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Author Topic: Truncheon tool for knocking out foes  (Read 1082 times)

FantasticDorf

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Truncheon tool for knocking out foes
« on: November 12, 2019, 05:10:39 am »

A truncheon (in medieval times there was no formal distinction between club, cudgel, truncheon, baton etc, they hit you with sticks made out of whale-bone or wood) is a suggested tool as the title implies for causing a state of unconciousness in opponents that are hit with it, as it is light on actually causing damage.

The secret of the truncheon would come from the weapon's additional tags to render additional chances to knock foes unconcious and its [TOOL_USE: of ':SUPPRESSION]' as this item is additionally picked up by default by members of the guard with the law enforcement responsiblity, who will prefer to use this tool as rather than using their hands (since recently they were disabled from using weapons) which will hurt, be less violent and instead leave the dwarf in a unconcious state after being attacked in low escelation setting.
  • A dwarf could still fall prey to someoene like a vampire feeding upon them, drown in their own vomit, other threats or simply running water nearby in a state of vunerability if someone doesn't escort them to the hospital.
As a tool, it can be imported and made in fortress out of wood or bone but not brought along by foriegn armies unless the player makes some dedicated modding changes, such as a exaggerations and transferrals of the truncheon's effects.
  • Tag immune or foes currently in stances/anger/beserk cannot be subdued and have to be killed, so a squad equipped with purely truncheons as a primary weapon won't work against this individual
Loading this tool inside of a trap will make it highly likely that a strike directly or indirectly aimed toward the head (ringing against armor also) will render the person unconcious while doing a small amount of damage. It might then rely on other factors such as quickly putting them in jail as a POW or snapping their necks as to whether they have the time to recover and wake up again.
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Flying Teasets

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Re: Truncheon tool for knocking out foes
« Reply #1 on: November 12, 2019, 11:52:38 am »

Giving someone a concussion with a wooden stick isn't as safe as you claim; truncheon-wielders can fracture skulls if they don't handle the thing properly:
Before the 1970s, a common use of the police baton was to strike a suspect's head with a full-force overhand motion in order to stun them or knock them unconscious by cerebral concussion, similar to the pre-baton practice of buffaloing with the handle of a revolver. However, this practice had two major liabilities. First, there was a high risk and incidence of death or permanent injury, as the difference in force between that required to concuss a suspect into non-resistance and that which would fracture their skull tends to be narrow and unpredictable.[1] Second, there were problems with reliability, as resistance to cerebral concussion varies widely between individuals, and head strikes that didn't disable the suspect were found to merely escalate the encounter.[1]
[1]Massad F. Ayoob (1978). Fundamentals of Modern Police Impact Weapons. Thomas. ISBN 978-0-398-03748-2.

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Flying Teasets is stricken by melancholy!

FantasticDorf

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Re: Truncheon tool for knocking out foes
« Reply #2 on: November 13, 2019, 01:34:02 am »

Giving someone a concussion with a wooden stick isn't as safe as you claim; truncheon-wielders can fracture skulls if they don't handle the thing properly:

Generalisation for the sake of the game, can still splatter very temperamental dwarves (on a sliver of health) or leave them unconcious, sake of arguement that dwarves have slightly thicker skulls too, so you're not exactly using this on a race with a head soft as goop like elves.
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Shonai_Dweller

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Re: Truncheon tool for knocking out foes
« Reply #3 on: November 13, 2019, 04:04:04 am »

Giving someone a concussion with a wooden stick isn't as safe as you claim; truncheon-wielders can fracture skulls if they don't handle the thing properly:

Generalisation for the sake of the game, can still splatter very temperamental dwarves (on a sliver of health) or leave them unconcious, sake of arguement that dwarves have slightly thicker skulls too, so you're not exactly using this on a race with a head soft as goop like elves.
Unless...you have elves in your fortress, or humans, or gremlins, or duck-like creatures with exposed brains, or you're playing Adventurer. It's been a long time since Dwarf Fortress was exclusively about Dwarves.

Introducing an unrealistic mechanic to achieve a gamey result (nice safe non-injured but immobilized threat) doesn't really seem worth it. Wrestle the guy down and chain him up, chances of fatal injury about 50-50, seems fair.
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