Tomorrows a particularly free day so once I get home I'll most likely churn out most, if not all of the year in one go. Might be a bit less normal though, as I play with Phoebus and Dwarf Therapist by default, otherwise I get lost most of the time.
There aren't any mods on this file (unless I modified microcline and orthoclase to be porcelain-suitable stones as well... they were in my view alluded to being referred to as such in the raws when porcelain was brought back) so switching tile sets should be easy. I'm using standard curses.
The actual challenge for people with this fort is more likely the mechanics and scheduling. The plumbing system, if they want to expand it. The whole "the gates are there to keep out werebeasts". The fact we have a temple and need more of them to the rest of the gods worshipped by other dwarves. Libraries.
P.S. Grates depressurise water, apparently.
Tomorrows a particularly free day so once I get home I'll most likely churn out most, if not all of the year in one go. Might be a bit less normal though, as I play with Phoebus and Dwarf Therapist by default, otherwise I get lost most of the time.
Normally a turn taken in 24 hours FLAT, or all you could do in 24 hours, was associated with a certain series known as Sparkgear. But that wasn't a normal fortress, or rather just crammed in too much normal (or abnormal that was normal with dwarven fortresses) in 24 hours.
I am delighted by the concentrations of normal in this thread.
Are you folks taking dorfings yet?
If you'd asked for a specific profession I'd have dwarf'd you. I'm guessing the next players will dorf as... I guess "random".
Which means you might end up as the guy running the bank but dorf fortress means that's just managing the stockpiles in the bank. Or shuttling the cage trap contents where it needs to go.
... or you might end up as the guy who stayed out fishing in the wrong spot during a werebeast attack. Thankfully, I designated fishing zones within the fortifications and as of yet it seems most or all invasions appear from the side that the wagon was initially accessible from i.e. the one that's fortified. Fishing zones are just preferred though, not "mandatory" so it's like a guideline.
Urist McFuckYerGuidelinesI'mFishingAtTheTopNorthCornerOfTheMap might be in a world of hurt if the next overseer were to "accidentally" forget to raise alerts during the full Moon (or like, EVER, preemptively) and as you've seen that's totally normal.