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Author Topic: Cataclysm: Dark Days Ahead  (Read 124809 times)

Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #555 on: June 28, 2020, 11:39:31 pm »

So the wandering spawns that simulate zombie hordes... Could someone confirm for me whether or not they will start spawning inside your base if you return from a trip? It would be amazing if they somehow coded it to understand what is "inside" and "sealed off" and what's not.

Last I heard they still have no real way to sanity-check whether they're spawning in an illogical location, as has been the case for ages.
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BikeRacks

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Re: Cataclysm: Dark Days Ahead
« Reply #556 on: June 29, 2020, 11:19:27 am »

Somewhat related question (and I'm new to cdda). If wander spawns are turned off, is there really anything that can really threaten your base? Doesn't seem like there is much point to things like boarding up windows, and such, if there is nothing that can wander into the area. Not complaining, just want to make sure I'm understanding the options correctly :)
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #557 on: June 29, 2020, 11:28:01 am »

It's still admittedly useful if you don't know how cleared your area is, and returning to your base will potentially lead some threats back, or at least disperse distant zeds a bit as you load them into your reality bubble and give them time to roam around. The effect it can potentially create is much more limited since it's solely dependent on what locations you stay near, but it rather obviously produces more natural-looking results when it happens.

I've ended up infesting nearby woodlands with undead stragglers simply as a consequence of traveling back and forth between an innawoods home and a town for supplies, for example.
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BikeRacks

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Re: Cataclysm: Dark Days Ahead
« Reply #558 on: June 29, 2020, 11:55:30 am »

Cool, Thanks  :)
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MrRoboto75

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Re: Cataclysm: Dark Days Ahead
« Reply #559 on: June 29, 2020, 12:37:59 pm »

Zombies can still track you via scent trail you leave behind, iirc
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Micro102

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Re: Cataclysm: Dark Days Ahead
« Reply #560 on: June 29, 2020, 10:07:37 pm »

I've been playing 7 days to die and realized that some way to select an area to prevent zombies from spawning in it would give me what I want. Is there some debug tool or something that would allow me to do this? Or maybe an object I could put down that prevents spawns within X amount of tiles?
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Aseaheru

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Re: Cataclysm: Dark Days Ahead
« Reply #561 on: June 29, 2020, 10:15:44 pm »

 Nope. I think the billboard was intended for that, but I dont think it was ever implemented.
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AVE

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Re: Cataclysm: Dark Days Ahead
« Reply #562 on: June 30, 2020, 05:52:11 am »

Is there dynamic spawning from monster population pools still? I though devs got rid of this system long ago.
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King Zultan

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Re: Cataclysm: Dark Days Ahead
« Reply #563 on: June 30, 2020, 06:45:02 am »

Is there dynamic spawning from monster population pools still? I though devs got rid of this system long ago.
I'm pretty sure that's all gone now days, and once you kill all the monsters in an area they stay dead.
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #564 on: July 02, 2020, 01:06:01 am »

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King Zultan

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Re: Cataclysm: Dark Days Ahead
« Reply #565 on: July 02, 2020, 02:44:14 am »

https://github.com/CleverRaven/Cataclysm-DDA/releases
This has all the most recent releases on it, but I have no idea which one is more stable than another.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #566 on: July 02, 2020, 02:46:40 am »

Thanks, but I'm mostly trying to find if there are any issues I ought to be aware of compared to the version I linked earlier. Don't wanna come back to the game and find out I need 7k calories a day.
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notquitethere

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Re: Cataclysm: Dark Days Ahead
« Reply #567 on: July 02, 2020, 11:25:06 am »

Started playing again (it's been ages) and am impressed with a lot of the new changes. Z levels looking great! Quick question: I've been able to climb up drainpipes, but it doesn't appear possible to climb back down them again. Any clue?
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Eschar

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Re: Cataclysm: Dark Days Ahead
« Reply #568 on: July 02, 2020, 01:19:58 pm »

"down came the rain, and washed the spid@r out"
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Aseaheru

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Re: Cataclysm: Dark Days Ahead
« Reply #569 on: July 02, 2020, 03:01:26 pm »

 
I've been able to climb up drainpipes, but it doesn't appear possible to climb back down them again. Any clue?
Does it complain about there being a ledge or is it saying "you wont be able to climb back up" when you examine the tile?
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