Bungay "Really? Thank God. A lot of popsicles out here want to go on a rip-roaring reclamation mission when they first wake up, what with waking up in a ruined city and all. Some days, you'd think no one even wants a home.
That being said, things seem more homely than homey, especially with all the pirates around. To them, even people like you are too 'freakish'.
What's your story, Icepop?"
Try and get the popsicle to open up a little, mostly in relation to her values and aspirations.
[Ed rolled 3+2+2empathy=7]
"Mate, it's Alison," she says. "I used to be a cellist in New Zealand. I'd been through a bad break up and I got myself froze in Christchurch. Now I wake up and it's the end of the world. I really messed up. I just wanted to avoid seeing Kev around town for a year. Now I'm on the wrong side of the freaking planet and everyone's a bloody mutant and all I can do is sweat diamonds which would be great if there was a blimmin economy left. I can't even play my cello as it was destroyed when some bloody robots attacked me back in London."
As they're talking the gate rumbles open to the town and a huge convoy of cars starts filing in. "Aw shit, it's that woman again," says Alison. "I'm getting out of view mate before I'm dragged into her bullshit war."
Deep in the Broads”Here ya go”, Auze hands her the batteries, “You know, now that you've got the radios working on this end, let’s see if you can broadcast to the Tortler gun radio and back”. After testing this out, go and read some books on electrical generation and/or related subjects.
[Auze rolled 6+3+2wits=11]
They experiment with the radio, setting up an AM receiver. After some trying they tune into the radio gun and achieve a two-way communication.
"So long as I have the radio and you have the gun on you, we should be able to talk," says Auze's sister.
There's not many books in the base, but the family had managed to salvage some before they left. Auze spends some time studying and gets the principles of connecting up electrical generation: he could seek to restart one of the many power plants in the area or try to achieve limited power generation through hooking up a windmill, or a bicycle generator or perhaps salvage some solar panels... there are lots of possibilities.
As he's reading, his father and brother make up their mind to go to the Keep. No doubt they'll have more tasks for him if he runs into them there.Electric Blues is complete. Auze gains +2 tallies.
Watton"Oh shit!"
Hit the breaks and let the guy pass, then continue to Watton and drop the person off.
Help assist Dr. Burt with the driving, and reach my destination to be dropped off.
Dodge-roll out of the way of the truck, Jager’s start booting up his shadowjump to travel to Watton
[Burt rolled 5+2+2body+1karen=10]
[Jager rolled 6+3+3body=11]
"Lookout!" Karen points at the robot and Burt swerves the van, missing the robot. He rights the wheel and keeps on driving to Watton. Unseen behind them, Jager the killbot sinks into the shadows and steps out of a dark alleyway in Watton.
Soon after, the motorhome drives through the open gate of the walled neutral town. The old buildings have been knocked through and covered over into a ramshackled expanse of corrugated iron shacks. Smoke pours out workshops and the air is thick with the sound of industry. Robots, cyberbeasts, drones and even a few humans all move around in a flurry of activity.
In the centre of the town there's a man languishing in a cage. In front of one of the chop-shops, a 6-foot high yellow robo-dinosaur is in avid conversation with a squat drone with a television for a body.
"Don't kill anyone here," Rovin advises from the back of the vehicle, "They really bust your ghosts if you get what I mean."
Spooner RowPlace the Cloud Seeder in the Copse of trees to limit exposure
[Sandra rolled 5+2+2wits+1woods=10]
[Sandra rolled 2+5+2wits-1woods=8]
Sandra sneaks into the woods. She's pretty sure no one has seen her at it. She sets up the cloud seeder and it starts spewing a fine mist into the air. The thing is going to take ages and while she's standing near, the chemicals in the seed mix are bound to play havoc with her joints: she'll need to find somewhere else to hide while watching over the seeder.Mission compromised! Take cover, and try to get down the chimney! Marie must still be inside, and we need to catch her before she either arms herself or escapes from the truck!
[P4 rolled 3+3+2body+1cat=9]
In the camp, P4 acts fast and dives into the chimney. He uses his cat-like flexibility to squeeze into the narrow space. But out of the gun fire and into the flames! At the base of the chimney there's a bed of hot coals. Not wishing any damage to his morph, he leaps out and into the trailer beyond. It's a workshop laid out with dozens of tools including a bench of half-completed bullets in front of a packet of gunpowder. A thin Slavic woman in her mid-twenties with brunette hair and brilliant green eyes steps out of the darkness and jams a pipe rifle into P4's mouth. In less than a second she is going to pull the trigger.P4 gains condition: gun in mouth. P4 is in a morph-threatening situation.
LaxfieldDarrin facepalms.
“Of all the stupid reasons to start up a tower...”
Then, he looks over the tower and Labyrinth with a critical eye, trying to figure out:
“So, guys, maybe going through the Labyrinth is a bad idea - but do you think we could go over it?”
[Darrin rolled 2+3+1empathy+1london=7]
Balthazar looks at the labyrinth and the tower in the middle. "Undoubtedly there are great treasures within to entice us more... but it could be fatal... We will come back with a blimp and sail straight to the tower."
