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Author Topic: Colony Ship  (Read 12571 times)

WyrdByrd

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Re: Colony Ship
« Reply #120 on: February 07, 2020, 10:22:44 am »

(Any room for more reps?)
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Screech9791

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Re: Colony Ship
« Reply #121 on: February 07, 2020, 12:14:31 pm »

C B

FUCK THIS SHIT WE'RE OUT

Let's just gtfo so we can find a more suitable planet.
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it's over

IronyOwl

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Re: Colony Ship
« Reply #122 on: February 07, 2020, 04:04:27 pm »

We out. We out of this shithole place NOW.
Literal pit of no escape.

C B
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shadowclaw777

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Re: Colony Ship
« Reply #123 on: February 07, 2020, 05:04:25 pm »

CB

I personally think we should of sent a research team on the previous planet, to get some well-needed research to get better planets in the future, I understand asteroids could of destroyed some of our supplies but we are a military culture and the more research we get the following planets will be safer to research on and the more likely chance we find our Gaia.
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Naturegirl1999

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Re: Colony Ship
« Reply #124 on: February 07, 2020, 07:31:37 pm »

Yes, hopefully the next planet won’t have inescapeable gravity
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helmacon

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Re: Colony Ship
« Reply #125 on: February 07, 2020, 08:27:40 pm »

(Any room for more reps?)

Always.




Update hopefully sometime tonight. Gotta get some food first, and possibly drunk.
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Science is Meta gaming IRL. Humans are cheating fucks.

wierd

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Re: Colony Ship
« Reply #126 on: February 07, 2020, 09:35:00 pm »

[science]

CB

This plant screams nonviable.
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Naturegirl1999

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Re: Colony Ship
« Reply #127 on: February 07, 2020, 09:47:28 pm »

This plant screams nonviable.
There are no plants on the planet to scream :)
(I understand it was a spelling mistake but it’s fine)
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Screech9791

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Re: Colony Ship
« Reply #128 on: February 07, 2020, 10:58:48 pm »

-snip-
Update hopefully sometime tonight. Gotta get some food first, and possibly drunk.

SPOILER ALERT: THE UPDATE WILL INVOLVE AN EVEN SHITTIER PLANET BEING DISCOVERED
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IronyOwl

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Re: Colony Ship
« Reply #129 on: February 07, 2020, 11:27:43 pm »

That's why we don't let people drive the colony ship drunk!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

King Zultan

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Re: Colony Ship
« Reply #130 on: February 08, 2020, 02:09:15 am »

We need to get a designated driver for this ship.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

helmacon

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Re: Colony Ship
« Reply #131 on: February 08, 2020, 03:00:45 am »

Update



(Any room for more reps?)

((You will need to declare the disposition of the population you are representing before you can become a part of the council.))



The council vote is unanimous. The planet is wholly unsuitable. With such a rapid and clear decision, the ship is away into deep space before the colony is even fully aware they were at a new planet. The discontent generated is negligible. Your coffins cryo chambers are still painted by the time you return to them, and you slip back into the coma-sleep as the skulls close down over you, your eyes only just visible through the sockets.



The council has been awakened mid flight once more. This time, instead of the regular technicians your revival is handled by armed guards. The chamber is deathly quiet, and you are escorted by back routes to the council chamber. The atmosphere is tense.

Your briefing is being given by a military officer.


The colony has not been informed of your awakening for this matter. To that end, they are not even aware of the existence of this matter.

Two weeks ago, the sensors aboard the colony ship picked up something strange. A gravitational distortion traveling parallel to the ship, though several AU's out. Over the course of those weeks, the distortion has been moving closer and at this point your experts are sure of one thing; this is the drive signature of an unknown craft, approaching your own.

The options are put fourth plainly. This council room is in lock-down and the lights are low. This may be the most serious decision made by the council to date...

The options are:

A: Drop out of drive and transmit a universal greeting according to first contact protocols. Hope for the best. (Cultural, no bonus)
B: Perform a Higgs-Anheim maneuver, to cause a radical course change they hopefully won't be able to follow until you are out of tracking range. (Science, no bonus)
C: Drop out of drive and prime the ships weapon systems. Open fire as soon as the other craft appears. (Military, bonus active)
D: Remain on course, and allow the situation to develop. More information may present itself.

E: Something else... (no bonuses will apply)
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Science is Meta gaming IRL. Humans are cheating fucks.

King Zultan

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Re: Colony Ship
« Reply #132 on: February 08, 2020, 03:39:33 am »

A

Its time for first contact, lets hope their friendly.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

wierd

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Re: Colony Ship
« Reply #133 on: February 08, 2020, 03:52:01 am »

{not an actual vote here, just stating what I would actually suggest}

I would suggest finding either a reasonably sized planetoid, or a reasonably dense cloud of space dust, and dropping out of FTL at that location, then re-orienting the ship such that activation of the FTL would energize either part of the surface of the planetoid, or a cross-section of the cloud, and send it at FTL velocity at the approaching craft if the FTL is engaged.

Then attempt first contact.
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Glass

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Re: Colony Ship
« Reply #134 on: February 08, 2020, 03:55:06 am »

I like A most, but I suggest being prepared to do B if they show hostile intent, prepared to do C if we want to do B but cannot, and if they try to board us, make it clear that we would need some way to verify their intentions beforehand, and even if we allow them on, make sure there is security presence to prevent them from fucking us over.

Hope for the best, but prepare for the worst.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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