Gently kick the table for daring to oppose me, before returning to running away from picnic.
You lightly kick the base of the table.
[Trivial difficulty: auto-4]
It seems that you have intimidated the table, because you quickly dash away from the picnic and out of the woman’s line of sight.
Confirm escape? If so, also include action.Yes escape.
After escaping from the nice lady, proceed to find a large, sturdy branch. If I find one practice using it as a club. If I fail to find one just take the best branch I can find.
I think I will keep the Title as it worked once.
Title/Name: Mario the Marvelous and Mischievous, or 3M
You have escaped.[Easy difficulty: 2+1]
Well, it’s not a very large branch. It’s closer in size to a sword than a club, really. But it’s sturdy and relatively straight.
[Medium difficulty: 6]
It seems that you have some experience using a club. Unfortunately, not all of that experience applies to small clubs, so after a few practice drills you conclude that you’re not as good as you’d like.
Smile and nod. Thumbs up! Then just get up and walk away
[Medium difficulty: 1]
You nod and give a thumbs up in an attempt to overcome the social obligation, but the woman simply gasps again and switches to sign language. However, she’s now communicating slowly enough for you to make out what she’s saying. Or you could, if you knew sign language. But this gives you an idea. If you could get her to switch to an even slower form of communication, then the social obligation would be bypassed.
Get up normally, then head for the nearest street before walking down it. Keep on walking forward.
[Trivial difficulty: auto-4]
You walk away from the picnic table, and leave the woman’s line of sight.
Confirm escape? If so, also include action.Wander off while talking to my phone.
[Trivial difficulty: auto-4]
You walk away from the picnic table, and leave the woman’s line of sight.
Confirm escape? If so, also include action.Convince the granddaughter that my skills at dancing needs to be improved by an actual trainer, and use this as opportunity to leave the picnic
[Trivial difficulty: auto-4]
She nods at you, distracted by her one-sided conversation with TamerVirus.
You walk away from the picnic table, and leave the woman’s line of sight.
Confirm escape? If so, also include action.Location: A picnic table.
Obstacles: Social obligation to make conversation (#1)
Notes:
The insane old man is sitting in a rocking chair.
There is nothing on the picnic table.
Players:
TricMagic:
Status: All obstacles overcame. Confirm escape?
Notes: Nothing of note.
TamerVirus:
Status: Obstacle #1 of greater intensity.
Notes: Nothing of note.
Questorhank:
Status: All obstacles overcame. Confirm escape?
Notes: Nothing of note.
Shadowclaw777:
Status: All obstacles overcame. Confirm escape?
Notes: Nothing of note.
Coolrune206:
Status: All obstacles overcame. Confirm escape?
Notes: Nothing of note.
MonkeyMarkMario:
Status: Escaped.
Notes: He was polite to the insane old man’s granddaughter. Name/title is Mario the Marvelous and Mischievous, or 3M. Has a moderate-quality club, and has 0.5x practice with it (add +0.5x if quality upgraded).
The reason for the auto-4’s is that TamerVirus is distracting the granddaughter.
EDIT: Just gonna... put this piece of advice from last turn here... "Either way, it would be a good idea to use your break time to prepare for whatever the next location might be."
EDIT2: To clarify, just because you've escaped a location doesn't mean you're home free. You're only out of the woods (metaphorically) when you've escaped the final location in a chapter.