Angel Team: Design Phase T0TURNTURNTURNTraining Camps W/Singing
Whilst our cultists are willing and seemingly able to bring down Evil, their bodies and minds are lacking in the teachings to truly destroy evil. These camps will serve as a place to remold our cultists into an army of light, good and order, to teach them how to fight and to prepare their bodies to undertake this great duty. In these camps, our cultists will be taught how to fight with their chosen weapon, basic drill and discipline to turn them into proper soldiers. Whilst their equipment may still be lacking, the bodies behind it are much more valuable, and allow them to sing their melody of war in glorious concert with one another.
Of course, to further bolster the training regimen, a singing lessons and choirs are also implemented, to be used as a base for magical amplification and to enhance the camaraderie and morale of our cultists by giving them a group activity outside of military drill.
Training Camps W/Singing: Normal: (4+1)=5: Average
While you lack in experienced officers who might be able to make expert soldiers out of your cultists, there are a handful of veterans amongst them, who remember enough of their military experiences to show the rest the ropes. By setting aside space for training, and promoting aforementioned veterans to instructors, a semblance of competence can be drilled in. Though still unlikely to win a one-on-one with an actual soldier, at least they know which end of a spear is which, and can march in something resembling an organised manner.
Singing, being a popular enough pastime anyway, proves simple to integrate into the training. A few wannabe bards re-write the veterans' marching songs to be less vulgar, and more in praise of your angelic majesty and the virtues you embody, instilling a sense of unity amongst your 'soldiers'. You project a somewhat higher battlefield morale as a result.
This applies to all Cultist units, and does not modify their rarity.
Spell: [Insert Angel Name Here]'s Love
Our patron loves us, this we all know. Her virtue strengthens us in times of need, and our faith in her brings us together. However, to be Good is to do what you can to help others, this she has taught us well. This new spell will aid us in doing exactly that.
By focusing Good into a damaged or diseased part of the body through direct contact, we can heal and cure them. The process is fast, arrow holes and more moderately sized cuts healing practically instantly. Larger wounds take more time, but any would that is not imminently lethal should be patched up fast enough to get our forces right back into the fight. Of note is that, due to drawing on Good, the spell is actually somewhat more effective when used to heal someone else instead of the caster themselves, drawing on the Good generated by the good deed being done.
Additionally, this spell should enable us to show to the unenlightened masses that we mean well.
[Insert Angel Name Here]'s Love: Easy: (3+4)+1=8: Unexpected Boon
Such is your bountiful affection, that even second-hand the experience is enough to heal the sick and injured. While your own radiance proves sufficient to heal those in your vicinity without effort, your acolytes develop the means of replicating this on a smaller scale, simply by laying hands upon the injured subject and focusing on channelling the love they have experienced from your benevolent self. This process can heal minor injuries is moments; more serious cuts, fractures, and minor ailments in seconds; and can even mend broken bones, heal damaged organs, and eliminate moderately serious diseases over the course of a few minutes. The process is self-sustaining, meaning after the initial touch (and application of Good) by the acolyte, the magic automatically continues, drawing in Good from the environment to sustain itself, freeing the acolyte to move on to other patients.
Finally, experimentation reveals that the subject is not only restored to full health, but are in fact temporarily boosted beyond that, as for a few hours following the procedure they find themselves slightly more resilient, as trace amounts of healing energy reverberate through their body.
Note that this magic may be less effective on those who have been corrupted by Evil, as they have less Good to draw on to fuel the spell.
[Insert Angel Name Here]'s Love is a Common spell, meaning it can be used by Acolytes. An acolyte can cast it approximately two-dozen times an hour (assuming no other magic use). Plans have been established for a few acolytes to serve as wandering medics, to aid in efforts to proselytise the good word.
It is now the Revision Phase. You have two revisions.
Angel: The benevolent leader of your faction, a being of immense power. There is very little they cannot do. Needless to say, they are Unique. Their Power is currently 20.
Mundane Units:
Armed Cultists: Being equipped with only a rusty dagger, a spear, and a wooden shield, combined with rudimentary training, mean these are not elite warriors- they'd lose a one-on-one fight with a real soldier-, but they're cheap and plentiful. Like regular cultists, their dedication (and communal singing) makes them more resilient mentally than civilians. Common
Cultist Archers: Cultists who have some experience with a bow are valuable assets in combat, harassing the enemy from a distance. They aren't sharpshooters, and their bows are designed for hunting, not piercing armour, but they're better than nothing. Like regular cultists, their dedication (and communal singing) makes them more resilient mentally than civilians. Uncommon
Acolytes: Cultists who have begun their exploration of the magical arts, studying under the Angel. They can cast any Common spells (unless noted otherwise). Their physical strength leaves something to be desired, but their mental fortitude is even greater than regular cultists. There are not many Acolytes in a unit. Uncommon
Summoned/Mutated Units:
You don't start with anything in this category. Feel free to ask whether a proposal is viable, at least until you have a grasp of difficulty.
Spells/Rituals:
Magic Missile: Known by many names, the simple technique of blasting your opponent with raw Magic/Good/Evil is a tried and true method of making things go away. Efficacy increases with caster's mental might, and decreases with the target's. Common
[Insert Angel Name Here]'s Love: A very efficient basic healing spell. A slight touch and channelling of angelic love initiates a self-sustaining healing process that can heal up to moderately serious injuries and diseases fairly rapidly. The magic has lingering effects even after healing is complete, leaving the subject healthier and more resilient for a few hours afterwards. The Angel casts this magic automatically on all in her vicinity (unless specifically choosing not to). Common
Infiltration Techniques:
Proselytise: Cultists go forth and spread the Good word, finding those sympathetic to their cause and slowly winning them over. Not the fastest way of gaining converts, as baseline cultists are not expert missionaries, but it keeps the cult growing. Common
Travelling Medics: Acolytes accompany proselytising missions, curing the sick and injured in order to win over the local population. Uncommon
Infrastructure:
Basic Training Camps: Rudimentary facilities, where cultists learn the basics of combat and warfare. Singing is integrated into the training programme, serving to boost morale.