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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42710 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #615 on: December 31, 2020, 06:31:32 pm »

Bound Link

Bound Link is a spell taking from the familiar control we already have present with our crows, allowing one to control the movements of other creatures more directly. Specificly the Soulfang Jaguars. And this link can be maintained easily in number due to their pack mentality, lending the insight of the mind to the primal beasts. Scouting, removal of their ghosts, and stalking, not to mention flank attacks where they can be led more effectively. Well trained Warcater can also direct them around him as a supporting push, charging in with them before hopping off and cutting into the enemy line after the initial charge has lost momentum, while the Soulfang Jaguars go for the throat and cause chaos. This is bound to be particually useful against their hero once they have been defeated once.


Draconsoul Jaguars

Soulfang Jaguars who have been given the alchemy treatment, mutating to have scales infused with evil and larger sizes, with the strength increase expected. Their fangs and claws drip corrosive evil, allowing them to tear through armor and crush a human before swallowing them whole. The main drawback is that they are very proud beasts that require persuasion to do anything. A Dracosoul Jaguar can go toe to claw against minotaur with ease, as their sizes are similar, and ordinary troops have no chance of not being crushed by their charges. These creatures have a taste for souls in particular, which offers a means of incentive to fight for us, as Magoc can still crush them if they disobey, and the angels have plenty of souls just waiting to be devoured by these hungry beasts.


Frostbite

A spell designed to leach the very heat from a body, one hit of this manipluar missile derivative will leave one wishing for the heat of summer. Multiple will kill the target outright, regardless of armor or protections, as it targets the lifeforce of a person or spirit. A strong enough caster can kill multiple with a single cast due to a phase effect as the heat-leaching spell continues through bodies. It's very much a touch of winter's bite, having no physical presence. Ghosts tend to be better at blocking it's progress due to having more in common with their method of life.
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #616 on: December 31, 2020, 07:23:06 pm »

The most important vote is for the name of the Uncommon version of TotH.

My suggestion is 'Caress of the Hemophile'.

And a few differing ways to handle the issues with our Jaguars:

Quote from: Soulfang Pack Lords
The process to make a Jaguar large enough for an Uruk to ride is unreliable, yet there is little benefit to doing so beyond providing them immediate direction.

Thus instead we shall select only the Jaguars that present the highest odds of coming through the alteration with their minds still subservient to their riders. In turn we shall select only those rider candidates with the greatest willpower to be the Pack Lords.

The rest of the jaguars will receive only minor alterations to encourage subservience to the Alpha Jaguar (who will naturally be the most physically capable specimen)and is in turn subservient to the Pack Lord. In this way we reduce the failure rate of the alterations, boosting our numbers and ensuring maximum direction. Of course, they will be weaker individually than in their present incarnation, but quantity has a quality all of its own.

Quote from: Soulfang War Doctrine
The current success rate for bonding and numbers is acceptable. What is not is their ability to take down hard targets. As part of their emhacement process, the Jaguars will undergo surgery to have their fangs and claws replaced with hardened steel, whilst a set of steel barding with an improved saddle (with straps to hold the rider on without needing a hand) improves durability and comfort.

We also throw the Jaguars through a quick crash course in ignoring the very sensible instinct of avoiding spearblocks, because that's just inconvenient to work around.
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Man of Paper

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Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #617 on: December 31, 2020, 08:25:58 pm »

nah
« Last Edit: January 01, 2021, 05:09:54 pm by Man of Paper »
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #618 on: December 31, 2020, 09:34:52 pm »

So here's a repost, but I still like this idea.

