Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 71 72 [73] 74 75 ... 168

Author Topic: Necromancy? 5E  (Read 103673 times)

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1080 on: September 06, 2019, 09:29:21 am »

You attempt to take take a lvl in fighter... you gain 12 health giving you a new max of 52 and ▒▒▒▒▒▒ hit dice, as a 3rd lvl ▒▒▒▒▒▒ you gain the use of a Martial Archetype and can strive to emulate it in your combat styles and techniques after you have chosen one, as a 3rd lvl ▒▒▒▒▒▒ you ▒▒▒▒▒▒ the use of ▒▒▒▒▒▒ you ▒▒▒▒▒▒ or ▒▒▒▒▒▒ but ▒▒▒▒▒▒.

You regain lost health to your max of 52 health.

You attempt to contact yourself; you successfully make contact with yourself! [*unintelligible screaming*]
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1081 on: September 06, 2019, 09:52:03 am »

Hm. It seems our alter ego is not so easily summoned. I'm curious to know just what can be done with this action... let's experiment!

Attempt to expand our consciousness; assume a receptive state of mind. Try and contact something. Anything.
Take Battlemaster as our archetype. Our maneuvers shall be Trip Attack, Menacing Attack, and Maneuvering Attack.
For our Student of War proficiency, take smith's tools.
« Last Edit: September 06, 2019, 09:58:16 am by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

King Zultan

  • Bay Watcher
    • View Profile
Re: Necromancy? 5E
« Reply #1082 on: September 06, 2019, 10:25:26 am »

Hm. It seems our alter ego is not so easily summoned. I'm curious to know just what can be done with this action... let's experiment!

Attempt to expand our consciousness; assume a receptive state of mind. Try and contact something. Anything.
Take Battlemaster as our archetype. Our maneuvers shall be Trip Attack, Menacing Attack, and Maneuvering Attack.
For our Student of War proficiency, take smith's tools.

+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1083 on: September 06, 2019, 10:32:19 am »

You attempt to expand your consciousness and open receptiveness to contact anything; you attract the interest of several e҉̢̀́͝n̸͏̛͞t̢͏͏́í̧̛͟͟t̶̨͠͡i̧͟e̡͘s҉̶͟: ranging from strange humanoids and large worms to shifting formless beings and masses of light...

But none seem overly fixated on pulling your attention.

(Would you like to wake up? examine any e̕̕n͘͢͟t͏͜͟͞͞í̴̧͝ţ͘͟i̕͢͟è̢̨s̸̛̀̕͢? use your ▒▒▒▒▒▒ to▒▒▒▒▒▒? or any other actions?)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1084 on: September 06, 2019, 10:34:26 am »

Woah! Cool!

Wake up. We have no idea what we're getting into here; we'll want to ask Makdt about it before we try anything potentially dangerous...
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1085 on: September 06, 2019, 10:40:12 am »

You decide it is best to wake up; you rouse having slept for a few hours.
Makdt seems to have fallen asleep and the campfire has gone out, it is still predawn and not much is left of the night.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1086 on: September 06, 2019, 10:46:05 am »

Keep watch until Makdt wakes.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1087 on: September 06, 2019, 03:55:32 pm »

You keep watch as Makdt sleeps through the remainder of the night.
It is morning, Makdt wakes and makes ready to resume your journey to pasdor.

(would you like to do anything before setting out?)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1088 on: September 06, 2019, 04:02:14 pm »

Help out with the breaking of camp as needed, then set out.
"I met some strange things in my mind last night... men and worms and shape-less light. I found them in sleep, but I do not think they were of dreams."
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1089 on: September 06, 2019, 05:34:52 pm »

You help out with the breaking of camp as needed, which includes making sure the campfire is properly extinguished, then set out.
"I met some strange things in my mind last night... men and worms and shape-less light. I found them in sleep, but I do not think they were of dreams." you tell Makdt after setting out
"I honestly don't know what that means." she tells you
(would you like to continue on to pasdor or talk more?)
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1090 on: September 06, 2019, 05:39:43 pm »

"Neither do I! I will try and speak with some of them to-night."
"Shall we be off?"
« Last Edit: September 06, 2019, 05:45:08 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1091 on: September 06, 2019, 05:49:12 pm »

"Neither do I! I will try and speak with some of them to-night. Shall we be off?" you ask

"Sure, the sooner we get there the sooner we can leave and the less elfs we have to deal with." Makdt says and your group begins downstream towards pasdor.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #1092 on: September 06, 2019, 05:50:45 pm »

Well, follow on down to pasdor then!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1093 on: September 06, 2019, 06:38:48 pm »

You follow Makdt towards pasdor for nearly half the day, the distant pas becoming more looming as time passes, until in the distance you see that it is a gargantuan wall of enormous wood colored tendrils bigger than ancient tree trunks rising into the sky and stretching as far left and right as the eye can see, at the foot of this wall is an majestic city of gleaming white stone and verdant greens.

It takes a nearly an hour after coming into view to reach the edge of the city and it's clear that nearly every person you see is an elf, you are greeted by an elf man and after a sort exchange with Makdt are allowed to proceed towards a district of the city ment for visiting traders where the street is lined with stalls selling things from weird fruits to plant cloths and naturalistic materials.
"I'm going to ask around and see who is buying, try not to get into trouble." Makdt tells you as she leaves you to shop the venom to the elf vendors.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1094 on: September 06, 2019, 06:45:39 pm »

look for alchohol. Drink only enough to start hearing the voice from last time you drank, find a place to sit, then think to her, [hello again, you said this is your body too? What is your name?] Try to think about giving control of our left hand to the entity, then [Try to control the left hand, can you do it?]
Logged
Pages: 1 ... 71 72 [73] 74 75 ... 168