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Author Topic: Angel Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 32393 times)

10ebbor10

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #270 on: March 26, 2020, 12:26:53 pm »

Quote
Wailing Wyvern

The Wailing Wyvern is a variant of our Refrain of Regret, rendered in orchestral notes and animalistic screeching so that it can be performed by our Wyvern forces. The song itself is a modification of their traditional airblast, ensuring that it is spread far and wide through the enemy formation. Once unleashed, the song will spread like wildfire through the enemy formation, compelling all their soldiers to sing along and using their energy to spread further. As the song soon drains people of the energy to continue, it will burn itself out rapidly, but not before wreacking havoc amongst enemy morale and the energy reserves of enemy casters.

THe wyvern itself is mostly unaffected, as they can not sustain the airblast, and so can not continue the song.
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Atomic Chicken

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #271 on: March 26, 2020, 06:19:24 pm »

Quote
Heliel’s Gift

What would a mortal be willing to give up in exchange for eternal youth? Our medics are poised to find out, as Heliel’s Love is augmented to reverse the effects of senescence, restoring an aged body to its prime. All cultists may request to have the spell performed on them free of charge, so that even the most decrepit of elders may serve Heliel at peak performance. Travelling medics, aided by Chosen Apostles making well-placed introductions in the right circles, will also offer this service to non-cultists from the higher echelons of society in exchange for coin, favours or information. This is to involve a lower potency form of the spell with effects that only last a week at most, ensuring the necessity of frequent appointments (or recruitment into the cult) for patrons wishing to maintain their regained youth.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #272 on: March 27, 2020, 09:23:59 am »

Quote from: Targeting Cherub/Marksman

Targeting Cherub/Marksman

In a similar technique to how an Orator Cherub is bound, a Targeting Cherub is bound to the soul of a Sunbow Skirmisher. Being bound so closely with the archer (and after a few practice sessions) it can calculate the best flight path to target critical spots on critical targets extremely quickly. While it doesn’t extend the actual range of the user, it does extend the range of effectiveness.

Those who become bonded are called Marksman. The cherub flows, consisting of an almost stained glass material, to cover one eye, where it displays range to target, wind speed, suggested flight path, and next target. The cherubs body covers the area around the eye and tapers off around the side of the head. The Cherub doesn’t really augment the archer’s physical skill, rather it allows the archer to focus only on the act of drawing and firing the arrow while trusting the Cherub to target.

End goal is a Marksman who can just focus on firing arrows as quickly as possible while the Targeting Cherub finds and figures out best targets.
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #273 on: March 27, 2020, 11:16:15 am »

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Taricus

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #274 on: March 27, 2020, 11:17:40 am »

Quote from: Votebox
Improved Officer Training
Wailing Wyverns (2):Twinwolf, Taricus
Heliel's Gift (2): Twinwolf, Taricus
Targetting Cherubs
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We sided with the holocaust for a fucking +1 roll

chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #275 on: March 27, 2020, 11:22:24 am »


Quote from: Votebox
Improved Officer Training
Wailing Wyverns (2):Twinwolf, Taricus
Heliel's Gift (3): Twinwolf, Taricus, C2M
Targetting Cherubs (1):C2M

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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

10ebbor10

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #276 on: March 27, 2020, 11:25:58 am »

Quote from: Votebox
Improved Officer Training
Wailing Wyverns (3):Twinwolf, Taricus,10ebbor10
Heliel's Gift (4): Twinwolf, Taricus, C2M,10ebbor10
Targetting Cherubs (1):C2M
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Atomic Chicken

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #277 on: March 27, 2020, 12:23:13 pm »

Quote from: Votebox
Improved Officer Training
Wailing Wyverns (4):Twinwolf, Taricus,10ebbor10, AC
Heliel's Gift (5): Twinwolf, Taricus, C2M,10ebbor10, AC
Targetting Cherubs (1):C2M
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #278 on: March 27, 2020, 04:46:00 pm »

Quote from: Votebox
Improved Officer Training
Wailing Wyverns (5):Twinwolf, Taricus,10ebbor10, AC, Failbird
Heliel's Gift (6): Twinwolf, Taricus, C2M,10ebbor10, AC, Failbird
Targetting Cherubs (1):C2M
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NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #279 on: March 30, 2020, 07:25:48 am »