Hell-Rats

Based off the techniques used in the creation of Devil-Crows, the Scholars at the Warcaster's Keep have adapted said methods to infuse rats, instead of crows, with elemental evil. Like the Crows, this will make the rats smarter and meaner, fit for using as spies and scouts in urban, or other appropriate, landscapes and able to be deployed in highly distracting swarms in battle. If there are rats in the walls, then let the rats work for us.
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Forenia Forever!
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #619 on: January 01, 2021, 09:13:14 am »

Mutagenic Toxin: Fanged Whisper

Taking from our work with Mutagens, we've taken the toxin in the saliva of the Soulfang Jaguars and enhanced it with alchemy. The mix has a highly negative effect when exposed to magical healing, actively spreading to other parts for the body quicker and quicker even as it eats the magic to fuel uncontrolled mutations, leading to death of the organs and brain. It is a deadly concoction added to our weaponry, and the toxin remains effective against the spiritual. Even without being exposed to magical healing, it is still toxin from the Soulfang Jaguars, dangerous to those inflicted. For applications, any weapons we use can have it applied, from blades to spears to arrows. It will turn the tide of battle against them, for our work with mutagenic alchemy and having healing to use for testing, along with a suited source of the original, makes it possible to develop.

Quote from: Votebox
Soulfang War Doctrine: (1) TricMagic
Fanged Whisper: (1) TricMagic

Barding for the mounts, and poison for the lance. Rather than flamethrowers, let us strike at the base of their survival against us. The latter is difficult, but we have plenty of experience with mutagens, adding some to react to magical healing shouldn't be that bad. And we have a spell to properly test the results. In reality its the infusion of magic into the body that causes the mutagens to activate, healing is just the most likely to happen. Making mutation deadly isn't all that hard since the trick is to survive mutations in the first place.
« Last Edit: January 01, 2021, 12:55:14 pm by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #620 on: January 01, 2021, 12:26:11 pm »

nah
« Last Edit: January 01, 2021, 05:10:14 pm by Man of Paper »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #621 on: January 01, 2021, 12:56:55 pm »

I can at least agree on the archercav. Though a toxin that makes healing mutate the afflicted is also nice.

Cannot agree with flamethrowers when fire isn't that revolutionary. We're Demons, having to use tools for fire is insulting to Magoc.

Spoiler: XXX (click to show/hide)

Firebolt

By changing the elemental energy of Manipluar Missile to that of fire, the result is a Firebolt which flies forth before bursting on impact, setting fire to the surrounding area. There really isn't much to say, it's still deadly to those that get hit and gives it an area of effect, more useful for setting off barrel bombs and igniting targets.



To note, my main issue in the discord is it wasn't described How the crystals were made. On that note, a magical battery is pretty useful. On another, DDD is costly in terms of magic, and we have mediocre guards. So..

Bloody Gems of the Guard

Thanks to the use of DDD, our Escorts can be escorted safely away from the fighting. For a time. There was talk of a magical storage vessel to improve this, first proposed in making Flamethrowers out of Bootleggers and the sprayers. Another idea came up of doing more though. Enter the Bloody Gems, made from gemstones carved with runes, and put through a ritual in which a living being is sacrificed to power them, these glowing red gems can store large amounts of magical energy. Due to their cost, they are being put out in limited supply, but have been given to the Warcasters guarding our Escorts of Desire. They are a sign of rank, and can be used to power DDD for an extended amount of time. As a Warcaster can both use DDD to get the VIP away, and use Touch of the Hemophile to heal wounds taken, the survival of our Escorts of Desire should see great improvement. It should be noted these Bloody Gems are only useful at a certain level of cost, being unsuited to powering spellwork with minimal drain. Further work would need to be done to integrate them into other tasks.


