In order to hopefully perserve my sanity, there will be two turns per game month. The first turn will be called "Purchase", and cover purchases, research, and construction.
The second turn will be called "Action", and cover actions performed by the players, missions against Kaiju, etc. For mad scientists, they can do more research this turn instead.
During 'Purchase' turns..
Your Income comes in and Upkeep is paid. Performance reviews are done every other turn. Results from actions happen.
You may..
Buy from the market/black market.
Construct as many buildings as you like and can afford.
Conduct research. Each project requires one lab, and one 'lead scientist'. This can be a mad scientist who has agreed to visit you and work on something, or it can be one of your lead scientists. All orgs start with one, and more will come up for purchase or hire pretty often.
Manufacture something. You can make a copy of one of your designs.
In general, research will cost 20 per turn, per project, and you'll get updates as to how the project is going and how long it's going to take. Most things will be some level of possible, but it might take a while to finish. Stuff that's way out there you may only get spinoffs or related events, but in general, research will be pretty reliable and you will get what you want.
During 'Action' turns..
Updates on research projects are given.
Special offers/events may happen.
Actions may be taken in the game world, such as responding to kaiju threats.
Items may be built this turn, but no new construction may be done, or purchases made. Something finished this turn can be used this same turn in a mission.
During 'Purchase' turns..
Income comes in and upkeep is paid. Upkeep is ONLY paid if your mad scientist was away from home last turn, either working somewhere else on a research project or taking action out on the game world. Being away for either of the two turns counts.
Purchases may be made on the general market/black market.
Conduct research. Research on your own projects in your own base is free. Research elsewhere is paid by the host. Yes, this includes your fellow mad scientists, who will cost 20/turn if they work for you. You, yourself, may only work on one project a turn, which is defined as being in one lab doing one thing.
During 'Action' turns..
Actions may be done on the game world, such as responding to a kaiju attack. Or you may spend your turn constructing or upgrading a building at your base, or you may spend it doing research furthering your work on your mad project.
Some special events or offers may occur.
Mad scientist research is powerful but less predictable than work done by lead scientists in organizations. There will be some sort of result every turn, so multi-turn projects are done by leaving the thing in the laboratory and continuing work on it later.
Bidding for purchases is done by a closed bidding system, where all players submitting a bid on an item send in one bid by PM. Highest bid wins the item. Ties will be resolved randomly.
Reading the basic rules are fine for everyone. But please, DO NOT READ spoilers for other players, if you are playing!Now.. on to the actual turn.
Intelligence:
The council has made a prediction that the next Kaiju attack will occur at the end of this month.
A military contractor has announced a new type of cruise missile that will hopefully be able to defeat the next Kaiju.
Clean water has been reported to be fully available at refugee camps in India.
A lead scientist has offered services to the anti-kaiju organizations, and has agreed to work for the next three months (6 turns) for the highest bidder among them.
Black Market: (globally available)
Schematics for vehicle-mounted smoke generators are up for bid.
A large supply of depleted uranium rounds for small arms are available this month. It's enough to equip a few infantry units for several missions.
All organizations start with two kaiju parts. 1x skin, and 1x muscle.