Put up a small update - put the tissue/material templates for carapaces in the shared assorted material file when originally they were in the Lufia addon only (so the material/tissue_template_lufia files are gone now), added some new materials, tissues, inorganics and interactions in the shared files. Also, changed some of the Sin Faction entity files - most of the sin elementals now no longer have coins (except greed and pride ones).
More importantly, I've released the
Turok Addon. Requires the files from this newest Assorted Creatures version, obviously.
Has a total of 13 invader races:
-Ancient Warriors - aggressive, tribal humans. Have shamans that can throw energy bolts and fireballs. Can siege earlier than most other races (at 50 pop rather than 80) - however they lack any sort of protective gear.
-Ancient Demons - tribal, demonic humanoids. Have shamans that can throw magic bolts and fireballs - stronger overall than the Ancient Warriors.
-Blind Ones - subterranean, cyclopean humanoids fond of warm flesh and blood - they live in fortresses and hillocks. Have melee-oriented Sentinels and ranged-oriented Guardians.
-Lost Raiders - based on the soldiers of the Campaigner from the first Turok game. Aside from human soldiers, there are also Cyborg Raiders who do not look outwardly human anymore; Longhunters - rare, elite male soldiers that prefer ranged weapons; and Campaigners as a leader caste - highly strong and athletic, they possess a metallic endoskeleton instead of bones - similarly, their eyes are red, glowing optics and their joints, ribs and skulls are also metal. They seem to be reliant on local low-level technology for weaponry, though, aside from the Tek Bows and Tek Crossbows they use.
-Deadkin - undead from another world - consist of regular Deadkin, skinless, mutated corpses; Hellsoldiers, a stronger and larger version of Deadkin that possess horns; Lords of the Dead, large overlords that are even larger and stronger and can hurl fireballs; and Sisters of Despair, hovering undead witches that are only a torso with the spinal cord dangling out. They have mostly complete sets of armor, aside from shields - they also only have throwing weapons as a ranged option. However, all of their castes have projectiles in some form - Deadkin, Hellsoldiers and Lords of the Dead can throw their own caustic blood, and Sisters of Despair have several magical projectiles and can also use a Scream ability.
-Dinosoids - humanoid descendants of dinosaurs. Consist of Raptoids, agile fighters that easily learn dodging, and Endtrails, who wear metallic, high-tech bladed gauntlets on their left arms - aside from slashing and stabbing attacks they can also use the gauntlets to fire laser bolts and activate and invisibility cloak.
-Fireborn - fiery cousins of the Dinosoids. Consist of normal Fireborn, which are fiery Endtrails that can hurl globs of liquid fire - and Fireborn Legionnaires, larger Fireborn with bone blades on the left arm and a pair of tusks - they can shoot out fireballs from their shoulder openings.
-Flesh Eaters - cyclopean cousins of the Blind Ones. Far more intelligent and technologically advanced - they consist of normal Flesh Eaters; Oblivion Death Guards, a far stronger and more resilient variant adept at both melee and ranged combat; Lords of the Flesh, an even stronger variant that can hurl magical projectiles; Flesh Priests, a less resilient but more magically-inclined variant that hovers above the ground; and Flesh Mothers, massive, long-lived, grotesque abominations that walk on several legs and have tentacles instead of fingers.
-Lost Mutants - mutated humans, covered in open, festering sores. Aside from normal Lost Mutants, which are disease resistant, fearless humans, there are also Infested Mutants - two-headed abominations with acid sprayers capable of shooting out acidic globs.
-Alien Mantids - insectoid aliens from another world. Consist of Mantid Drones, agile, aggressive fighters; Mantid Workers, smaller, four-legged mantid that learn most menial labors at twice the usual rate; Mantid Soldiers, large, carapace-covered four-armed fighters that are both strong and tough; and Mantid Queens, large, four-legged mantid with claw-like appendages - they are the leaders of the hives.
-Oblivion Warriors - tribal humans possessed by the influence of Oblivion. Consist of Oblivion Warriors, who are mostly normal humans - and Oblivion Priests, who are undead, and have exposed skulls and lower spines - they can hurl magic bolts and fireballs. Both feel no fear or pain.
-Bio Troopers - bio-mechanical beings, as well as their alien creators. Consist of Bio Troopers, who can shoot pellets with the guns on their arms; Bio Elites, heavy-duty versions of Bio Troopers who can fire laser bolts from the guns on their arms and in their shoulder compartments, as well as activate an invisibility cloak; and Primagens, their large, alien leaders who can direct waves of sonic energy. As all of their castes essentially possess innate ranged weapons, they lack actual ranged weapon options - however they possess almost full armor sets.
-Purr-Linn - ape-like humanoids with a deep hatred of humanity. Highly powerful physically, even when unarmed. Consist of normal Purr-linn, and Purr-linn Juggernauts, who are larger, more agile and learn some melee weapon skills faster.
That should be it for now, I'll take a bit of a break from modding for the time being since I'm feeling a tad burnt out. I may have a belated halloween thing ready in the near future for the halloween pack, but for now the only things I'll upload would be bugfixes and the like. Hope you guys enjoy this!