You strike with a claw, aiming for his face. He raises his arm to defend himself, so instead you end up shredding it, tearing through the muscle. He screams, you think, the sound muffled due to your damaged hearing. The scent of his blood fills the air, sweet, tasty, making you hungry for it, despite feeling full. The second strike goes to his abdomen, spilling his insides. More screaming. A flash of electricity and pain. The ball of energy hits you on the wing and spreads to envelop your entire body. Your muscles spasm erratically, beyond your control.
Status gained: stunnedYou slump on top of him, tasting the fire of his blood but unable to feast on it. One scream. Two screams. You feel something clatter to the ground. A vibration in his chest and a push. You feel your body move. Another vibration. You're pushed off him. He straddles you and places his one good arm on your neck, holding it in place so that you're looking directly at him. His face is contorted by anger, pain and overexertion.
"Give it to me!" he demands with a hint of desperation.
And then his face
splits. There are holes, one on either cheek. Through them come long thin appendages, hollow and sharp-tipped. They lunge for your eyes, stop inches from stabbing into them, then twist and stab into your nose instead, entering through your nostrils.
"I know it's in there! Give it!"You can feel them, twitching this way and that, stumbling their way through your head. You can't let this continue. You can't die. You try to move but nothing happens. You feel the things reach the end of their path, poking the soft flesh. You mustn't die. You try to move but your muscles refuse to obey. You feel his appendages poke your skull, tearing the soft flesh, tearing their way inside. You don't want to die. You focus all your being to moving your head, focused by your body screaming at you that it needs to breathe. The tiny bit of fire that's entered your body trickles to your neck muscles, cleansing the foreign electricity just long enough for you to turn your head and snap your jaws shut on the two tubes, tearing the sensitive parts off his face. This time you can definitely hear the scream.
Your fall back to the ground. You follow your body's urges, coughing and spitting, trying to rid your body of the foreign material, to breathe again. The first deep breathe brings brings with it immense relief, allowing you to step away from the edge of unconsciousness. You take a moment to try to rest, to try to recover your strength, to get your body under control, but the more you wait the more this unnatural exhaustion overtakes you. It's tempting to just let go, just sleep.
Status lost: stunned, tired
Status gained: exhaustedWhen you finally manage to gather enough willpower to get up, you find him crawling away towards a cupboard, leaving a trail of delicious blood behind him. The last thing you remember is stumbling towards him.
...
When you come back to your senses you find yourself standing over a puddle of blood, gore and pieces of metal, red staining the carpet beneath your feet. Your body is overflowing with fire. You realize now that Graad was just a tiny fire, a candle, a thousand times lesser compared to the overwhelming blaze you're feeling spread across every part of your body right now.
Status gained: inner blaze, overfed
Status lost: deafened, exhausted, satiatedAnd yet your body seems to be handling things better this time. There is still pain but it's not enough to impede you. Your limbs still feel weird, stronger, but they're not as hard to control. The effects of the stun gun are gone and so is that unnatural exhaustion you were feeling. Even your hearing has mostly returned, allowing you to once more hear the music you heard when you first entered the room, still playing from the hidden speakers.
You take a quick look around. Nothing has changed. The place is still in the same state as you remember. A quick check of a nearby chronometer tells you it's still afternoon, not long after you first entered this room. Will anybody be coming? Those exploding things made a lot of noise, and yet you remember how well insulated the elevator was, how you couldn't even hear a hint of music until the doors opened. If the entirety of this place is similarly insulated... That (along with the scents telling you other people rarely come up here) tells you you could have this entire place to yourself for quite some time. You could explore it at your leisure and try to find all its secrets, get all its treasures for your own. And yet... you remember how exhausted you felt after killing and consuming Graad. Are you going to feel like that soon? If you are, if you fell unconscious while exploring this place and then someone found you here... Maybe it would be best to get back to Eiwhyl as soon as possible. Even if you flew there, it's still a long way around the massive tower. It would normally also be pretty tiring to fly all the way there, but right now you feel like you could fly for days and not feel the least bit tired.
Age: some months (wyrmling)
Size: about the size of a human (if bipedal)
Status: inner blaze, tired, overfed
Health: fine
Weapons: claws and teeth
Armor: scales
Abilities:
- Short Flight: You can glide in order to survive falls and quickly move great distances. You can even fly upwards for short distances. You can use favorable winds and updrafts to increase your glide time.
- Basic Human Language: You are able to understand many of the most common words of the human language, including some that express more abstract things, though there are still a great many words and expressions that you have yet to learn. You can also read, though it takes you some time to understand the words. You can also speak, though it's sometimes hard for others to understand you.
- Communication: You have a knack for understanding other beings, even those whose language you don't know.
- Basic Nursing: You know the basics of caring for patients and preparing and maintaining equipment used in their care. You can also administer certain simple treatments. However you still lack much of the knowledge necessary for you to be able to determine what said treatment should be.
- Maintenance Tunnels:
- Large Sonic Rifle covered by old torn clothes
- 2 holdout blaster pistols (roughly 20 shots each, effective range 20m, HSB-200)
- Low quality vibroknife (low battery)
- Eiwhyl's Clinic:
- 576 credits (5 orange, 11 blue, 7 red, 4 grey, 6 cyan, 4 pink)
- 2 packs of smoke sticks
- small can of droid oil
- small metal toolbox
- Warm blanket
- Basic Datapad (contains datacard with encrypted files)
- Datacard with human medical information
- Datacard with human language dictionary
- Datacard with dragon info compilation
- Datacard with story about hunter of dragons
- Pack with plastoid tape modifications (dropped in hallway)
- Large hooded cloak
- Half-used medpac
- Purse with credit-reader:
- 135 credits (2 orange, 1 blue, 1 red, 1 grey)
- half-used roll of plastoid tape
- flashlight
- pack of smoke sticks
- lighter
- keycard with symbol
- small glass statue of bird
- Ali's Apartment: A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic (Lair): Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool: A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.
- Iyran Grower Shop: A store located deeper into the tower's streets. Operated by a cephalopoid. The grower sells cheap synthetic meat, amongst other things.