"Do you believe in...SIN? Can you even comprehend such a thing?"
Finished up the
Sin Factions addon - also updated the files in the main assorted pack itself, which are required for this addon to work. I've included some crafting files as well for all the weapons and armor.
Anyway, the pack contains a total of 14 factions, based on the seven deadly sins - 7 of them are mortals afflicted with a sin (mostly humans, but there are some dwarves and elves in some of the factions as well) - the other 7 are aberrations, physical elements of sin. There are also some wild creatures that will pop up, either sin-afflicted animals or more bestial sin elementals - both are used as innate pets by some of the factions.
This was initially an idea for some DND sidequest areas for a setting that me and a few friends were working on - decided to reverse it into DF - its also mostly a sister addon to
my seven deadly sins megabeasts pack.
The factions are as follows (fuller descriptions of the different castes are in the help files):
-Wrathful - humans, dwarves and elves afflicted with Wrath. Incredibly violent and singleminded in their violence, though they seem to derive no joy from it. Aside from normal citizens-turned-violent thugs, their knights, clerics, priests and nuns have also been afflicted - some of the clergy have been ritualistically burning themselves, meanwhile the nuns, now known as Doomsirens, now use their voices as weapons.
-Envious - humans and dwarves afflicted with Envy. Spiteful, vengeful and cruel, they attack others for perceived (often imaginary) slights - they never let go of their greivances, and derive great joy from causing anguish to their victims.
-Gluttonous - humans afflicted with Gluttony. Seemingly incapable of stopping themselves from eating, some of them are horribly corpulent and unable to lose any mass, others are emaciated and unable to gain weight. A misanthropic cult has sprang up in their towns, sustaining itself on waste and filth - even though, as a result, the bodies and minds of its members are highly afflicted, they seem unable to die from the diseases they host.
-Prideful - humans afflicted with Pride. Arrogant and overly confident in any endeavour - many of them will suck up to those they deem to be of a higher standing, while secretly despising those same individuals. It appears that cults have formed in their towns, operating in secret - they worship the influence responsible for their state.
-Avaricious - humans stricken with Greed. Obsessed with acquiring wealth, even their noble knights are now mere pragmatic killers. Many of them give up their dignity just to live lives of luxury, comfort and wealth.
-Slothful - humans stricken with Sloth. They perform their labors with no passion or care, seemingly only out of a habit. They are some of the most physically afflicted by their sin - they bleed less, and some parts of their population, known as the Unliving, are essentially too slothful to die, capable of surviving decapitation or bisection.
Given their affliction, it is unknown how they are able to mobilize effectively enough in order to attack - perhaps the influence responsible for their state is guiding them?
-Lustful - humans and elves stricken with Lust. Their minds are preoccupied with mindless, hedonistic acts. They are known to lecherously stroke their victims even during combat, and raid and enslave settlements, looking for the most exotic slaves. They are highly susceptible to diseases, and even drinking their blood may cause illness.
-Wrath Elementals - physical elements of Wrath, also known as the Frenzied. Brutal, tribal humanoids with metallic horns and metal plates melted into their flesh, they attack for the sheer joy of fighting.
-Envy Elementals - physical elements of Envy. Cruel and vengeful beings that derive a twisted pleasure from causing pain to their victims.
-Gluttony Elementals - physical elements of Gluttony. Highly immoderate, cruel and constantly hungry, they eat anything with no regard for taste or texture.
-Pride Elementals - physical elements of Pride. Arrogant and overconfident, their societies and behavior appear to be a twisted mockery of knights and ladies of the court.
-Greed Elementals - physical elements of Greed. Avaricious beyond compare, they covet any objects, regardless of their actual wealth.
-Sloth Elementals - physical elements of Sloth. Sluggish beings, some of which reanimate the bodies of the dead in order to peform tasks for them, even if they themselves are still powerful physically.
-Lust Elementals - physical elements of Lust. Grotesque beings that seek only physical pleasures - as with their mortal counterparts, they enslave other beings, subjecting them to a horrifying fate.
Hope you guys enjoy it, I'll have an update for my main pack out soonish - got the file organizing done.