Quote from: Votebox
Soulfang War Doctrine: (1) TricMagic
Fanged Whisper: (0)
Bloody Gems of the Guard: (1) TricMagic

May also be useful as gifts to the Nerds at the tower.
« Last Edit: January 02, 2021, 09:34:00 am by TricMagic »
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #622 on: January 05, 2021, 05:35:16 am »


Quote from: Votebox
Soulfang War Doctrine: (2) TricMagic, Rockeater
Soulfang Pack Lords: (1) Rockeater
Fanged Whisper: (0)
Bloody Gems of the Guard: (1) TricMagic
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #623 on: January 05, 2021, 06:40:33 am »

Quote from: Votebox
Soulfang War Doctrine: (2) TricMagic, Rockeater
Soulfang Pack Lords: (2) Rockeater, Kashyyk
Hell-Rats: (1) Kashyyk
Fanged Whisper: (0)
Bloody Gems of the Guard: (1) TricMagic
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #624 on: January 05, 2021, 01:55:13 pm »


Quote from: Votebox
Soulfang War Doctrine: (2) TricMagic, Rockeater
Soulfang Pack Lords: (3) Rockeater, Kashyyk, Happerry
Hell-Rats: (2) Kashyyk, Happerry
Fanged Whisper: (0)
Bloody Gems of the Guard: (1) TricMagic
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #625 on: January 05, 2021, 02:42:59 pm »

For stacking together Soulfangs I suppose.
Quote from: Votebox
Soulfang War Doctrine: (2) TricMagic, Rockeater
Soulfang Pack Lords: (4) Rockeater, Kashyyk, Happerry, TricMagic
Hell-Rats: (2) Kashyyk, Happerry
Fanged Whisper: (0)
Bloody Gems of the Guard: (0)
[/quote]
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ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #626 on: January 05, 2021, 03:56:36 pm »

Quote from: Votebox
Soulfang War Doctrine: (2) TricMagic, Rockeater
Soulfang Pack Lords: (5) Rockeater, Kashyyk, Happerry, TricMagic, ConscriptFive
Hell-Rats: (3) Kashyyk, Happerry, ConscriptFive
Fanged Whisper: (0)
Bloody Gems of the Guard: (0)

ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #627 on: January 05, 2021, 09:56:04 pm »

(Just joined and still catching up on reading.)

HOWEVER...

War Doctrine as a standalone revision sounds pretty terrible.  I mean it doesn't matter what arms and armor the beast has if it won't fight consistently.  Also, if they're barely strong enough to carry a rider, weighing them down with steel is counterproductive.  Without Packlords, I don't see this revision even being useful.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #628 on: January 06, 2021, 08:41:28 am »

Fair, though I would like to do both of them.
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #629 on: January 10, 2021, 02:22:36 pm »

Now that the revision is votelocked, I will share an idea I've been sat on (cos I was not pleased with Magoc being one upped in combat:

Quote from: Spikes of Glorious Villainy
Magoc never said it, but it was obvious that His defeat at the hands of the First Warden affected Him deeply. He tried to hide it, but the sullen glares, angry lounging and the way He ate anyone who even insinuated the Warden's existence were giveaways to anyone who wasn't completely blind.

So, we thought He deserved a gift to make Him feel better. And so we could have actual battle planning without ignoring the enemy's lead combat asset.

We commissioned the war smiths to forge a suit of armour. It wasn't just any armour though. This is an M&S masterwork suit of steel full plate. The iron is taken from the bodies of almost twenty thousand good-aligned mortals (be they priests, holy men, or captured angelic servants), the bones of holy saints are taken from tneir tombs to use as carbon-stock, and it is all worked in a forge fed by even more sacrifices, then quenched in blood of the same. This process turns the steel black as sin, with the mandatory spikes and ridges giving it a suitably demonic presence.

Next, our most skilled runesmiths etched intricate arrays across the armour, giving it resistance to mundane, magical and good-aligned weaponry, our most insidious runes of inception, extolling all who see it to submit and serve Magoc, and finally a set of binding enchantments to pair with the Bloodletter enchantments on the two great Maces we have also fashioned in the same way. All this causes the armour to bend the very air around it with a dull red shadow, the runes glowing brightly when activated.


All shall look upon Him and despair.

I intend for this to be a design, and thus the Unique nature of it should compound with it also applying to Magoc to make Him literally a one-Demon army.
« Last Edit: January 10, 2021, 02:46:27 pm by Kashyyk »
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