement's meals.
[PRODUCT:20:1:TOY:ITEM_TOY_BOWL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOOL:ITEM_TOOL_JUG:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOOL:ITEM_TOOL_LARGE_POT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:BUCKET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:GOBLET:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] AKA mug
[SKILL:STONECRAFT]
[DESCRIPTION:Carve fine mugs, jugs, pots, bowls, buckets for the kitchens. From easily smoothable rock.]
Answer: 1cm by 15cm strips of bone, plus animal-tissues glue. Maybe animal leath...no.
The time is: LEET (13:37).