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Author Topic: Empires Of Bay 12  (Read 664 times)

TheRedwolf

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Empires Of Bay 12
« on: July 30, 2019, 05:17:58 pm »

Spoiler: Ametag start (click to show/hide)
Spoiler: Foxkin start (click to show/hide)

Spoiler: Spirits start (click to show/hide)






Spoiler: Varxsea start (click to show/hide)

Spoiler: Mahou Celest (click to show/hide)

Spoiler: Cyclopsese (click to show/hide)

Spoiler: City mechanics (click to show/hide)

Spoiler: techs (click to show/hide)
Spoiler: Robot techs (click to show/hide)
« Last Edit: July 30, 2019, 09:57:49 pm by TheRedwolf »
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Naturegirl1999

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Re: Empires Of Bay 12
« Reply #1 on: July 30, 2019, 08:20:13 pm »

Posting here so I’m notified of the post with the rules
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KittyTac

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Re: Empires Of Bay 12
« Reply #2 on: July 30, 2019, 09:55:20 pm »

Put the image links in
Code: [Select]
[img][/img] tags. And post the rules.
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

TheRedwolf

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Re: Empires Of Bay 12
« Reply #3 on: July 30, 2019, 10:24:46 pm »

Put the image links in
Code: [Select]
[img][/img] tags. And post the rules.
I would, if it feckin worked! I tried that, but the images were not showing like my Profile picture
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KittyTac

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Re: Empires Of Bay 12
« Reply #4 on: July 30, 2019, 11:11:43 pm »

Put the image links in
Code: [Select]
[img][/img] tags. And post the rules.
I would, if it feckin worked! I tried that, but the images were not showing like my Profile picture
It has to be http at the start and not https. Both on avatar and images. If that doesn't work, put ".png" at the end for both.
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Naturegirl1999

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Re: Empires Of Bay 12
« Reply #5 on: July 31, 2019, 06:14:05 am »

The Spirits have the worker in the grassland build a farm if able and the worker in the water move SW
The Spirits Research Alphabet
« Last Edit: July 31, 2019, 06:38:12 am by Naturegirl1999 »
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TheRedwolf

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Re: Empires Of Bay 12
« Reply #6 on: July 31, 2019, 11:08:04 am »

Workers don’t move but you can change the tile they use.
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Naturegirl1999

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Re: Empires Of Bay 12
« Reply #7 on: July 31, 2019, 12:17:50 pm »

Workers don’t move but you can change the tile they use.
Ah, I will switch one worker from using water to using the forest, if I’m able
The second worker can still use the grassland
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Supernerd

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Re: Empires Of Bay 12
« Reply #8 on: August 03, 2019, 04:54:23 pm »

Could you please send me a PM when the rest of the rules are added and the first post is fixed up?
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