Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Silver vs Steel Warhammer Test  (Read 6748 times)

CyberianK

  • Bay Watcher
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #15 on: February 04, 2020, 03:09:45 am »

I somehow always end up with silver warhammers in majority of military because I often find some ore of silver and can craft lots of warhammers for better qualities and use the other ores for armor.
Only later craft some complementary slash weapons when the armor is done.

Axes and swords seem to be good slashing weapons but what about spears how do they perform in comparison?
Logged

Mort Stroodle

  • Bay Watcher
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #16 on: February 04, 2020, 03:19:02 pm »

Never got around the the mace vs hammer shenanigans I was planning on posting. This is still for 0.44.12.

Setup:

1 Armored Hammerdwarf and 1 armored Macedwarf were placed in opposite ends of a 5x5 room. 105 5x5 rooms were created, and macros were used to populate them. The game was saved to allow for loading the scene again to do three total replications. Scores were logged by checking the unit list for the total number of survivors for hammerdwarves and macedwarves. Percentages were calculated based on s/105, where s = number of survivors.

Skills and Equipment:
Skilled Macedwarf, Shield user, Armor user, Fighter, Dodger
Silver Mace, Steel Armor, Wooden Shield

Skilled Hammerdwarf, Shield user, Armor user, Fighter, Dodger
Silver Hammer, Steel Armor, Wooden Shield

Trials per replication: 105
# of Replications: 3

Results
Scores are tallied in terms of surviving dwarves.

Replication 1
Hammer: 53 (50.5%)
Mace: 49 (46.7%)
No survivor: 3 (2.9%)


Replication 2
Hammer: 52 (47.6)
Mace: 52 (47.6)
No survivor: 1 (1.0%)

Replication 3
Hammer: 50 (47.6%)
Mace: 55 (52.4%)
No survivor: 0 (0%)

In total, 155 hammerdwarves suvived out of 315 trials (49.2%). 156 macedwarves survived (49.5%).

Findings:

No significant difference was observed between the survival rate of armored hammerdwarves and macedwarves wielding silver weapons when fighting each other. Both weapons seem equally effective against armored dwarves.

These findings seems to contradict the oft-held notion that warhammers are better weapons than maces due to the hammer's lower contact area. If other factors make one weapon more effective than the other in other contexts (less-ideal materials, enemy size, unarmored opponents, danger of falling, etc), more testing would be required to determine this.
Logged

duckman

  • Bay Watcher
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #17 on: February 05, 2020, 02:43:06 pm »

All the old tests were literally done under different laws of physics than now, so a different result in new tests isn't too surprising.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #18 on: February 05, 2020, 02:47:59 pm »

My question now is: do maces still pulp stuff better than hammers? If so, I'd say maces have become the new king of blunt-force weaponry.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #19 on: February 08, 2020, 01:47:23 pm »

I am surprised that maces and hammers matched up so well. I expected maces to do a bit better, just due to the ability to deliver more mass at a higher momentum, which would result in a higher effect on the opponent over time.

Maybe the mace verse hammer test is running into a situation where "the first good hit puts the opponent into crippling pain, so the amount of applied force becomes secondary".
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

HungThir

  • Bay Watcher
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #20 on: February 09, 2020, 12:24:42 am »

instead of pitting a hammerdwarf and a macedwarf against each other and seeing who wins, it might be informative to pit each against a variety of other opponents?

e.g. against a single zombie, is a hammer better, or a mace (or are they about the same)?  what about against half a dozen zombies?  a cyclops?  a titan?  a dragon?
Logged

Lupe

  • Escaped Lunatic
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #21 on: February 09, 2020, 03:21:38 pm »

I am surprised that maces and hammers matched up so well. I expected maces to do a bit better, just due to the ability to deliver more mass at a higher momentum, which would result in a higher effect on the opponent over time.

Maybe the mace verse hammer test is running into a situation where "the first good hit puts the opponent into crippling pain, so the amount of applied force becomes secondary".

