Triple post... Noita's not too popular around these parts I guess. Weird, because with the amount of losing that happens in this game you'd think DF players would find it extremely !FUN!
The funny thing is, if you've only played around a bit and gotten to the ice caves or so, you don't even realize how little you've seen and experienced of this game. Which is tough, given that it's a difficult roguelike. In my experience there are really 3 phases of the game, and you can 'beat' the game without ever leaving phase 1.
Phase 1. The state you enter the game in. You are in constant danger, you have little health and are vulnerable to everything, and your offense isn't powerful enough to be considered a defense. You're balancing exploration (With the goal of increasing wealth and offensive power) with resource management (Your health). The game is like a survival horror in this phase. You can beat the game like this.
Phase 2. Your offense is powerful enough to be a good defense. Enemies still can hurt you, but you generally kill everything before it has a chance to try. Typically this involves a machine gun wand that can litter the whole screen with projectiles, or sometimes a luminous drill setup. Basically, you hold down the attack button if you think enemies might be nearby, and everything dies. However, you're still vulnerable to environmental damage like fire, toxins, ice mist, lava, etc. You can pretty well explore where you want at this point, as long as you don't wander to enemies where your offense can't keep up. The game is kind of like a FPS here, except for the lack of first person perspective or shooting. This is typically your power level when you beat the game.
Phase 3. You're practically invincible. You've explored parallel worlds and acquired most/all of the immunity perks, plus maybe some damage reduction. You've got healing on demand. As long as you don't fall into a puddle of polymorphine you're safe. Your offense is balanced around not making the game run too slow while killing everything. You have the greek letter spells and thus infinite black holes.
A problem is, the game isn't really equipped to challenge a player at phase 3. You've got more to worry about regarding not paying attention and doing something dumb rather than losing a fight. It's fun to see the crazy stuff you can do... but what do to with the crazy stuff? I can go hunt for all 33 orbs, I guess. But wow, that's a lot of playing a game I'm already in the win state for. But it's not practical to do the 33 orb ending without entering phase 3 in the process.
It's fun when you come up with a cool wand that shoots black holes at machine gun speed, teleports you across the map in moments, and heals you in the process, but the problem is you basically already won at that point.
After reading this I realize how far I am from being good at this game. Today I was excited because I finally got past Hiisi Base with a really good setup, and then I got overwhelmed in Jungle, but it still felt like I had made considerable progress since I began. But 33 orbs? Greek letter spells? I don't think I've ever even found one orb, and I'm not sure I want to know how far I am from completing the game after getting to the Jungle, since it takes a looooong time for me to get there at all. (I suppose, in metrics of playtime, it's only taken 9 hours of total experience for me to reach the Jungle, which I suppose isn't a whole lot but I play on and off and it still feels like getting to the Jungle takes about an hour or so for me.)
The biggest problem with this game is the random bullshit that kills you. I suppose this fits in with losing is !!FUN!! but for me it's kinda a turn off because I feel like I have no control over it. Usually I get some really good combo, get excited, then get too aggressive and die.
When you do get a good set-up going, this game feels amazing though. Mixing and matching, picking up useless wands to deconstruct them and put their spells in other places, etc., the "character building" aspect of the game is golden. But for me I just love chaos, action on the screen and everything dying: and I think that's where Noita's biggest negative lies for me, the game seems to actively punish having fun or experimenting. Trying out a new wand in holy mountain? Nope, prepare to be killed by an OP temple guardian. Barely escape a level with 1 HP? Well a worm ate the portal area so now the temple guardian is going to come and kill you, and you can't do anything about it. I understand wanton chaos should have consequences and I enjoy that aspect of the game: actions DO really have massive consequences in Noita. Sometimes not looking closely enough at a wand you pick up can be the difference in a good run or being one click away from obliterating yourself.
I've definitely gotten to Phase 2 a number of times though. I don't know enough about the meta of this game at all, I don't think, but Angry Ghost seems like, by far, the most OP thing to ever exist. Double DPS basically instantly and it's always an instant pick for me when I find it.
I will now take a moment to list some of the favorite builds I've ever gotten:
1. Machine Gun energy orb (the ones that float and "zap" out of existence) with speed, machine gun wand, angry ghost, and faster wands (one-off) perk. Everything in front of me was dead.
2. Energy bolt (forget the name, the Z thing that arcs into most enemies and basically instantly kills them then jumps to the next) coupled with some always casts that caused little firework explosions everywhere the bolt went.
3. Machine gun spitter bolt with trigger with some explosion spells, basically was like firing a Mk19, infinite explosions are awesome.
4. A whole bunch of wands that have nothing but explosives + repulsion sector. If you fire a bomb through a repulsion sector it acts like a ghetto grenade launcher, couple with lots of different bomb wands of different flavors crafted nicely and it's pretty nice.
And my all-time favorite run so far:
I was lucky to pick up a wand with an always-cast oil rain mod. This meant infinite oil, as every time I cast the spell it rained flammable liquid everywhere. Coupled with my extremely lucky find of oil blood in the next temple, I turned into a literal napalm factory when I added a fireball to the oil wand. I basically ran around the level covering everything in flammable death. It was glorious.
And then I died to the guardian in the temple because worm.
So yeah I love Noita, love the chaos and entropy of the game, but I'm a pyro at heart and to me the biggest downfall of the game is it doesn't give players enough freedom to just cause chaos without putting themselves in an adverse amount of danger. Or maybe I just need to get better, who knows.