I give my ideas of "easier" fortress achievements, they could give hints to new players of what is possible in a "normal" fort.
There are soooo many more achivements we could go with. But I'm giving some "tutorial" ideas there.
I know some cool ideas involve
"do [this] WHILE DOING [that]" (eg: "have a werebeast killed before it could bite anybody"), which is very hard to do in programming.... It requires some code changes, and counters and all...
Hence my list only has
"do [this]" kinds of achievements. The events already exist in game, so they could easily trigger the achievement completion piece of code. I think...
The first of many : Craft an item of Masterwork quality
Shiny metal : Craft your first bar of steel
The drink of the Gods : Brew some mead
It will heal eventually : Have a wounded dwarf carried to a Hospital
Delicious fish : Clean a fish at a fishery
Waste not, want not : Butcher a dead animal to aquire food
You're doing it right : Loose a fortress
We made a terrible mistake... : Embark in a Terrifying biome
Lazy bastard : Automatically complete a work order using the Manager
Once a beautiful tree... : Trade some wood to the elves
The stresses were unbearable : Have one of your citizen go insane
Perfectly cave adapted : Have a dwarf vomit because of the sun
Some "tougher" achievements :
Alcohol dependent : Have a dwarf die of alcohol poisoning
Very shiny metal ! : Craft your first bar of adamantine
Woops ! : Crush one of your citizen under a bridge
Some called him the Deathless : Have a dwarf die of old age
Yeah, here goes...
I think it's cool to put references to other popular games in the achivements names (Minecraft's "The cake is a Lie" is the most famous. But there are no cakes in DF...
)