I suspect this is true too, is there any way of dumping the logs for all these? It might be possible to look at, say, average hits taken before dying? The science here is awesome, but I'm not quite sure it models the normal "200 goblins vs 10 dwarves" scenario that players see in fortress mode
Logged

Melting Sky

  • Bay Watcher
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #22 on: February 11, 2020, 07:51:18 am »

Bronze pickaxe vs iron pickaxe wouldn't be a bad test. Just for those really early fights, so you know which one is better to bring along for your initial tools.

Pick Axes are one of if not the most powerful native dwarf weapon on average or at least they were last time I checked. Back in the day I did a load of weapons testing and I remember some of the standouts being pickaxes and morning stars. It also really comes down to what you are fighting, but a legendary miner with a steel pick is one of the worst dwarves you can ever have go berserk. You can easily lose even highly skilled military dwarves in full gear to them.

Iron pickaxes are better than bronze if I remember correctly, but the difference is slight. Pickaxes are odd in that they use mining skill instead of weapon skill for combat calculations and although they are edged weapons their tiny contact area and high force multiplier make even picks made of soft metals somewhat effective against armored foes. Generally slashing weapons need to be made of harder metals and bludgeon weapons do better with denser ones. This still holds true with pickaxes, but its less of an issue due to their small contact area and heavy impact. 

I don't have any old testing logs around anymore but there were a lot of interesting results. For instance I remember testing a bunch of equally highly skilled dwarves in full addy with battle axes against an equal number of naked dwarves with bronze or copper morning stars and the naked dwarves would win.

What prompted my testing originally was I witnessed a berserk legendary miner with a steel pick and civilian clothes kill like a dozen other dwarves including several of my fully geared military stand outs. That along with some other quirky observations such as just how lethal whip and morning star wielding goblins seemed to be compared to all the other gob trash made me decide to do a load of controlled tests in the arena.

Some general observations from back then were small contact areas on bludgeons and stabbing weapons are paramount. The above example in this thread really illustrates this well where we see the hammer actually performing similarly the mace which has almost twice the mass and should otherwise beat it hands down.

On slashing weapons it depends on the foe but generally your slashing weapons are there to remove heads and limbs so you want a large enough surface area and penetration to be able to cut through the targeted body parts.  Against armored foes slashing weapons with large surface areas must absolutely be made with a harder metal than the opponent's armor.

Weapon weight and velocity multiplier are important stats that should not be ignored and penetration is extremely important on stabbing weapons vs large foes. A stabbing weapon is garbage if it can't reach deep enough to hit internal organs. Similarly stabbing weapons are trash vs anything that either lacks or doesn't need its internal organs like undead. The one exception to this rule is morning stars which are technically edged stabbing weapons with terrible penetration, but in practice most of the morning star's damage is done by the impact force like a blunt weapon. Although I haven't tested anything recently, what made morning stars lethal to dwarves and other armored foes was they are essentially heavier war hammers that do additional slashing damage so they cause all the same sorts of blunt trauma injuries as the hammer but they also open up arteries and sever nerves on top of it.
« Last Edit: February 11, 2020, 09:35:08 am by Melting Sky »
Logged

draeath

  • Bay Watcher
  • So it has come to this...
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #23 on: February 18, 2020, 05:11:31 pm »

It's also likely worth doing similar tests with various armor materials.
Logged
Urist McAlchemist cancels extract isotope: interrupted by supercriticality accident.
This kea is so raw it stole my wheelbarrow!

Iliithid

  • Bay Watcher
  • Thank You, Friend Computer!
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #24 on: February 18, 2020, 06:13:26 pm »

In all of my experience, version-agnostic, maces have been pointless when compared to warhammers. They break bones decently, but if you need to actually punch through armour? Forget it. Especially if your enemy doesn't HAVE bones to break, or a pain threshold.
Logged
"Here's a weapon of ridiculous destructive capability I invented, it is capable of wrecking tons of shit in horrific fashion... now I just need to figure out how to aim it."

That's absurdly dwarven of you, I'm so proud to be here to see it.