Angel Team: Revision Phase T5
TURNTURNTURN
Wailing Wyvern

The Wailing Wyvern is a variant of our Refrain of Regret, rendered in orchestral notes and animalistic screeching so that it can be performed by our Wyvern forces. The song itself is a modification of their traditional airblast, ensuring that it is spread far and wide through the enemy formation. Once unleashed, the song will spread like wildfire through the enemy formation, compelling all their soldiers to sing along and using their energy to spread further. As the song soon drains people of the energy to continue, it will burn itself out rapidly, but not before wreacking havoc amongst enemy morale and the energy reserves of enemy casters.

THe wyvern itself is mostly unaffected, as they can not sustain the airblast, and so can not continue the song.
Wailing Wyvern: Easy: (1+1)+1=3: Buggy Mess (I am truly sorry for your lots)
So, there's bad news and worse news.
The bad news is that modifying a Spellsong to be reproducible by a Wyvern proved to be a lot trickier than expected. It proved doable, but the more subtle control the Wyvern must exert over their airblast decreases the power considerably, to the point where the result is only a bit louder than a shouting human- mind you, humans find singing at shouting volume to be tricky, so the Wyverns can still spread the germ of a song further than an Acolyte or Angel's Voice. Unfortunately, that brings us to the worse news.
While a wyvern cannot sustain the song for very long, it appears there is some form of magical feedback, which causes the brief burst to have a much stronger effect on the Wyvern. While it does not cause them to drop out of the sky (the innate magic responsible for enabling flight evidently not accessible by the music), it does put them into a really dour mood, liable to flee the fight as a result.
It's not a complete disaster, though. Testing shows that the brief burst does affect people in a short range enough to cause them to sing along, and while it will not spread much further, those affected will suffer morale damage and become more vulnerable to mental assault- enough to cause a faltering squad or two to flee, maybe. Wyverns don't like using it, but will use it if directly commanded to, and you believe it could see some use.

The Wailing Wyvern ability is usable by all Wyverns at no extra cost. It may see use in some situations.



Heliel’s Gift

What would a mortal be willing to give up in exchange for eternal youth? Our medics are poised to find out, as Heliel’s Love is augmented to reverse the effects of senescence, restoring an aged body to its prime. All cultists may request to have the spell performed on them free of charge, so that even the most decrepit of elders may serve Heliel at peak performance. Travelling medics, aided by Chosen Apostles making well-placed introductions in the right circles, will also offer this service to non-cultists from the higher echelons of society in exchange for coin, favours or information. This is to involve a lower potency form of the spell with effects that only last a week at most, ensuring the necessity of frequent appointments (or recruitment into the cult) for patrons wishing to maintain their regained youth.
Heliel’s Gift: Hard: (4+2)-1=5: Average
Mortals are mortal. It's in the name. Nevertheless, your boundless affection for these fallible fools is such that you are willing to grant them an extended (although not indefinite) lifespan.
Modifying the Heliel's Love spell to reverse ageing proves doable, with the new Angel's Voices managing to turn back the clock by up to 15 years without negative side-effects. Beyond that point, the amount of Good required starts to affect the body, potentially resulting in unwanted spontaneous mutations- but 15 years is definitely nothing to sneeze at, and for those willing to take a chance, pushing it to 20 years is doable. Your personal attention to the matter can be applied to undo most negative side-effects, potentially allowing for lifespans in the centuries- although you obviously can't test this in a short timespan.

So far, so good. Unfortunately, making the effects temporary proved to be considerably more challenging. It essentially required a complete redesign of the spell, and even then, the results are not quite what you hoped for. On paper, it works as expected- Heliel's False Gift turns back the clock by 5-10 years, leaving the subject feeling noticeably younger... until the magic wears off after roughly a week, abruptly returning them to their true age. The problem is that while becoming 5 years younger feels strange but pleasant, getting 5 years older in the space of a few minutes borders on excruciating. It is sufficiently bad that many who experience it are unlikely to want to risk experiencing it a second time- and may even resent being put through it in the first place.
In order to avoid this negative feedback, Heliel's False Gift is currently only greenlit for use on people who are extremely desperate, or need just a little more convincing to join the cult proper, so that they can be treated with Heliel's True Gift before the magic wears off.

