I think dismissing people over their concerns about this as "trolls" or "transphobic" or whatever else is rather immature, given how much of a contentious issue the entire thing is in general. Browbeating people into silence very easily backfires.
Ignore the troll. He's posting this in every forum for whatever reason. Thread gone in 3...2...1.....
It might be the OP is just interested in the topic for whatever reason.
What does "sexual reassignment surgery" have to do with this fantasy game which the troll op doesn't play?
Well, there's always magic. You can define a gender for transformations, but there's no reliable way to just make the target switch genders. Fixing that could make casting Level 3 Eroticism a reality, but that's dipping too far into Magical Realm territory for my taste. On the other hand, it would be an effective deterrent, because I'm not going anywhere near a wizard that is willing to use genderbending as a form of offensive magic.
On a more serious note, I don't see a point to including something like this anytime soon. There's an entire arc's worth of features that would need to be added just to make transgender dwarves relevant, and there are objectively more important things that need to be done. Siege engines come to mind, and I'd like to see boats some time before my hair starts turning grey.
The bit about genderbending magic highly reminded of
the shadmage story. Combined with aging/de-aging magic it would be a highly effective and disturbing deterrent, yeah.
I personally don't see the point of adding it either. I don't think it makes any sense within the setting, given that:
-only gender "role", if you can even call it that, is mothers looking after the child until its old enough to walk, at which point it essentially becomes the responsibility of the community
-no sex differences aside from "females give birth, males do not" and "males have geldables and beards, females do not" are really simulated
-no gender norms in terms of clothing, jobs performed or the like are simulated
With that in mind, it also doesn't really provide any story generation fuel unless discrimination were to be added - and if it were to be added in the game's current state, then any discrimination would purely be on pragmatic grounds.
In a civ with a healthy amount of citizens it doesn't really matter if you breed or not, ergo there's no reason for people to care what you are - however in a civ that is dangerously low on population and in danger of going extinct, it'd be a pressing issue to have people breed to replenish the numbers lest they go extinct, ergo it'd be rather understandable to discriminate against anyone who isn't "doing their part" for whatever reason (which applies to anyone that does not want to have children, period - less understandable in cases of people who are sterile or had the reproductive organs damaged, of course).
I too very much would like to see stuff like boats, magic, myths, multi-tile creatures or a proper economy done first before anything like this - though, if it does end up getting added then the most I would expect is mod tokens to edit it out, same as what we have with the orientation tokens.