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Author Topic: Dwarf Fortress: Fall From Grace 2.53 (LEGACY THREAD)  (Read 27333 times)

squamous

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Re: Dwarf Fortress: Fall From Grace 1.66
« Reply #45 on: November 24, 2020, 10:49:48 pm »

wait wait wait does this mod make DF's setting something akin to Dark Souls

I mean, I tried to make it more of my own thing but if there was a spectrum of aesthetic from Dwarf Fortress to Dark Souls this mod would definitely shift things closer to Dark Souls.

nice nice i will definitely try this thank you

Do let me know if anything particularly  buggy shows up
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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Kyuuketsuki_23

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #46 on: December 25, 2020, 05:13:07 pm »

Hello there OP, I've come up with an idea. What if you'd add proper vampires (not dhampirs) not as a civ but instead as loners who can only choose to be Outsiders? Because, you know, as you've said, vampire civs would destroy themselves from the inside out so I had this idea.
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squamous

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #47 on: December 25, 2020, 10:17:30 pm »

Hello there OP, I've come up with an idea. What if you'd add proper vampires (not dhampirs) not as a civ but instead as loners who can only choose to be Outsiders? Because, you know, as you've said, vampire civs would destroy themselves from the inside out so I had this idea.

Actually, the update I released did add the bloodsucker tag to vampires, I just forgot to mention it. It's hard to test, but basically I think that towers don't really count as normal civs, so there shouldn't be purges in them, and since vampires (true vampires) in this setting build towers and have undead armies, this should work out.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Kyuuketsuki_23

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #48 on: December 26, 2020, 06:40:04 am »

Hello there OP, I've come up with an idea. What if you'd add proper vampires (not dhampirs) not as a civ but instead as loners who can only choose to be Outsiders? Because, you know, as you've said, vampire civs would destroy themselves from the inside out so I had this idea.

Actually, the update I released did add the bloodsucker tag to vampires, I just forgot to mention it. It's hard to test, but basically I think that towers don't really count as normal civs, so there shouldn't be purges in them, and since vampires (true vampires) in this setting build towers and have undead armies, this should work out.
Oh, alrighty, thank you! And regarding character creation in adventure mode, Vampires = True Vampires, right? Or are True Vampires an unplayable caste of vamps?
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squamous

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #49 on: December 26, 2020, 07:20:26 am »

Hello there OP, I've come up with an idea. What if you'd add proper vampires (not dhampirs) not as a civ but instead as loners who can only choose to be Outsiders? Because, you know, as you've said, vampire civs would destroy themselves from the inside out so I had this idea.

Actually, the update I released did add the bloodsucker tag to vampires, I just forgot to mention it. It's hard to test, but basically I think that towers don't really count as normal civs, so there shouldn't be purges in them, and since vampires (true vampires) in this setting build towers and have undead armies, this should work out.
Oh, alrighty, thank you! And regarding character creation in adventure mode, Vampires = True Vampires, right? Or are True Vampires an unplayable caste of vamps?

That'd be correct. "Vampires" are a playable race of magically modified humans, strigoi and nosferatu are humans with an unfortunate magical condition.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Kyuuketsuki_23

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #50 on: December 26, 2020, 07:45:46 am »

Alrighty, thank you!
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Kyuuketsuki_23

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #51 on: December 26, 2020, 08:09:26 am »

Also, is it normal that I cannot feed as a vampire? In vanilla and the majority of other mods that include vampire races, there's the possibility to Feed on an unconscious opponent - or one that has given into pain - by doing Shift+I and choosing to interact with them, IIRC. With your mod however, I cannot do so. What am I doing wrong, if that is indeed possible, or why is it not, if it is, well, not?
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Kyuuketsuki_23

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #52 on: December 26, 2020, 08:13:54 am »

Oops, nevermind! I'm actually supposed to do that by pressing E while an opponent is downed. My bad, sorry!
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squamous

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #53 on: December 26, 2020, 08:19:03 am »

Oops, nevermind! I'm actually supposed to do that by pressing E while an opponent is downed. My bad, sorry!

All good, I honestly wasn't really sure how feeding worked until now either, I thought you could just drink spilled blood.
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Kyuuketsuki_23

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #54 on: December 26, 2020, 02:45:55 pm »

Also, is it just me or Dhampirs are stronger than Vampires in this particular mod? I mean, I could sprint faster as a Dhampir than I did as a Vampire, even if both characters had Superior Strength, Agility and Toughness in Character Creation and both were fully fed (i.e blood intoxicated and strengthened) when I last checked their sprint speed, and Dhampirs can eat & drink properly without having to rely on stolen blood. Plus, I believe that the punches of my Dhampir character hit harder than the Vampire's, not to mention that former displayed feats of strength and speed the later didn't. Dhampirs possess the unnatural regenerative capabilities their parents don't, too.
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squamous

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Re: Dwarf Fortress: Fall From Grace 1.67
« Reply #55 on: February 11, 2021, 02:56:33 pm »

Also, is it just me or Dhampirs are stronger than Vampires in this particular mod? I mean, I could sprint faster as a Dhampir than I did as a Vampire, even if both characters had Superior Strength, Agility and Toughness in Character Creation and both were fully fed (i.e blood intoxicated and strengthened) when I last checked their sprint speed, and Dhampirs can eat & drink properly without having to rely on stolen blood. Plus, I believe that the punches of my Dhampir character hit harder than the Vampire's, not to mention that former displayed feats of strength and speed the later didn't. Dhampirs possess the unnatural regenerative capabilities their parents don't, too.

This is because all the abilities that make vampires stronger are gained when you become one in worldgen or adventure mode, starting from human and gaining the power through drinking blood or reading the right slab. I don't really have any simple way to say "you shouldn't choose to be a vampire outright in character creation" but yeah, that's the intent. The only reason its available as a starting option is explicitly for the purpose of playing as a Dhampir, as making them another species would make it impossible for vampires to have them as children.

EDIT: also whoops, I just realized this was posted months ago, that's my bad.
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SheerSharkAttack

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Re: Dwarf Fortress: Fall From Grace 1.75
« Reply #56 on: March 02, 2021, 01:35:34 pm »

so are these new additions directly connected to The Lunar Realms or is it a reimagining/spiritual successor based on it's themes?
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squamous

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Re: Dwarf Fortress: Fall From Grace 1.75
« Reply #57 on: March 02, 2021, 01:57:51 pm »

so are these new additions directly connected to The Lunar Realms or is it a reimagining/spiritual successor based on it's themes?

The second, but it will definitely have very similar aesthetics. Once the plane update comes out, I'll hopefully be able to rejigger it so one can travel to the moon, the mysterious lands of the far east, and the 12 other planets in the solar system.
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SheerSharkAttack

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Re: Dwarf Fortress: Fall From Grace 1.75
« Reply #58 on: March 02, 2021, 02:15:42 pm »

an eastern expansion was what I was really hoping for, especially after binging Kimetsu no Yaiba and watching my best friend play Sekiro.
« Last Edit: March 02, 2021, 02:39:25 pm by SheerSharkAttack »
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SheerSharkAttack

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Re: Dwarf Fortress: Fall From Grace 1.75
« Reply #59 on: March 02, 2021, 02:52:16 pm »

are there plans to turn your plane ideas into standalone mods in the meantime? It'll probably be several years before the planar update and that's if we're lucky enough to get it with magic.
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