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Author Topic: Warring States! Game 1 has finished!  (Read 9108 times)

Haspen

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Re: Warring States! Game 1 has finished!
« Reply #105 on: November 03, 2019, 01:18:51 pm »

Next game will start in few days. I'm debating Kingdom Rice Bonus, Schools of Thought and Dynastic Marriages to be added, but probably end just enlarging the amount of conquerable states (currently map is upped from 38 to 59, with most of new lands near Qin and Jin).
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notquitethere

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Re: Warring States! Game 1 has finished!
« Reply #106 on: November 03, 2019, 02:03:32 pm »

Looking forward to next iteration. I really thought I was smart going in on neutral Zhang in the midgame as I could have threatened the whole heartland of Chu in one swoop... but fortune wasn't on my side that day. Somewhat ironic then that by the time I'm able to take it, the game is over.

The diplomacy aspect of the game is good and tense-- there's real mutual value to not fighting two fronts at once, but at the same time everyone knows only one person can win.
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Kashyyk

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Re: Warring States! Game 1 has finished!
« Reply #107 on: November 03, 2019, 03:13:38 pm »

The Diplomacy was definitely a critical part of this match, and combined with my fabulous luck wrt NQT's attacks and Doom's defence that cemented it really. There were quite a few points where things could have gone sideways for me.
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Haspen

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Re: Warring States! Game 1 has finished!
« Reply #108 on: January 19, 2020, 01:27:28 pm »

In preparation to start 2nd game on this (enlarged) map, here's the thing I wanna implement:

Quote
SCHOOLS OF THOUGHT:

When creating your State, you must decide which School of Thought you follow; all 4 bestow certain benefits on you.

Legalist: Kingdom bonus raised to +10, +5 Rice extra from each KINGDOM-state controlled after 1st.
Taoist: Pillaging lowers Rice of the Province by 2 instead by half.
Confucian: Investing requires 3 Rice instead of 5.
Mohist: Bonus +3 Rice when Defending (still requires at least 1 Rice to Defend).

You cannot change your School at any point of the game, so choose carefully!

Yay or nay? What do you think?
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flazeo25

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Re: Warring States! Game 1 has finished!
« Reply #109 on: January 19, 2020, 01:59:36 pm »

Intresting legalist seems like gives large numbers but be hardest to get up.
Taoist seems to favor agressive play and has harder time being defensive while Mohist will have 4 to every defence or more as long as they provide 1 rice which makes for good turtling.
Confucian on other hand seems to be really made for large investments non Confucian only get 20 rice bonus if they invested 100 rice while Confucian would get 33 rice bonus.

Weakest of 4 four seams be leagalist although they give big point jump they have to take kingdom state which other players will be very protective up.
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notquitethere

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Re: Warring States! Game 1 has finished!
« Reply #110 on: January 19, 2020, 02:21:34 pm »

Yay to the idea.

Would Mohist provide +3 to both combats when being attacked by two forces in the same turn? (My thought: yes.)

Legalist could steam roll once they got a kingdom, but I think it's pretty balanced.
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Haspen

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Re: Warring States! Game 1 has finished!
« Reply #111 on: January 19, 2020, 02:29:51 pm »

Would Mohist provide +3 to both combats when being attacked by two forces in the same turn? (My thought: yes.)

Nah, it provides extra +3 Rice.

If you put down 1 Rice, with Mohist bonus you have 4 Rice for defense. That split between 2 attackers means 2 Rice against each.
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TricMagic

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Re: Warring States! Game 1 has finished!
« Reply #112 on: January 20, 2020, 02:53:43 pm »

Will the abandoned game get new turns now? I like my kingdom of mages.
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notquitethere

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Re: Warring States! Game 1 has finished!
« Reply #113 on: January 20, 2020, 04:15:25 pm »

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flazeo25

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Re: Warring States! Game 1 has finished!
« Reply #114 on: January 20, 2020, 04:48:46 pm »

That kind of assume Taoist isnt playing to their field, which should be complete aggression against npcs for those first 3 which likely push them into

Taoist
1. Invade(10 points) -> 18 rice
2. Invade(9 points) x2 > 34 rice
3. Invade(9,9,9,7 points) > 58 - 64 rice

Well this means if roll of dice with them then they massivly blob up, so Taoist player left alone quickly spirals into huge points if only npcs around them.
Unlike rest Mohist bonus will only start kicking in when most of players meet each other, it favors player who have larger borders with us as each of your provinces are easier to defend then normal.
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notquitethere

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Re: Warring States! Game 1 has finished!
« Reply #115 on: January 20, 2020, 05:59:09 pm »

I guess it all comes down to whether outright attack from turn 1 is a good strategy. Players have been split on this, and I have favoured investing first, but I suppose the all-out attacker would have to lose three times in a row before their strategy could be said to have failed, and you are right that the Taoist has even more to gain from a lucky win against an NPC.
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notquitethere

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Re: Warring States! Game 1 has finished!
« Reply #116 on: January 28, 2020, 02:47:00 pm »

Here's an overview of the game I just rustled up:

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Haspen

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Re: Warring States! Game 1 has finished!
« Reply #117 on: January 28, 2020, 04:02:01 pm »

Great job!

Terrible quality :P
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Truly, we have the most uniquely talented spy network in all existence.
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notquitethere

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Re: Warring States! Game 1 has finished!
« Reply #118 on: January 28, 2020, 06:02:42 pm »

Haha yeah, giphy was the easiest tool to hand but the compression is dreadful.
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Haspen

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Re: Warring States! Game 1 has finished!
« Reply #119 on: January 31, 2020, 05:17:26 pm »

A test bed for national/religious/what-have-you modifiers: click here

It also comes with another new idea, that of the central NPC state actually doing something.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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