Heliel’s Gift will provide a minor boost to your industrial capacity (as older cultists become more productive), and a minor boost to recruitment efforts. Due to the complexity of the magic needed to reverse ageing, it is an Uncommon spell (usable by Angel's Voices).



It is now the Strategy Phase. Choose where to deploy Heliel, and the Silver Markswoman. Choose which faction to side with in the Lawless Capital and Trade City.



Spoiler: Equipment (click to show/hide)

Spoiler: Secret Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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Long Live United Forenia!

Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 5
« Reply #280 on: March 30, 2020, 07:46:52 am »

I think in the long term, improving our standing in OC will end up more important than keeping the combat front where it is, and hopefully the fact we put two designs and a revision to combat lets us at least hold the line without Heliel. I'm voting for the markswoman to go to Xa-Nam because the river crossings seem like they'll be the kind of rough terrain but open firing lines she'd do well in, although either would be fine.

For factions, I'm going to support the stable monarchy. Lesimor is in chaos as is; if we want them to still function as a civilization after this they need stability, not chaos, and that's the route the stable monarchy goes. I'm also supporting Deregulation, because by contrast Dolgoth seems like it already has order and needs more freedom, and also because the demons already have a finger in the guilds apparently.

Quote from: Strategic Botevox
Heliel
Darrin (Combat):
Xa-Nam (Combat):
Ostentatious Capital (Influence) (1): Twinwolf

Silver Markswoman
Darrin (Combat):
Xa-Nam (Combat) (1): Twinwolf

Factions
Stable Monarchy (1): Twinwolf
Free Republic:

Deregulation (1): Twinwolf
Intervention:
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 5
« Reply #281 on: March 30, 2020, 08:02:31 am »

I'm going to have to disagree on the monarchy. In the Angel's eyes all men are equal regardless of if they were born in a palace or a shed. While a monarchy may indeed be more orderly, that comes from repression. We should strive to bring more good into the world, and let the people have more of a say in how the government is run.

Other than that pretty much agree on the other choices!

Quote from: Strategic Botevox
Heliel
Darrin (Combat):
Xa-Nam (Combat):
Ostentatious Capital (Influence) (2): Twinwolf, C2M

Silver Markswoman
Darrin (Combat):
Xa-Nam (Combat) (2): Twinwolf, C2M

Factions
Stable Monarchy (1): Twinwolf
Free Republic (1): C2M

Deregulation (2): Twinwolf, C2M
Intervention:
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 5
« Reply #282 on: March 30, 2020, 08:09:22 am »

Well, the one we choose is retroactively the obvious Good choice, so I don't think that particular fact matters :P

I figure if we go for the republic we get an american or indian revolution type thing and if we go for monarchy the revolutionary faction is more in the French or Russian "kill everyone who disagrees" style revolution.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

m1895

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 5
« Reply #283 on: March 30, 2020, 08:09:39 am »

Quote from: Strategic Botevox
Heliel
Darrin (Combat):
Xa-Nam (Combat):
Ostentatious Capital (Influence) (3): Twinwolf, C2M, m1895

Silver Markswoman
Darrin (Combat):
Xa-Nam (Combat) (3): Twinwolf, C2M,  m1895

Factions
Stable Monarchy (2): Twinwolf, m1895
Free Republic (1): C2M

Deregulation (2): Twinwolf, C2M
Intervention: (1): m1895
I personally prefer the guilds,  so yeah.
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Taricus

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 5
« Reply #284 on: March 30, 2020, 08:28:47 am »

Quote from: Strategic Botevox
Heliel
Darrin (Combat):
Xa-Nam (Combat):
Ostentatious Capital (Influence) (3): Twinwolf, C2M, m1895

Silver Markswoman
Darrin (Combat):
Xa-Nam (Combat) (3): Twinwolf, C2M,  m1895

Factions
Stable Monarchy (2): Twinwolf, m1895
Free Republic (2): C2M, Taricus

Deregulation (2): Twinwolf, C2M
Intervention: (2): m1895, Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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