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Author Topic: Cataclysm: Dark Days Ahead  (Read 124717 times)

AllOfThem

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Re: Cataclysm: Dark Days Ahead
« Reply #645 on: July 27, 2020, 03:14:21 am »

> but shouldn't the fire have dried off my legs after 2-3 hours?

No, that's part of the bug: every time you should get dryer you instead get wetter without any cap. So you eventually get more 100% wet which then means that every new layer of cloth applies negative warmth and you start to freeze.
The only solution now is to use a towel and wait for the fix to get merged.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #646 on: July 27, 2020, 01:33:41 pm »

Just gonna drop this beast of a WIP here.
https://github.com/CleverRaven/Cataclysm-DDA/pull/42477
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SOLDIER First

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Re: Cataclysm: Dark Days Ahead
« Reply #647 on: July 27, 2020, 04:25:33 pm »

sweet
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scriver

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Re: Cataclysm: Dark Days Ahead
« Reply #648 on: July 27, 2020, 05:04:17 pm »

Very well looking, erk
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King Zultan

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Re: Cataclysm: Dark Days Ahead
« Reply #649 on: July 28, 2020, 02:56:10 am »

I'm looking forward to these cars.
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scriver

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Re: Cataclysm: Dark Days Ahead
« Reply #650 on: July 28, 2020, 03:55:48 am »

I'm looking right left right to these cars
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #651 on: July 28, 2020, 10:15:19 am »

The wetness bug turned out to be a battery of bugs.

First of all, the player was getting wetter when they dry.
Second of all, they only dried when they had a morale hit for being wet.

Anyway, looks like players are now using this code to dry now.
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Eschar

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Re: Cataclysm: Dark Days Ahead
« Reply #652 on: July 28, 2020, 11:42:56 am »

I'm looking right left right to these cars

And now the cars know which is which
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pisskop

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Re: Cataclysm: Dark Days Ahead
« Reply #653 on: July 28, 2020, 11:56:18 am »

wait.

are gone the days of vehicle oriented tank controls in favor of true left-righmay

maybe it's just because I grew up on older games, but I wasnt inconvenienced or turned off by the tankie controls
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead
« Reply #654 on: July 28, 2020, 12:10:46 pm »

Been tinkering around with Arcana ideas. Expect to see the beginning of the Magitech Update sometime in the next couple days, most likely.
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #655 on: July 28, 2020, 01:10:02 pm »

wait.

are gone the days of vehicle oriented tank controls in favor of true left-righmay

maybe it's just because I grew up on older games, but I wasnt inconvenienced or turned off by the tankie controls
No, the days are not gone so far. The only difference you should see is eventually graphics packs are going to go ahead and incorporate edges on cars better. The left rightness mostly means that the car parts will know their orientation based on the surrounding blocks without anything on the player end fundamentally changing by adding more parts I think.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #656 on: July 29, 2020, 12:45:28 am »

Yeah the only thing that's changing is that it's possible to declare a car part as left, right, or middle and have it look different so that cars aren't dumb looking. For your deathmobiles it means you have more visual styling options. in the near future it will mean city streets that begin to actually look like city streets.
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chaoticag

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Re: Cataclysm: Dark Days Ahead
« Reply #657 on: July 29, 2020, 02:23:01 am »

Well, they will look more street like but since we likely won't see multi tile creatures and houses are oddly compressed in some ways they'll still look off.

Not that I mind so far, but it reminds me that towns can be oddly zoned and we get mansions but not mcmansions. Haven't been to New England but I can imagine they'd have gated communities.
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Erk

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Re: Cataclysm: Dark Days Ahead
« Reply #658 on: July 29, 2020, 10:33:47 am »

Multi tile creatures aren't that unattainably far off. Redoing town generation is high on the wishlist, but presently none of the devs are big on map gen.

Regardless, I just meant the streets. It's not long now before walking down the road feels like you're actually walking down the road after an apocalypse.
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Robsoie

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Re: Cataclysm: Dark Days Ahead
« Reply #659 on: July 29, 2020, 06:33:17 pm »

Those vehicle look really great.

about multi tiles , there was this interesting article from Kyzrati (Cogmind, Polybot 7, X@Com..) some months ago :
https://www.gridsagegames.com/blog/2020/04/developing-multitile-creatures-roguelikes/
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