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #25 on: February 19, 2020, 06:46:41 am »

Maces should be able to deliver twice the momentum to the target. That should matter, even if the contact area is twice as large.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Sver

  • Bay Watcher
  • An army marches on its oiling and waxing
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #26 on: February 19, 2020, 07:16:03 am »

Judging by the formula, it would not be a flat out 2x difference. More like:

Mace_momentum = Hammer_momentum * 2 * (Hammer_weight + Individual_creature_size)  / (2 * Hammer_weight + Individual_creature_size)

...so it will always be below 2x, although nearing it if the user is large enough. Note that Hammer_weight =Material_density * Hammer_size, which is a value of 4196000 for a silver war hammer. For an average dwarf (size 60k) this means there's almost zero difference in momentum between a silver war hammer and a silver mace - a noticeable difference only starts to appear for very big creatures. It appears earlier if using iron instead of silver, but nowhere near dwarf or human size.

This seems to confirm my testing observations that the SIZE value of a weapon matters very little for the general player usage.

Edit: That said, my tests also confirm the superiority of silver over steel in blunt combat, which implies there's likely something going on that is not reflected in the formula, but it has to do with density rather than weight.
« Last Edit: February 19, 2020, 09:02:35 am by Sver »
Logged
DF Combat Reworked
No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.

Ulfarr

  • Bay Watcher
  • Going on a pilgrimage to Mars
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #27 on: February 19, 2020, 11:21:10 am »

Would it be possible to test the effect of a dwarf's strength on the weapon's performance? Say, weak-competent macedwarves vs strong-competent macedwarves, weak-competent hammerdwarves vs strong-competent hammerdwarves etc.

Anectdotal as it is, my experience with maces is that unless the user has some really significant muscles their performance is toward the poorer side, requiring more hits on the same target than hammers, before inflicting an incapacitating wound.
Logged
Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #28 on: February 20, 2020, 08:40:34 pm »

Judging by the formula, it would not be a flat out 2x difference. More like:

Mace_momentum = Hammer_momentum * 2 * (Hammer_weight + Individual_creature_size)  / (2 * Hammer_weight + Individual_creature_size)

...so it will always be below 2x, although nearing it if the user is large enough. Note that Hammer_weight =Material_density * Hammer_size, which is a value of 4196000 for a silver war hammer. For an average dwarf (size 60k) this means there's almost zero difference in momentum between a silver war hammer and a silver mace - a noticeable difference only starts to appear for very big creatures. It appears earlier if using iron instead of silver, but nowhere near dwarf or human size.

This seems to confirm my testing observations that the SIZE value of a weapon matters very little for the general player usage.

Edit: That said, my tests also confirm the superiority of silver over steel in blunt combat, which implies there's likely something going on that is not reflected in the formula, but it has to do with density rather than weight.
Okay. I followed that formula, and went through the information in this page.

I do not agree with the wiki's statement "Since momentum = velocity * mass, and lighter items can be swung faster, attack momentum is largely independent from weapon weight." That seems to be the equivalent of stating that acceleration will remain constant during the attack and that the weapon can achieve greater velocity than the physical motion that is propelling it.

When you are using tools against a hard target (axes and shovels for spitting wood and for breaking ground), the heavy tools are always preferred, because it is much better to imbue a heavy tool with velocity than to put your body behind the mass of the tool. The second option is painful, damaging, and exhausting, because of the shock that goes into your hands and arms. There is no alternative... you either imbue the mass of the tool with velocity, or you hurt yourself.

I am not attempting to make any conclusive statement, just to point out what seems to be missing in the formula and the wiki information and why I disagree with it.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

HungThir

  • Bay Watcher
    • View Profile
Re: Silver vs Steel Warhammer Test
« Reply #29 on: February 20, 2020, 09:39:59 pm »

This seems to confirm my testing observations that the SIZE value of a weapon matters very little for the general player usage.

Edit: That said, my tests also confirm the superiority of silver over steel in blunt combat, which implies there's likely something going on that is not reflected in the formula, but it has to do with density rather than weight.

this is confusing, and contradictory, and i'm not sure if you were trying to express something different than what i'm reading

cause "density" is simply "weight per size". so if the formula is not quite right, and maybe density is the correct term, then we're back around to size mattering again...
Logged
Pages: 1 [2] 3