You may not be able to explain the presense of these warriors, but one thing is clear as day, they've made their mind on battling you. Therefore, you find it better to answer with fervor just as strong, for peaceful word wouldn't seem to yield the best results.
"I am one who commands the spirits!" you cry, in the tongue of your own. "You will heed or you will fall!"
You've not even finished the last sentence, and an answer to this call comes, oddly calm and uttered in almost an unison, by each of the incoming, gaining on speed. You can't hear quite all yet, but from what you do, it only confirms the regional differences within the speech. Like an echo their spread out murmur reaches your ears, and such is their response:
"Silence, thine name is a curse."
That they say and nothing more, it is clear the next words they'll leave their speartips to tell. Although you do not fully understand this proclamation either, it worries you tremendously - it seems these are after you, in particular.
"What?" your leader shouts, obviously failing to pick apart any of the words spoken.
"Repel them!" you bellow, before getting yourself to work, and that's all they need to know.
To adjust for the battle, you command nearby spirits to inhabit you, enhancing whatever you'll need to attempt next. And you'll surely need the strength, every step the warriors get closer, the fiercer they look, and none of you is to underestimate the determined savages.
Just as you had called to arms, Sas let out a first arrow, and his firm aim didn't disappoint you. The rightmost attacker gets shot in his torso, and while he maintains balance to stand, it halts him, and he struggles to proceed. But just as they received fire, they got in range for their own tricks, and seem to be right in their element within the thick growth, using it to cover themselves from your fire, but unfettered when they need to strike.
A javelin whistles past you, but you have anticipated just that, and avoid it safely, very fortunately too, for it was the elk's.
A second one comes from the right, and you've already moved, but Sas' next shot is foiled, as it almost licks his shin. The last thrower is just about to hurl his, but ultimately doesn't, opting for a more favorable moment.
Now, the four still running have reached you, two coming from the center, with their skewers pointing straight ahead, about to impale you, the other two come one from each side, still having javelins to spare. Flax puts himself between you and the immediate attackers, while Sas wavers to step out the fray so to shoot better. The girl hurries to get a hold of one of the thrown weapons.
With a mighty blow, Flax does put a stop to advance of one youth, making him crumble down and drop his spear, hardly is he going to make it. But the other avoids him with ease, partly because, while your leader is no less agile, he does seem to wield the blade with less grace like this, allowing for a window. And all the worse for you, it is the meanest brute passing through.
While you catch the deadly tip with your shield, the impact you'd wish no one to feel, and the troll-sized foe hesitates not to struggle on. But as you do put a considerable resistance, empowered by the unseen, he pushes against.
He knocks you back, and though you manage to hold the fall and stand on your hooves still, all can see that you do so just barely. Especially the watchful hurler who rises his arm high once again. Flax leaps forth to engage the elk, but there are still the two javelin wielders at each side, the three of you pushed back.
What do you want to do?