The drones are listening in. "THIS ISN'T VERY SPORTING OF YOU!" one of them booms. A tiny pellet hurtles down at Big Ben's feet, and he hops back. Dozens more drones buzz over and start blasting a barrage of projectiles at the feet of the party. Everyone begins pushed inexorably towards the archway of the labyrinth...
Mudflats -> Ipswich(Can I get quest 3 changed to include the possibility of returning it to the person instead of to the location? I might leave it somewhere else accessable and contact Mitchel via telepathy instead of going to that exact location.)
Sure. The wording is now "Return Mitchel's boat either to him or where you found it.".
Assess how long it is since last high tide. High tides are twice a day, usually about 12 hours apart, with them sliding a bit later each day. If it's eight hours to go to Ipswitch and back, the tide needs to have been draining less than four hours to make it, preferably two to be safe. If it's been draining for more than two, I'll wait it out and try to get closer after the tide comes back. If less, proceed to Ipswitch and see if I can enter.
Just try to act calm and act like a pilgrim or someone unaligned doing shopping if challenged. Keep it low key unless recognized, and look for the resources I need for my first and second missions.
[Sandeep rolled 3+4+2wits=9]
[Sandeep rolled 3+2+2wits=7]
[Sandeep rolled 4+5+2wits=11]
Sandeep considers it best to just wait it out: if he were to miscalculate the tides, the boat could be left for ages. While he's preparing for the tide to return, a dark green silent drone with a long telescopic lens spies him in the distance before flying off again.
In time Sandeep chugs the boat alongside the water and up the river Orwell into the great town of Ipswich. It's a vast town almost as big as Norwich and in a similar state of disrepair. By the time he arrives, it's dark and there's a glow of lights from the very centre of town. As he's just scavenging for now, he decides to avoid the people. He scours the dark overgrown streets for an electronic outlet and at last, behind a tarnished statue of an old woman in a great coat, he finds a junk electronics store. With his immense strength, it is no challenge to get the door open and soon he finds himself sorting through appliances in the moonlight.
After nearly an hour of searching, he finds what he's looking for: a replacement cable for the laptop and a HAM radio! The cable is the correct voltage and should work fine on his boat, as will the radio. (Though he knows all the signal here will be jammed as its a radio dead zone!) As Sandeep creeps back to the marina where his boat is moored, he hears a voice shout from behind him.
There's a girl who can't be older than 12 or 13. Her face is pale in the moonlight and her red hair gleams. She's wearing plain workclothes and has a duffel bag over one shoulder.
"Hey mister!" she shouts. "I seen your boat. I need to get out of this stinking deadman town! Take me with you!"Quest updated:
The Quest Log Has Been Updated!Legend quest updated with Sandeep's last-seen location.
HumanCarol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Caravan for Apprentices
Requirement: +0keep
Guards are sought for a caravan leading north, protecting one of the children who is to be apprenticed at Walt Labs.
Quest Location: The Keep
Reward +2 tallies, +1 random junk, +1keep rep (if rep <1)
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
A Discrete Job
Requirement: +1 mob
The mob is looking to put a hit on Amy, one of the Pirate's warlords. Maybe you could be the one to do it? Dulcamara will have the full brief. She'll be in the ruins of Tuckswood.
Quest Location: Tuckswood
Reward: +4 tallies, +1mob, +4 random junk
UploxedNaming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen on a beached narrowboat in the Alde Mudflats near Ipswich.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Dead Drop Guard
Requirement: +1Legend
There's to be an trade with the Londoners. Neither side fully trusts one another so the drop off is bound to be fraught. The Legends will need trusted hands to act as guards.
Location: Scole roundabout
Reward +3 tallies, +1 legend, +1 kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Guns for Kudos
Requirement: +0 terra
Location: Dereham
Terraterror are offering a straight swap: high quality guns for kudos. Can't say fairer than that.
Reward: +1 tally per gun, +1 kudos per gun.
Eyes Blimp Maintenance
Requirement: +0eyes
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Bargaining
Requirement: +2 eyes
The human, Dulcamara, has enough kudos to be uploxed. The inner team think she would make a good candidate for the Eyes, but she might need quite some persuading to sign up. At, to complicate matters, right now she spends most of her time in Postwick, which is a deadzone for the Uploxed. But if that ever changes, this would be a great opportunity.
Quest location: Postwick
Reward: +4 tallies, +3 kudos, +1 eyes rep
MutantHeads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Parts Caravan Guard
Requirement: London 0+
Caravan Guard sought for caravan of car parts leading north to the Keep in exchange for food.
Location: Bungay
Reward +2 tallies, +1 random junk, +1london rep (if rep <1)
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +3 tallies, +1londoner, +3 random junk
Dead Drop Liason
Requirement: +2londoner
A very trusted member is required as extra muscle for a sensitive drop off mission as something is to be traded with the Legends.
Location: Scole Outskirts
Reward: +1 londoner, +4 random junk, +4 tallies
NeozombieAttend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church