Maslarein spends 2 AP to Move to I11, and will attempt to interpose himself between Dixie and the Hostile Artifact.
Action registered.
GSH runs to I11 and picks up Dixie from Maslarien (1AP)
GSH runs back to safety M7 (1AP)
Action registered. Dixie is now at M7.
Burt moves to O7 and gets his revolver ready to kill anything hostile.
Action registered.
Doctor Doak realizes he’s less useful in combat than the others, not aided by his dwindling ammunition.
Move carefully toward the electrical wires at P16.
If I reach there, inspect the wires, what do they connect to, what do they do?
Doctor Doak carefully moves towards P16. As he gets closer, the disturbing sound of whirling seems to get louder. When he gets to O11, the noise is at an uncomfortable crescendo.
It's too dark to see clearly, but there seems to be something unusual and glossy underneath the wires, as the floor glows blue-ish green each time the wires flash. Some sort of liquid, perhaps. Some of the wires also seem to be attached to the wall, going along it towards the right.
Suddenly, Doctor Doak notices the bizarre mechanical contraption spinning in place next to him, undoubtedly the source of the strange whirling sounds. Blades jut out in a twisted yet geometrically elegant fashion as the object spins in place like a top, seemingly unaware of the doctor.
Upon it's revelation, Burt shoots at the clearly hostile object twice,
dealing 34+37 damage (5+5 blocked) to it. Revolver ammunition remaining: 34.
Jack and Mama move to P4.
Jack readies a shot, will shoot if an offensive target appears within the 6 tile distance from his position.
Mama uses Guard.
Action registered.
Linea used scorch, a large area-denial in a form of fire tide that spans within a cone-shaped area starting from J and L6 to the edge of the room. The fire deals 20% of her fire spell on each tile
Additionally, the arrows also carry a protective spell against its own magic, negating its effect on selected tiles
A wave of fire erupts outward from the ground, spreading in a cone from the origin of Linea's location across the room and lighting up much of it along the way. The enchanted arrows of protection Linea had shot wards off the flames from some of the tiles, however not all the adventurers were protected. As the tide of flames rolls its way through the room, several trap mechanisms are triggered, causing a few blades and magic bolts to go flying in random directions, though fortunately not hitting anyone. (Total stamina used: 100, Arrows remaining: 35)
The mechanical contraption at Q11
takes 9 damage from the flame wave. The inactive artifact at F14
takes 2 damage (80% magic resisted). Maslarein takes
takes 7 damage (19% magic resisted).Doctor Doak could now see more clearly the nature of the wires. There is a sizable puddle of liquid around the wires, of which the flame wave had little effect on. A few wires run along the wall to the right, ultimately disappearing at around the T11 tile. It is still a bit too dark to see clearly what is on that tile, but there appears to be a peculiar-looking wall of some sort.
The bladed mechanical contraption then suddenly starts to move, zooming towards GSH, Dixie, and Burt, stopping just short of them. As it gets into range, Jack shoots the object with his bow,
dealing 20 damage (5 blocked) to it. Arrows remaining: 44.
Meanwhile, Dixie (downed)
loses 11 HP. She is now at -13 HP (fatal at -55 HP).
Blade Spinner: Heavily damaged.
Inactive Artifact: Slightly damaged.
Character Sheets
Next turn has begun.