Ahem... please post your sheet alongside your actions.
*scare chord*
OR ELSE!
"Damn kids and their Halloween crap coming into my yard moving me to a cemetery trying to scare me with their crappy costumes, well I'll show them."
Shoot the naked skeleton with my shotgun.
Name: Old Man Jenkins
Phys. Description: He looks like your generic grumpy old man, he wares a dress shirt with suspenders and long grey pants.
Backstory: He's not sure how he got to this arena, but it probably has something to do with those darn neighbour kids, and he doesn't like it one bit.
Type: Grumpy old human
Ability: Get off my lawn!: Allows him to pick up any nearby opponent no matter how big, and throw them far away.
Condition: Intact
Status: Grumpy
Stats:
Threat: 1
Menace: 3
Fright: 3
Spookiness: 3
Inventory:
Rake
Folding lawn chair
Newspaper
Shotgun
You dramatically pump your shotgun, prematurly ejecting an unfired shell but making a recognisable noise, take aim, and pull the trigger.
[Fright: 5]
[shotgun rolls its own damn Threat: 4]
[Mikey rolls Menace: 2]
The blast of the shotgun takes the skeleton's head off. It is unclear how much this proves to inconvenience the skeleton.
[Mike the drunkard: Condition: Mangled]
Jump around and unload GRENADES at the approaching skeleton
[Auto 1: 1]
You leap several meters directly upwards and unload your entire bag of grenades directly downwards. How many grenades is that? We may never know, because you didn't post a character sheet. It's a lot.
A moment passes. You hang in the air, surrounded by a cloud of armed stick grenades. You muse the life choices which brought you here.
Then it all falls down and explodes.
[Condition: Gibbed]
[Item lost: 20 grenades]
CONTINUE?
10
Defend my fellow humans from the onslaught of the skeleton monster! Slash it to bits with my sword.
"Aha, take that you fleshless freak of nature!"
Name: S. K. Lerman
Phys. Description: Very obviously a skeleton. However, he is utterly convinced that he's human.
Backstory: A man who believes he must escape the arena and return to the outside world, this lead him to become a monster hunter. What he doesn't realize is that he is a skeleton. He isn't trapped here, he just lives here.
Type: Skeleton Monster Hunter
Ability: Mournful Yodel: He can yodel so sadly, that all who hear it instantly want to end their suffering. Or destroy their ears, but that's a formality.
Condition: Intact
Status: Boring
Stats:
Threat: 7
Menace: 3
Fright: 0
Spookiness: 0
Inventory:
Trenchcoat
Cowboy hat
Cool boots
Sunglasses
Harpoon gun
Bear trap
Cane sword
Bottle of Holy water
Bottle of Unholy water
Bottle of Regular water
[Threat: 3]
You stab the skeleton in the heart with your cane sword! Which doesn't work, because the skeleton doesn't have a heart. It just pokes through the ribs.
March up to the army man and start throwing punches. If I knock him out, start looting for beer
(Can skeletons talk?)
Name: Mike the drunkard
Phys. Description: 180 cm tall classic naked skeleton
Backstory: Mike was a Irish man who infamous for starting fights in pubs, and escaping said fights without a serious injury. However his luck has finished and his last fight killed him.
Type: Skeleton Brawler
Ability: Rage. Becomes strong and more able to take a beating. However it seems that using rage for a long period of time damages the bones of his body
Condition: Fine (Intact)
Status: None
Stats:
Threat: 8
Menace: 2
Fright: 0
Spookiness: 0
Inventory: Broken beer bottle,
You cannot fight the unnamed army man, for the army man (whose name is sadly impossible for us to know) is now a pile of diffuse meat lying amongst a scattering of spent probably-not-beer-bottle stick grenades. The looting, however, you can do!
You manage to scavenge a combat knife, which might be a better melee weapon than a broken bottle.
Hahaha! Activate my trap card; gun parry this fool then sacrifice a point of menace to wreck him with the cannon!
You ready your transformed Reiterpallasch to perform the classic 'gun parry > wreck a fool' true combo.
The Hunter Revenant lurches to life, running full bore towards the Good Hunter, grabbing them and tackling them down into the cellar.
[auto 1: 1]
[auto 1: 1]
The Hunter shambles very slowly towards The Hunter, who stands on the spot, missing several point-blank shots.
[Hunter: -3 Quicksilver bullets]
Eventually, The Hunter reaches The Hunter, and he sort of lazily falls into him in a totally ineffective attack which proves quite effective as The Hunter trips and falls over.
As The Hunters fall, a convenient trap door opens up under them. They both fall quite a ways before impacting the hard stone floor. The surroundings are dark.
[Hunters: Condition: Damaged]
Name:Kledra
Phys. Description: A large spider made of bone with 8 glowing purple eyes in the shape of an octagon
Backstory: She was accidentally created by a sorceress, but after killing a lot of people in a village, the sorceress banished her to the arena
Type: Bone Spider
Ability: Webbing: Kledra can trap an entity within a magical glowing purple web. Creatures trapped in the web gradually take damage, healing Kledra's wounds until they either break the web or die
Condition: Intact
Status: Can see in the dark
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 2+(Offensive power, strength.)
Menace: 3+(Defensive power, endurance.)
Fright: 1-(Reaction, rapidity, accuracy.)
Spookiness: 4+(Perception, stealth, movement.)
Inventory: N/A
Run towards the living creature and bite it
Sadly, the prey seems to have fallen down a convenient trap door. Though... that's not really a problem, you can just chase it down!
[Spookiness: 6]
You leap down the trap door and climb down as quickly as possible. The clatter of bone against wood seems to reverberate throughout the entire house, so everyone can hear you.
You noisilly land on the ground near the fallen prey. You seem to be in a stone dungeon, complete with chains, skeletons, and bloodstains. This is a small room, but an open archway leads out into a larger hallway.
Stealthily go to the Library, GDS needs to see their current album collection
Name: Ghost of Dead Songs (GDS for short)
Phys. Description: A black phantom that wields an amazing electric guitar, even in the grave of dead you still need Metal music
Backstory: Once was a great musician who made great strides in ear-räpe, horrible electro music, and even dubstepped he made a satanic ritual to make sure his legacy and his music would last on forever however it was a NotLikeThis moment when he became a ghost.
Type: Musician Wraith
Ability: Soul Succ: takes the vitality and damages the physical form of the creature leaving them withered and emaciated by doing a ghost sucking motion, not an advised method for stretching
Condition: Intact
Status: Still attached to the physical world
Stats:
Threat: 2
Menace: 4
Fright: 0
Spookiness: 4
Inventory:
Ghostly robes
Phantom electric guitar
[Spookiness: 6]
Nobody is watching you anyways, but you very stealthilly make into the library. Nobody sees you!
[Spookiness: 4]
After a quick search, it seems that among the rows and rows of books there are absolutely zero vinyl records. Or tapes or CDs.
You do locate The Necronomicon, though! It is bound with human leather, and its cover is a tormented screaming face. Honestly, it wasn't super hard to find.
Name: Thaxabatus the Eternal
Phys. Description: A white plastic bag that looks kinda like a ghost when the wind catches it just right
Backstory: Cooked up in a vat of polyethlene in a plant somewhere, Thaxabatus had a pleasant enough early life carrying groceries for his human overlords. He was less pleased when he was then re-purposed to line their kitchen tidy, a truly loathsome fate for a proud plastic bag.
It was then that he began to nurse a deepset grudge against humankind. Managing to escape an undignified end in landfill thanks to a windy day and a human that was too lazy to tie him shut around his contents, Thaxabatus flew on on the raging winds in search of vengeance. The wind itself seems to have allied itself with him, and taking inspiration from human folklore he has modeled himself after the ghostly apparitions they fear so much.
Type: Imitation ghost and windmancer
Ability: Gust (conjures a powerful gust of wind either to propel himself or buffet enemies)
Condition:
Status:
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 1
Menace: 2
Fright: 3
Spookiness: 4+
Inventory:
[Spookiness:
2 1]
[Spookiness: -1]
The breeze takes you up, up high, and you perch on the highest window of the abandoned mansion. You look totally, cool, surveying the land from on-high. You might also be stuck.
You would be able to see everything from up here, if you had eyes.